Quote Originally Posted by Enma View Post
My opinion is that there are two different concept behing HNMs through the people:
  1. EX Final Fantasy XI players: Long Repop Time
  2. New Final Fantasy XIV players: Epic Fights
These two points of view don't exclude each other and can cohabit too. We can call High Notorious Monsters the FFXI school of thought, and F.A.T.E. the new one.

Even if it appears F.A.T.E. could be not so much hardcore, it's a perfect system to improve which can get big attention by players. In A Realm Reborn both systems could be improved, but the secret is not to make one more worthwhile than the other.
Definitely two different user groups I won't dispute that, but that's why it makes sense to cater to both. If you check GW2 the whole FATE system is an epic fail. FATE will be the introduction, instances will probably be the main course. With that being said FFXI had 500k subs at peak, a lot of which could be attracted back by features like the re-implementation of HNM. If you can't tell that by the 100 plus pages on this forum then you're blind.