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  1. #991
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Phe View Post
    actually i don't even care.
    Ah ok, all makes sense now.. stopped reading there, since obviously there wouldn't be a point.
    (1)

  2. #992
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Exn View Post
    Our point is, you didn't make a point, because you can still do whatever you want to do in between those windows.
    You tried to make your point, but to many, myself included, failed to prove it is required in ARR.

    Please explain why we should pay SE a month sub for a game with a newly developed engine that it still requires us to wait to play?

    As I have already said many pages back, is that since I paid for a game, therefore as a paying customer, it is my right to play any of the features that are offered by the game and my char are qualified to, at the time I have available to me, and not some preset time determined by some meaningless in-game clock.

    Timers existed in 1.0 due to crappy system design to reduce server congesting, and they do not have a place in ARR.

    jc
    (3)
    Last edited by AttacKat; 01-31-2013 at 01:29 AM.

  3. #993
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AttacKat View Post
    You tried to make your point, but to many, myself included, failed to prove it is required in ARR.

    Please explain why we should pay SE a month sub for a game with a newly developed engine that it still requires us to wait to play?

    As I have already said many pages back, is that since I paid for a game, therefore as a paying customer, it is my right to play any of the features that are offered by the game and my char are qualified to, at the time I have available to me, and not some preset time determined by some meaningless in-game clock.

    Timers existed in 1.0 due to crappy system design to reduce server congesting, and they do not have a place in ARR.

    jc
    Arent you a special little butterfly, did you know in FF11 HNM's were open world? Which would mean you did have access to them, and just chose not to do them, you actually had more access to them than you would any instance in the game because there was no level requirement, you simply refuse to put in the time, but all of this is ok, because you did Einherjar right?!

    You know... Einherjar, that 30min event that had the exact same drops as all of the HNM combined but higher drop rates. Burger King and Walmart are the real evils here though, because apparently their motto has spread to gaming somehow.
    (2)

  4. #994
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by AttacKat View Post
    You tried to make your point, but to many, myself included, failed to prove it is required in ARR.
    Well I never attempted to prove it was required in ARR, so I guess that's where you went wrong. My only point there was, simply exactly what I said, debunking the myth that you had to twiddle your thumbs during pop windows.

    Noone, certainly not me, is forcing you to do anything, or play any certain way. I only asked for this content to be included.. not for your favorite content to be excluded simply because I either don't like it or don't get it (as you are doing...). I also suggested in earlier posts that the rewards for HNM content could be duplicated in other instanced content.. effectively taking ANY valid reason for you to argue against providing all the types of endgame content to ARR. If you could explain to me why you can't understand that.. ?.. meh, nevermind.. I guess you just don't want to get it.
    (1)

  5. #995
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I don't want to see the old school version of FFXI's HNMs show up here. I've been liking how it works in XI now with the Voidwatch and Abyssea NMs. Triggered pops, and in many cases you need to farm the triggers through several tiers of lesser NM battles.

    And I'd like to see these fights go in stages. Instead of slowly and blandly chipping away at an HP bar for 45 minutes, mix things up a bit. Y'know, like at 75% HP you get a new attack pattern to watch out for. At 50% HP it becomes immune to a certain kind of attack until you do something (debuff, deal a certain amount of damage, etc.) to trigger that immunity off. At 25% HP it goes crazy and you need to finish it off ASAP before it kills the universe.

    Just a hypothetical description, but something like that. Know what I'm sayin'?

    All that aside, there also needs to be a place for free roaming NMs. They simply need to be only one of many vehicles for satiating the lust for gear.
    (1)
    Last edited by Eekiki; 01-31-2013 at 03:04 AM.

  6. #996
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jeronlmo View Post
    You started off well, then ruined it. Pop NM's atleast in the context of sky/sea was amazing, they should have more of it over instanced NM's, and I/many others could not care less which you prefer, they should all be included. The common casual idea is if I personally do not want to do it, remove it from the game so people cannot say I cant/wont.

    Personally ive found content in games I personally do not enjoy (see PvP), but I do understand that many others do enjoy PvP, and reguardless if I personally do the events, others will, and those people at some point make contact with PvE content and add items/money to the AH/economy and party with me/others who level up. They also obv add to the sub count and the developers have more money to work with.
    Just wanna say Ein didn't come out for a long time so HNM's was a pretty big thing. Guess you was not around when it was 500+ camping Faf.
    (3)

  7. #997
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    1000th post in this thread, what do I win?
    (0)

  8. #998
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Blackpearlguy View Post
    You know what this is also proof of? The majority of people liked HNM and it wasn't a bad way to disperse rare gear! It's one of those things you either hate it or love it.
    Actually, no. The majority of people did not like this system. The majority of people did not even play this system. Technically, the majority of people who play an MMO don't even reach the max level- but I don't count that category as part of the community- just pointing out the fact that we people who like to think we're a majority on this or that actually never are.

    One single segement of players out of the thousands and thousands on each server played this content. please don't make a small minority sound like a majority. Other people went to HNMs because they felt compelled to do so in order to get competitive items- not because they actually liked the content itself.

    As I said in my previous post- The HNMs themselves were great. I don't hate them at all. The ridiculous mechanics involved in getting the chance to fight them is what I don't like. You don't need to have people sitting on their ass not playing the game to have rare encounters or rare item drops. You just don't. You're deluded if you think having 150 people sit in a small room waiting up to three hours for an mob to decide "Oh hey, there's 150 people in my lair, I'll show myself now so I can get my ass handed to me" and then having a maximum of 18 of those people vying for the item that probably won't drop is good game design.

    Remember, just because we did something doesn't mean we really liked it. A small portion of HNM campers relished the thrill of competition (since there was little other way to compete directly with others in the game), and another small portion that enjoyed the ensuing drama and accusations of botting being flung around. Most of us just wanted a ridill or abjuration bad enough to put up with the bullshiat and didn't actually have fun with the content itself.

    World spawn bosses (what people here call HNMs) are fine. hours of 30 minute spawn windows are not. Have the HNM, ditch the spawn windows, and just have it pop randomly over time or at set intervals. That immediately solves my main grievance. pop windows are just completely unnecessary. If you know a ToD, you should just go there when the time comes, have it pop, either claim it or don't, and get your reward or don't. There's no good reason to potentially make people wait 1-3 more hours on top of that.
    (4)
    Last edited by Alhanelem; 01-31-2013 at 03:34 AM.

  9. #999
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jeronlmo View Post
    did you know in FF11 ... irrelevant points omitted
    What gave you the idea I even played FF11??? And why should FF14 employed any problematic methods that exists in FF11? ARR is a newly developed engine in 2012/2013, not 2001.

    Quote Originally Posted by Exn View Post
    Well I never attempted to prove it was required in ARR ...
    Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.

    And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.

    Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.

    jc
    (1)

  10. #1000
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Putting in A Realm Reborn HNMs that don't require time, skills and lucky to be defeated is no-sense. The word High is put there for a reason, and to make HNMs enjoyable all the three characteristics have to be present. In A Realm Reborn I hope there will be many different contents so that you can always have something to do, but making an HNMs System that is facilitated for some points would be useless.

    For people complaining about the time to wait, I just want to say that the concept of an HNM includes TIME. It makes even the fight more difficult, because you can't combat the enemy whenever you want. Maybe 72h would be too much, but I think that 24h, with hundreds (?) of HNMs, maybe with some drops shared, with original and different spot mechanich could be a great way to spend our time on Eorzea.

    See it as A Realm Reborn, copied something from its predecessor (Final Fantasy XI), like it's doing with many other MMOs. And, at least, if it won't work they can easily change/remove it from the game.
    (0)

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