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  1. #1
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    Just because your still going, im going to repost my responce to this above... Einherjar. It seems you keep blacking out or something every time you get to this answer and missing this... over and over. You said if there was an event that had all of the drops that HNM's do you would be fine with it aslong as there is no difference in the gear... which there wasnt.
    Except einherjar doesn't offer all the same rewards as the HNMs, and einherjar required a LOT more people when it came out. I never "blacked out," I ignored it because it wasn't relevant. Also, FFXIV doesn't have any "einherjar" event at this time. You know, if they make one, I'll probably play it. But right now there is no knowledge of such a thing.

    So why are you still going on, your problem with this has a solution that FF11 had, and we all agree there should be an alternate way/event to get any/all gear from HNM's.
    I don't really want there to be an "alternate" event. My perference would be one single event that is well designed rather than one that is and another that isn't, just for the die hard old school fans. IMHO, some people here are seeking FFXIV to be something that it isn't- a sequel to FFXI with the same feel and content as FFXI.

    So while I would accept an alternate means of obtaining the same items, to me it's such a waste to build two different events to the same ends. I would rather have HNMs implemented in a well designed manner, than have them implemented in a shitty manner and having a good alternative. What ends up happening is everyone does the latter and nobody does the former- thus all effort spent in created the former is wasted.

    Instead of trying to get rid of windows because you want a broken system where the window stay in your time zone 100% of the time, try to think of something SE could put into the game with HNM's that would solve the problem.
    Or here's a better idea- get rid of the spawn windows, because they're stupid, and involve the player in the NM's spawning by making things in the area affect the spawn time or make it lotto pop style (but it would be any of several mobs, not just a placeholder because that would be more abuseable).

    FFXI had many different methods of popping NMs of all shapes sizes and strengths. It just so happens that the method employed for most HNMs is the worst one they came up with.
    (1)
    Last edited by Alhanelem; 02-04-2013 at 12:07 PM.

  2. #2
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Except einherjar doesn't offer all the same rewards as the HNMs, and einherjar required a LOT more people when it came out. I never "blacked out," I ignored it because it wasn't relevant. Also, FFXIV doesn't have any "einherjar" event at this time. You know, if they make one, I'll probably play it. But right now there is no knowledge of such a thing.

    I don't really want there to be an "alternate" event. My perference would be one single event that is well designed rather than one that is and another that isn't, just for the die hard old school fans. IMHO, some people here are seeking FFXIV to be something that it isn't- a sequel to FFXI with the same feel and content as FFXI.

    So while I would accept an alternate means of obtaining the same items, to me it's such a waste to build two different events to the same ends. I would rather have HNMs implemented in a well designed manner, than have them implemented in a shitty manner and having a good alternative. What ends up happening is everyone does the latter and nobody does the former- thus all effort spent in created the former is wasted.

    Or here's a better idea- get rid of the spawn windows, because they're stupid, and involve the player in the NM's spawning by making things in the area affect the spawn time or make it lotto pop style (but it would be any of several mobs, not just a placeholder because that would be more abuseable).

    FFXI had many different methods of popping NMs of all shapes sizes and strengths. It just so happens that the method employed for most HNMs is the worst one they came up with.
    Einherjar had every abj. that HNM's and many many more beyond it, Ein required more people, yes, because it was an actual event where HNM's are "filler" content, they had far lower drop rates and where Ein was every 3 days, actual HNM's had a chance to spawn 3-7 days, Einherjar was a huge advantage over HNM's and neither piece of content was ignored in any way/shape/form. Explain in full how this is not relevant, it 100% destroys your argument that its not fair for you to have to put up with 30min windows, when you never had to in the first place, the fact that an Ein-like event does not currently exist in 1.0 is irrelevant considering neither do HNM's, and the rest of us are even asking for an Ein-like event to be added in terms of drops so you can 100% avoid your hated windows.

    Your preference is to only have something that you would like and that works 100% around you because you fail to realize other people play the game, your being presented with options that would keep both sides happy and your responce is honestly that it would be a waste to create both sets of content. Just to fill you in, the entire reason HNM's are still being discussed is because they are considering puting them into the game, the content would already be there, the only extra work the developers would have to do is the windows.

    You can have all of those types of spawns, but HNM's/windows should be there too. You do not have to understand how people can like it or like it yourself, theres can easily be content for everyone.
    (0)

  3. #3
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    Einherjar had every abj. that HNM's and many many more beyond it
    The abjurations, yes, but not the other drops. Least i'm quite sure you can't get a d.ring or ridill from it.

    Your preference is to only have something that you would like and that works 100% around you because you fail to realize other people play the game
    Wrong. My preference is to have well designed content. We don't need to have redundant content either that only one person or the other one is going to play- that's a waste. I want one event that's good for everybody, not two events to give the same thing to different kinds of people. You're painting this as some kind of selfish desire on my part, and that's not what it is at all.
    (1)
    Last edited by Alhanelem; 02-04-2013 at 12:25 PM.

  4. #4
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    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    The abjurations, yes, but not the other drops. Least i'm quite sure you can't get a d.ring or ridill from it.

    Wrong. My preference is to have well designed content. We don't need to have redundant content either that only one person or the other one is going to play- that's a waste. I want one event that's good for everybody, not two events to give the same thing to different kinds of people. You're painting this as some kind of selfish desire on my part, and that's not what it is at all.
    D.ring is the only good item from any HNM that was not in ein, 1 drop in total, ridill was cool, but it sucked, when it came out until the end of the game, it still sucked, it was a cool sub-par weapon. Einherjar had 3 times+ the number of abj.'s and full Valhala set... uppon many other things. D.ring is alot of people go-to item with this, but the fact that maby 1-2 dropped per year on average means that HNM people rarely even got it, through all of the many years I did HNM's, I only ever saw 1 D.ring drop and it was after abyssea release, and we literally FFA'ed it.

    Your version of "well designed content" revolves around a broken system that does in fact revolve around you. There needs to be 2 systems because what people like you want does not match up with what others want. Your version with no windows would literally move the HNM spawn by maby 5-10min's at a time, after the HNM being in the same time zone for likely weeks and weeks... and weeks it would move to another time zone, then people in the first time zone would have to wait many many months for it to cycle back to the start.
    (0)

  5. #5
    Player
    Xatsh's Avatar
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    Xatsh Vei
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    Hyperion
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    White Mage Lv 90
    Quote Originally Posted by Jeronlmo View Post
    Your version of "well designed content" revolves around a broken system that does in fact revolve around you. There needs to be 2 systems because what people like you want does not match up with what others want. Your version with no windows would literally move the HNM spawn by maby 5-10min's at a time, after the HNM being in the same time zone for likely weeks and weeks... and weeks it would move to another time zone, then people in the first time zone would have to wait many many months for it to cycle back to the start.
    The bolded part is the key. There is no middle ground. What 1 group wants is almost the opposite of what the other group wants. Only solution is have both, and do it in a way that does not screw the other over. Make both groups happy should be the ultimate goal, not only will it attract more people to the game, it will keep everyone in it because everyone is having fun in the way they want.

    If SE does not do this, 1 group is going to get very pissed and they risk losing a chunk of ppl. And people can use the well those people can just quit... but then the game is sorta screwed. For those saying no one likes X the fact this post exist is proof enough you are wrong.
    (0)

  6. #6
    Player
    Kikosho's Avatar
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    Shanoa Varhara
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    Excalibur
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    Samurai Lv 90
    Quote Originally Posted by Jeronlmo View Post
    Your version of "well designed content" revolves around a broken system that does in fact revolve around you. There needs to be 2 systems because what people like you want does not match up with what others want. Your version with no windows would literally move the HNM spawn by maby 5-10min's at a time, after the HNM being in the same time zone for likely weeks and weeks... and weeks it would move to another time zone, then people in the first time zone would have to wait many many months for it to cycle back to the start.
    You are so stuck on FFXI's HNM mechanics that you cannot see of any other method. Make the NM a guaranteed 21hr repop and you just eliminated the stupid pop window mechanic along with moving the HNM timewise.

    Quote Originally Posted by Evangeline View Post
    If HNM's just popped without windows, LS's would end up competing over who makes it to the area quicker. Or even worse, a LS would claim and hold the mob. That's not a solution. That just starts drama. Anyone remember GMing a LS for holding a HNM? I've seen that happen at Fafnir, Tiamat, and KV.

    Of course, holding might not be as big of an issue in XIV ARR as it was in XI because we don't have shadows to mitigate damage.

    I hated windows. However, I would much rather deal with windows over racing with other LS's in order to get the claim first. And I'll admit I never really thought about how windows were used to shift the pop to a different time zone. It really does make a lot of sense when considering the bigger picture.

    Since I haven't seen anyone mention it: Salvage was another option if you weren't able to do HNM's / Einherjar. Most of the Salvage gear was better than the HNM drops. Personally, I ended up spamming Salvage due to that fact.
    Racing another LS is at least more engaging than playing the waiting game. And with a known pop time, racing would only happen if you overlap with other HNMs. As far as holding, rage timers were implemented for this reason.

    You guys are also forgetting XIV doesn't share XI's claiming system nor is ARR going to share 1.0's loot system either. Yoshi already mentioned that people that help kill something will get rewarded too, to what extent is yet to be seen though.
    (4)
    Last edited by Kikosho; 02-04-2013 at 06:36 PM.

  7. #7
    Player
    Gildarts's Avatar
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    Rozaria Eleanor
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    Ragnarok
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    Culinarian Lv 60
    Quote Originally Posted by Kikosho View Post
    You are so stuck on FFXI's HNM mechanics that you cannot see of any other method. Make the NM a guaranteed 21hr repop and you just eliminated the stupid pop window mechanic along with moving the HNM timewise.
    Shan! <3

    silly how you been, hope everything ok for you!

    and pop on msn more or if you have any other way to contact you haha
    (1)

  8. 02-04-2013 06:35 PM

  9. #9
    Player
    Kikosho's Avatar
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    Shanoa Varhara
    World
    Excalibur
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    Samurai Lv 90
    Quote Originally Posted by Evangeline View Post
    A 21 hour repop would move the HNM too rapidly throughout the time zones. The goal of a HNMLS is get claims consistently. Not claim... wait a few days... then get another chance to claim again.

    Also, wouldn't that idea just replicate Atomos? Remember how everybody just showed up a few min before Atomos was due to pop? Then again, the servers are supposed to be more stable *shrugs*
    It wouldn't be too different honestly. People that want to camp HNMs will show up at the start of the window. This number always fluctuates based on time zone, other events LS have planned, and how many people actually know the ToD. As for moving the NM rapidly though time zones, I can handle that if it means there is no silly waiting game. However, you also are going under the assumption that there would be a minimal amount of HNMs around. Add something like 20 HNMs and you'd be hard pressed to fight every single one of them along with doing instances in the day.

    edit:
    Quote Originally Posted by Evangeline View Post
    I take it you liked racing to Tiamat? I sure didn't like hearing how someone from another LS already claimed it... while I'm still on the way.

    And I don't think I ever saw a competent group rage a HNM. They were always just a few min shy of the rage timer (even after holding). So yeah, the rage timer didn't really accomplish much.
    Tiamat racing was more fun than waiting so yes, I'd take that. When my ls would lose claim to a race, we'd leave a mule to get ToD and carry on with our day while still being ready to race back if the group would wipe. As far as rage mechanics, XI's rage mechanic was super tame. It would take an hour for it to rage and even then, it would be a slowly increasing rage. XIV "fixed" rage timer by making the mob automatically hit for max damage right as soon as it hit rage and by not making it a ridiculous 1hr.

    Quote Originally Posted by Gildarts View Post
    Shan! <3

    silly how you been, hope everything ok for you!

    and pop on msn more or if you have any other way to contact you haha
    Sup babygirl~ I forget msn exists >.> Still playing Tera and losing my money at the arcade D:
    (2)
    Last edited by Kikosho; 02-04-2013 at 07:08 PM.

  10. 02-04-2013 06:51 PM

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