The problem isn't that it's too much like WoW, but that it's not enough like Final Fantasy.
The problem isn't that it's too much like WoW, but that it's not enough like Final Fantasy.
I don't have any link at hand, but wether or not classes should have multiple jobs it's something that has been discussed more than once in the past (of which I'm pretty sure, I contributed to them). And every time it's been a sterile discussion, with each part unwilling to listen to the other.
Personally, I find it completely unnecessary, because it would require every class to have two jobs (otherwise why some will have two and other won't?) and it will take away variety from the game on the long run (less classes needed = less unique kinds of weapons).
I understand that what you are suggesting is slightly different, but it's basically the same concept, just with even more variety taken out from the game, because instead of two different jobs it will be the same job covering two roles.
Sorry if I've been rude (I have), but these discussions are always so sterile that looking at it I could see nothing but another endless streak of opposing posts.
What you're asking is already there I think but in the classes who then branches into the jobs. Right now it's only one job per class but think gladiator who can go into paladin (tank) get another job like dark knight (DD).
I dont know if its been said anywhere by any body and i don't care to look. It seems like they should give each class multiple weapons and then make the job weapon specific.. for example:
Glad weaps: short sword, scythe.
Jobs that branch off Glad: Paladin (Short sword), Dark Knight (Scyth (or maybe dark knight comes from warrior.. you get the picture)).
You would never be locked into that job.. you would pick GLA, equipped scythe... then you could equipped DRK soulstone, or whatever it was called.. i cant remember anymore. If you wanted to move to PLD you change back to GLA, change to short sword and then equiped PLD soulstone.
Same can be done with CNJ.. it could go from CNJ to WHM or RDM.. but now thinking about this.. this is pretty Jacked up considering the system we already have.. because why couldn't RDM come from BLM??? Ohwell.. I guess it looks like there are more classes to level for all of us in the end.
I tell you, like I said I don't know many times before.. every class gets abilities (and this will be even more refined in ARR) that go in synergy with their "job" and their role. Gladiator gets a TON of damage mitigation abilities, and it's its natural evolution to be a tank. If Gladiator were go get a second job, Dark Knight, what would it do with all the tanking abilities, since a Dark Knight is all about hurting enemies at risk of hurting yourself too? It makes NO SENSE.I dont know if its been said anywhere by any body and i don't care to look. It seems like they should give each class multiple weapons and then make the job weapon specific.. for example:
Glad weaps: short sword, scythe.
Jobs that branch off Glad: Paladin (Short sword), Dark Knight (Scyth (or maybe dark knight comes from warrior.. you get the picture)).
You would never be locked into that job.. you would pick GLA, equipped scythe... then you could equipped DRK soulstone, or whatever it was called.. i cant remember anymore. If you wanted to move to PLD you change back to GLA, change to short sword and then equiped PLD soulstone.
Same can be done with CNJ.. it could go from CNJ to WHM or RDM.. but now thinking about this.. this is pretty Jacked up considering the system we already have.. because why couldn't RDM come from BLM??? Ohwell.. I guess it looks like there are more classes to level for all of us in the end.
And I won't even waste time explaining why this goes so much against everything the Armoury system stands for, or even how using a sword makes you more balanced/defensive and using a spear more offensive.
Good for you.I tell you, like I said I don't know many times before.. every class gets abilities (and this will be even more refined in ARR) that go in synergy with their "job" and their role. Gladiator gets a TON of damage mitigation abilities, and it's its natural evolution to be a tank. If Gladiator were go get a second job, Dark Knight, what would it do with all the tanking abilities, since a Dark Knight is all about hurting enemies at risk of hurting yourself too? It makes NO SENSE.
And I won't even waste time explaining why this goes so much against everything the Armoury system stands for, or even how using a sword makes you more balanced/defensive and using a spear more offensive.
This. There's damn near 30+ jobs FF has to offer and variants on each other, it doesn't need to branch, they simply just need to add more.
They designed themselves in a corner with the armoury system however.
>should redesign lancers into a tank! Lol
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.