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  1. #1
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jeronlmo View Post
    did you know in FF11 ... irrelevant points omitted
    What gave you the idea I even played FF11??? And why should FF14 employed any problematic methods that exists in FF11? ARR is a newly developed engine in 2012/2013, not 2001.

    Quote Originally Posted by Exn View Post
    Well I never attempted to prove it was required in ARR ...
    Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.

    And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.

    Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.

    jc
    (1)

  2. #2
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AttacKat View Post
    What gave you the idea I even played FF11??? And why should FF14 employed any problematic methods that exists in FF11? ARR is a newly developed engine in 2012/2013, not 2001.
    Because you have such a strong opinion against FF11 mechanics that you have apparently never seen. Just like how people trashed gear swaps but never played a game that used that mechanic before.

    Quote Originally Posted by AttacKat View Post
    Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.

    And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.

    Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.

    jc
    SE has never said in FF11 or FF14 that HNM's is a design flaw that they were trying to solve esp considering this thread had a dev say they were considering bringing them back this should be obvious.

    Do you really believe HNM's... as in an open world event having timers, would in any way lower congestion/server load? You do understand its open world right... like people are there reguardless, your argument belongs in a pro-instance thread.
    (0)

  3. #3
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by AttacKat View Post
    Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.
    Well no, I can't agree with that, fully. Just because you had an issue with that system, doesn't make it an 'issue' for everyone else that needs to be solved. I for one, enjoyed that system because of how it was designed, as did others. I throughly enjoyed camping HNM, and running limit/skillup pts inbetween windows, because it was like killing two birds with one stone. I rarely would skillup outside of while I was camping (I dunno, just got bored quickly whiffn my way to skillcap solo, because part of the idea during skillup pt is VERY slow kills and alot of misses/resists..) so if it wasn't for that system, theres alot I may have never accomplished.

    I also LOVE idling in games at times while taking care of housework, etc. I actually hate the housework... but I'm the only one in the house who is ever going to do it (my roomate = complete slob), so having the game on, chattin with friends, and every 30m or so gettin a short break from the chores almost worked as motivation for me. This is the same reason why I was so for the specatator mode option (I dunno if you saw that thread). I was hoping to use spectator mode for dungeons or whatever while I take care of other chores around the house, I still get to see some action. Much like other people might watch TV while doing housework.

    You may be partially right, and this type of content may not be required for a successful ARR. But, as I have suggested it, including it doesn't hurt anyone who's not interested in that type of content (ex: same rewards offered in other instanced content). And excluding it may turn away a population of gamers (however large or small..) that ARR may end up needing to last as a successful MMO. So, I dunno, better safe than sorry?
    (1)