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  1. #31
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    i would be happy with the Jobs starting at level one instead of just an addendum to your class.
    (3)

  2. #32
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ZakarnRosewood View Post
    i would be happy with the Jobs starting at level one instead of just an addendum to your class.
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    (2)

  3. #33
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    Hmm. I don't recall anyone complaining about it in FFXI. I might be alone on this one then.
    (1)

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    Sure, but then they'd need to redesign every job, and add 10 new skills to each. Otherwise nothing would really change; you'd just need to lv up *same class* again to 30, to learn any skill for it...That'd just be stupid time sink.
    I think the point then is its not the same (GLD != PLD, play style will vary at least a little), and thematically you can make it more obvious. Since you can have greater control of growth (passives, skills, weapons) in this manor. This would also mean you wouldnt have to unnecessarily create a class for every job, since you could just make it like:
    GLD 30 + CNJ 30 = PLD,
    GLD 30 + THM 30 = DRK,
    GLD 30 + ARCAN 30 = RDM (Or you could say GLD 15 + CNJ 15 + THM 15)
    (2)
    Last edited by Shougun; 01-22-2013 at 05:16 AM.

  5. #35
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ZakarnRosewood View Post
    Hmm. I don't recall anyone complaining about it in FFXI. I might be alone on this one then.
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^ which is why XIites complain on XIV, that everything is to fast
    Jobs are progressions of base class anyways, so it seems weird, you'd be a weaker version of base class suddenly, just for the sake of leveling it up again. Would only make sense if Job used another weapon, or had it's own set of skills.
    (0)

  6. #36
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Radacci View Post
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^
    Nah, it was the journey I think we liked in ffxi, everything seemed epic because it did take time to get it done. And there were things you had to do, you couldn't just grind to lvl cap. Had to stop around lvl 15-20 to get your subjob items, had to stop around 23-25 to get the 3 keys to take the airship to Kazham (heck I made life long friends getting my keys), had to stop at lvl 30 to get the job you actually want to lvl. Always had to go back a get a few lvls for your SJ. Had to stop at 50, 55, 60, 65, 70 to do your lvl cap quests. It was an adventure just to get to lvl cap.
    (1)

  7. #37
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KittenStomper View Post
    considering you tore down my post without even fully understanding.. I didn't bother entertaining your rant.
    If the basics that support it are unnecessary and harmful (taking away variety from the game is harmful, at least in my opinion), discussing how things should be implemented doesn't make all that sense.
    Yes, it could work, but it doesn't take care of the issue of abilities being in synergy with a particular playstyle.

    Hey, what if, when equipping the other weapon, we get different skills? Like a different class, but, like, the same class?
    (0)

  8. #38
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Radacci View Post
    Cause apparently time sink was the feature of the game, that everyone seemed to like about it ^^ which is why XIites complain on XIV, that everything is to fast
    Jobs are progressions of base class anyways, so it seems weird, you'd be a weaker version of base class suddenly, just for the sake of leveling it up again. Would only make sense if Job used another weapon, or had it's own set of skills.
    Fair enough, I wasnt a huge fan of FFXI myself but I did like the way they did a few things. But good point about the armory system. Aside from limiting my sub-skills and giving me jump, i didnt notice a huge difference between lancer and dragoon. That was why I was hoping to see the jobs start at 1, time to develop and differentiate the jobs from the classes. Either way, I'm excited for ARR and am looking forward to seeing some of the changes they have made to the classes/jobs. They have said all classes/jobs will have some changes to them and monk will be almost redesigned. Might have to go monk!
    (0)

  9. #39
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shougun View Post
    I think the point then is its not the same (GLD != PLD, play style will vary at least a little), and thematically you can make it more obvious. Since you can have greater control of growth (passives, skills, weapons) in this manor. This would also mean you wouldnt have to unnecessarily create a class for every job, since you could just make it like:
    GLD 30 + CNJ 30 = PLD,
    GLD 30 + THM 30 = DRK,
    GLD 30 + ARCAN 30 = RDM (Or you could say GLD 15 + CNJ 15 + THM 15)
    Yes i agree, it would make sense if PLD had it's own skill set, passives etc. but it doesn't If it did i wouldn't mind if it started at 1. But i dont think the difference between GLD and PLD is THAT big, to lv it from scratch, and have it's own skill set. I mean what would you give PLD that GLD doesn't have, without turning it away from being tank? or giving it to many defensive buffs.
    (0)

  10. #40
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ZakarnRosewood View Post
    Fair enough, I wasnt a huge fan of FFXI myself but I did like the way they did a few things. But good point about the armory system. Aside from limiting my sub-skills and giving me jump, i didnt notice a huge difference between lancer and dragoon. That was why I was hoping to see the jobs start at 1, time to develop and differentiate the jobs from the classes. Either way, I'm excited for ARR and am looking forward to seeing some of the changes they have made to the classes/jobs. They have said all classes/jobs will have some changes to them and monk will be almost redesigned. Might have to go monk!
    Ya i'd certainly like see Jobs *bloom* out more from base class. In many cases it feels to restrictive. All DRG skills for example have mid-high CD, and are quite circumstantial; so you dont even use them that much. Would be more useful to stick to lancer in most cases for added diversity.
    We'll see what they done with it
    Ya im hyped about Monk too
    (0)

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