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  1. #1
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    Quote Originally Posted by Jeronlmo View Post
    Because obviously these new HNM's should be up 100% of the time, and why should we have to fight something for more than 5 seconds to get its drops, what a waste of my precious little butterfly time, hell, im the only person in the world with a job and a life and a family and your lucky im offering 5 seconds to kill these "notorious" monsters.
    Yes, actually they should be up near 100% of the time- because they're hard to beat. I want deadly monsters that are almost sure to rape my face- not easy monsters that I have to camp all day to crush under my foot. I don't mind if the mob only pops say once or twice a day. I only mind that even if you know when it's "ready" to pop, you still have to devote up to 3or more hours of your game time to doing nothing before getting to fight. Playing the game = fun. Not playing the game = not fun.

    You're just taking what I said and twisting it to absurdity, and not coming up with a compelling argument as to why 30 minute spawn windows make HNMs better. HNMs are fun in spite of the waiting, not because of it.
    (5)
    Last edited by Alhanelem; 01-31-2013 at 03:50 AM.

  2. #2
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    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Yes, actually they should be up near 100% of the time- because they're hard to beat. I want deadly monsters that are almost sure to rape my face- not easy monsters that I have to camp all day to crush under my foot.
    So you honestly believe HNM's should be unkillable... AV-type HNM's? Ok, lets do it.
    (0)

  3. #3
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    Quote Originally Posted by Jeronlmo View Post
    So you honestly believe HNM's should be unkillable... AV-type HNM's? Ok, lets do it.
    There's a difference between really hard and designed-to-be-impossible. That being said, today AV and PW are tough but not impossible HNMs. Neither of them has a pop timer or spawn windows. They only appear after beating a long chain of other NMs- in this case, the encounter is made rare without relying on timers- it takes a certain amount of time to beat all the stuff that lets you fight the HNM.

    Content like VNMs and Zeni NMs were based on this premise- the hardest mob can only be fought once every so often because you have to fight other stuff to get to it. This is the best way to make an encounter rare- by tying it to other content that must be cleared first.

    PS i understood the sarcasm- that's not why i made the last post.
    (2)
    Last edited by Alhanelem; 01-31-2013 at 04:08 AM.

  4. #4
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    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    There's a difference between really hard and designed-to-be-impossible. That being said, today AV and PW are tough but not impossible HNMs. Neither of them has a pop timer or spawn windows. They only appear after beating a long chain of other NMs- in this case, the encounter is made rare without relying on timers- it takes a certain amount of time to beat all the stuff that lets you fight the HNM.

    Content like VNMs and Zeni NMs were based on this premise- the hardest mob can only be fought once every so often because you have to fight other stuff to get to it. This is the best way to make an encounter rare- by tying it to other content that must be cleared first.
    "Today" nobody cares about how easy AV/PW is, just like getting a relic, if you really tried you can get a new relic or 2 every month, FF11 is currently a joke/casual pit full of people who think they are good after SE made peoples characters god-like compared to the mobs they fight.

    Me, and several others in fact have said we agree sky/sea and I guess even ZNM/VNM's did something right, but guess what? FF11 had all of them as an option with HNM's, not just what you like, hell, I remember people trying to explain this to you before the servers went down and you just cannot seem to understand that I/we do not care if you liked... lets say pvp, I do not personally enjoy pvp, do you see me starting a thread saying PvP should not be in the game?
    (2)

  5. #5
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Yes, actually they should be up near 100% of the time- because they're hard to beat. I want deadly monsters that are almost sure to rape my face- not easy monsters that I have to camp all day to crush under my foot. I don't mind if the mob only pops say once or twice a day. I only mind that even if you know when it's "ready" to pop, you still have to devote up to 3or more hours of your game time to doing nothing before getting to fight. Playing the game = fun. Not playing the game = not fun.

    You're just taking what I said and twisting it to absurdity, and not coming up with a compelling argument as to why 30 minute spawn windows make HNMs better. HNMs are fun in spite of the waiting, not because of it.
    You honestly complaining about people not comming up with a compelling argument to a post a page back that youve edited atleast 3 times that ive seen, your post started as the first sentence.

    The idea of windows adds randomness to it for the next day spawn, 30min-3hrs later meaning you cannot just never camp and NM and automatically know the ToD (theres also keeping HNM's in a certain time zone issue), you could have also just gone to Einherjar. Secret - it lasted 30min's

    Quote Originally Posted by Alhanelem View Post
    World spawn bosses (what people here call HNMs) are fine. hours of 30 minute spawn windows are not. Have the HNM, ditch the spawn windows, and just have it pop randomly over time or at set intervals. That immediately solves my main grievance. pop windows are just completely unnecessary. If you know a ToD, you should just go there when the time comes, have it pop, either claim it or don't, and get your reward or don't. There's no good reason to potentially make people wait 1-3 more hours on top of that.
    Oh your sneaky, just start new post or atleast edit when your post are still new.

    Considering you sound like you have virtually no play time, if there are no windows, you will never have a ToD, people will only be in the area for the exact time it takes to kill any given HNM, windows are literally the only way the majority found the ToD's in FF11 once they were lost. If I remember correctly if you had a decent party setup is 5-6 people even Nidhogg only took 10min ish, so you would have 10min's every day to happen to be there, which would prob actually mean your going to have to stand there the entire day waiting for others to show up and hope you werent afk, a bathroom break and you could miss the kill.

    Edit: Removed double posted text
    (0)
    Last edited by Jeronlmo; 01-31-2013 at 10:43 AM. Reason: Removed double posted text