Quote Originally Posted by Elexia View Post
Everything when weapon = class the job = specialization of said class. Compare it to FFIII/V/TT/XI for example, there's no "restriction" in the number and style of classes because nothing is locked into one=one role like it is here. In XIV, slap on a Sword, bam, you're gladiator, slap on a Rod/Wand, bam you're Thaumaturge/Conjurer. This heavily limits what they can do in terms of jobs and will end up going in a poor direction overall when compared to having the freedom of doing what you want (XI for example) and the jobs are separate entities.


As it stands, you'd have to do:

Sword = Gladiator = Paladin = Dark Knight = Mythic Knight = MagicSwordsman (technically same) = Red Mage = Blue Mage
Addendum: You could argue they could add "Great Sword" or "Rapier", which in turn wouldn't make sense as those are merely two styles of swords, one for greater combat strength and one for fencing primarily.

Staff/Rod/Wand = Conjurer/Thaumaturge = White Mage/Black Mage = Geomancer = Time Mage = Scholar = Summoner = Oracle (insert 12 other mages here..)
Addendum: You could argue they could add "Bells" or "Books (arcanist)" or another style, but everything would still come back to Conjurer/Thaumaturge/Arcanist.

This is how they designed themselves in a corner, they can introduce more classes but all that does is keep them in the same corner in the long run compared to simply introducing them as something separate. The system itself isn't bad, but it's horrible when it comes to a job based FF game with so many options and ways of doing the system that keeping this base system just works against it when you think about it.

It's perfectly fine for those who never played FF games or wanted "absolute freedom".
Sure it would be nice if you weren't locked like that, but....a lancer with sword seems odd for example
But wouln't they need to make swords with magic boost, in case some BLM wanna use sword instead of wand? etc. otherwise it wouldn't make sense for BLM to use sword anyways.