My point is completely lost on you.HNM's was a very small part of FF11, very very small. HNM's is not something you had to do, ein was an option, HNM's were a bonus chance at ein gear, so basically you could go to ein, which literally last like... 30min, yet the option to do something that you specifically might not find fun was still available for those that did... do you really not get this?
The ""competition"" of HNM's atleast lasted forever, unlike other games who think "competition" is achievment based (false progression) on doing something first... so a total of 6 people get claim over something forever because they have a ls full of people who can take a full week off work all at the same time every single patch.
That's because you didn't make a point..
I also talked (at length..) about the fact that you don't have to wait and twiddle your thumbs between windows. You also could continue to playwhile waiting between windows (limit parties in Mt. Z while camping Cerb, farming in A. Chasm or running ppl up the mtn while camping Tia, skillup parties in the Tree while camping Faf/Nidd). Or you could go handle other RL things like I and Jeronimo also suggested.
http://forum.square-enix.com/ffxiv/t...027#post939027
http://forum.square-enix.com/ffxiv/t...911#post939911
Our point is, you didn't make a point, because you can still do whatever you want to do in between those windows.
Last edited by Phe; 01-31-2013 at 12:48 AM. Reason: fixed.
----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----
You tried to make your point, but to many, myself included, failed to prove it is required in ARR.
Please explain why we should pay SE a month sub for a game with a newly developed engine that it still requires us to wait to play?
As I have already said many pages back, is that since I paid for a game, therefore as a paying customer, it is my right to play any of the features that are offered by the game and my char are qualified to, at the time I have available to me, and not some preset time determined by some meaningless in-game clock.
Timers existed in 1.0 due to crappy system design to reduce server congesting, and they do not have a place in ARR.
jc
Last edited by AttacKat; 01-31-2013 at 01:29 AM.
Arent you a special little butterfly, did you know in FF11 HNM's were open world? Which would mean you did have access to them, and just chose not to do them, you actually had more access to them than you would any instance in the game because there was no level requirement, you simply refuse to put in the time, but all of this is ok, because you did Einherjar right?!You tried to make your point, but to many, myself included, failed to prove it is required in ARR.
Please explain why we should pay SE a month sub for a game with a newly developed engine that it still requires us to wait to play?
As I have already said many pages back, is that since I paid for a game, therefore as a paying customer, it is my right to play any of the features that are offered by the game and my char are qualified to, at the time I have available to me, and not some preset time determined by some meaningless in-game clock.
Timers existed in 1.0 due to crappy system design to reduce server congesting, and they do not have a place in ARR.
jc
You know... Einherjar, that 30min event that had the exact same drops as all of the HNM combined but higher drop rates. Burger King and Walmart are the real evils here though, because apparently their motto has spread to gaming somehow.
What gave you the idea I even played FF11??? And why should FF14 employed any problematic methods that exists in FF11? ARR is a newly developed engine in 2012/2013, not 2001.
Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.
And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.
Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.
jc
Because you have such a strong opinion against FF11 mechanics that you have apparently never seen. Just like how people trashed gear swaps but never played a game that used that mechanic before.
SE has never said in FF11 or FF14 that HNM's is a design flaw that they were trying to solve esp considering this thread had a dev say they were considering bringing them back this should be obvious.Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.
And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.
Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.
jc
Do you really believe HNM's... as in an open world event having timers, would in any way lower congestion/server load? You do understand its open world right... like people are there reguardless, your argument belongs in a pro-instance thread.
Well no, I can't agree with that, fully. Just because you had an issue with that system, doesn't make it an 'issue' for everyone else that needs to be solved. I for one, enjoyed that system because of how it was designed, as did others. I throughly enjoyed camping HNM, and running limit/skillup pts inbetween windows, because it was like killing two birds with one stone. I rarely would skillup outside of while I was camping (I dunno, just got bored quickly whiffn my way to skillcap solo, because part of the idea during skillup pt is VERY slow kills and alot of misses/resists..) so if it wasn't for that system, theres alot I may have never accomplished.
I also LOVE idling in games at times while taking care of housework, etc. I actually hate the housework... but I'm the only one in the house who is ever going to do it (my roomate = complete slob), so having the game on, chattin with friends, and every 30m or so gettin a short break from the chores almost worked as motivation for me. This is the same reason why I was so for the specatator mode option (I dunno if you saw that thread). I was hoping to use spectator mode for dungeons or whatever while I take care of other chores around the house, I still get to see some action. Much like other people might watch TV while doing housework.
You may be partially right, and this type of content may not be required for a successful ARR. But, as I have suggested it, including it doesn't hurt anyone who's not interested in that type of content (ex: same rewards offered in other instanced content). And excluding it may turn away a population of gamers (however large or small..) that ARR may end up needing to last as a successful MMO. So, I dunno, better safe than sorry?
Well I never attempted to prove it was required in ARR, so I guess that's where you went wrong. My only point there was, simply exactly what I said, debunking the myth that you had to twiddle your thumbs during pop windows.
Noone, certainly not me, is forcing you to do anything, or play any certain way. I only asked for this content to be included.. not for your favorite content to be excluded simply because I either don't like it or don't get it (as you are doing...). I also suggested in earlier posts that the rewards for HNM content could be duplicated in other instanced content.. effectively taking ANY valid reason for you to argue against providing all the types of endgame content to ARR. If you could explain to me why you can't understand that.. ?.. meh, nevermind.. I guess you just don't want to get it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.