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  1. #141
    Quote Originally Posted by Tonkra View Post
    They are the new Tanakas.
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    (0)

  2. #142
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    sorry just list me some pro's for getting back animation lock (since that was one of THE main reasons why the whole crowd left the game very quickly)


    my contra's for animation lock:

    - less control over your character
    - unable to move or react while abillity animation
    - choppy control over your character
    - slow reaction concerning what is happening around you
    - feels slow and lazy (longer than a GCD)

    my pro for no animation lock:
    - fluent gameplay
    - more active control over your character
    you can cancel your abillities whenever you want to, like in real life. (not like "oh i am swinging my lance for 5 seconds i cant hold on now)
    - faster speed
    - pvp ..imagine running after a player and stop for 3-5s everytime when you attack an other player.. and these procedures over and over again..
    - a much better reacting time
    - you dont have to fight animation lock as a game mechanic, you can concentrate on fighting the monster itself


    and in the end compare yourself..

    [COMPARING GAMEPLAY VIDEOS]
    lazy ifrit boss combat 1.0. (stand still, get rooted by animation lock every time):
    Ifrit 1.0.


    or that in 2.0.? more action paced, more fun, more fluent, more control... running towards an enemy and performing a ranged attack.. and not getting rooted? woo* i feel free...
    FFXIV 2.0. instance

    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer


    not much has changed concerning the animations (when it comes to quality).. (which has been a big "pro argument" for animation lock in this forum here).. but as we see it isnt.. >Animation lock< let it burn in fire.
    (2)
    Last edited by Tonkra; 01-15-2013 at 12:42 PM.

  3. #143
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Elexia View Post
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    Pfft, don't listen to him. Tanaka was probably the reason animation lock was put in the game in the first place. lol I for one am glad Yoshi knows enough to destroy it's existence. Bye bye, AL!
    (4)

  4. #144
    Player
    Klefth's Avatar
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    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tonkra View Post
    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer
    Whoa, look at them move around all over the place while they do those WS!

    Really, those WS do look cool, but at least try to imagine one of them while the characters are running backwards or strafing or whatever. ESPECIALLY that PLD WS. The animations would make absolutely no sense. They would look completely retarded. Do you seriously think they'd purposefully show you something that looks bad in a trailer?

    Now look at it from a gameplay point of view. Don't you think that pulling off the strongest move you have - say, a six hit combo with a spear or whatever - with completely unrestrained movement would be juuust a lil' bit broken? Or spamming your skills while dodging enemy attacks at the same time? Could you imagine if it was just like that for mobs also? Like, say, having Moggle Mog XII doing Pom Flare WHILE chasing you around? Yeah, that would be perfectly fine, I would imagine.

    But hey, since it's just a nuisance that cripples gameplay and only serves to make it slower and boring, why don't they just get rid of cooldowns as well? Those do that too, don't they? And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
    (2)
    Last edited by Klefth; 01-15-2013 at 12:59 PM.

  5. #145
    Player
    Niqote's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    What's funny is that those who like or have no problem with animation lock swear that those who hate it only hate it because of the Ifrit fight or because "they haven't learned their character". Ifrit was never a problem for me, even with animation lock. I cold win it with my eyes closed. Probably the easiest primal battle. And I knew m character inside and out, making me among the deadliest of damage dealers as well as among the most efficient healers. I just don't like being rooted while an animation finishes, with no option to at least cancel it if I want to move again. It's obnoxious, stupid, and I'm glad the devs agree with me on that and decided to nuke it's existence. Good riddance.
    Actually they mean Ifrit Extreme. I won't assume you have not beat him, but if you have then surely you understand the frustration for ani-lock (though it should be directed at solely at latency because let's face it ani-lock is a easy mechanic to slot into your game play)

    While I do not mind ani-lock and would be fine if it stayed, it's leaving is not a problem either... since there are indeed more pro's then con's for it's leaving

    Honestly to me it's also an issue of fairness. A mage can't move while performing a task (a spell) but a DD can (a Weapon skill) that is truly unfair.
    (1)
    Last edited by Niqote; 01-15-2013 at 01:29 PM.

  6. #146
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    Quote Originally Posted by Klefth View Post
    Whoa, look at them move around all over the place while they do those WS!
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    (0)

  7. #147
    Player
    Klefth's Avatar
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    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    (1)
    Last edited by Klefth; 01-15-2013 at 01:33 PM.

  8. #148
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    Quote Originally Posted by Klefth View Post
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    Sarcasm sux in text you should know that
    (1)

  9. #149
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Niqote View Post
    Actually they mean Ifrit Extreme. I won't assume you have not beat him, but if you have then surely you understand the frustration for ani-lock (though it should be directed at solely at latency because let's face it ani-lock is a easy mechanic to slot into your game play)

    While I do not mind ani-lock and would be fine if it stayed, it's leaving is not a problem either... since there are indeed more pro's then con's for it's leaving

    Honestly to me it's also an issue of fairness. A mage can't move while performing a task (a spell) but a DD can (a Weapon skill) that is truly unfair.
    A mage can cast spells from afar a melee has to be next to the boss to hit it. Probably why one of the reasons they have to stand still when they cast. In PvP if you can move and cast Vs any melee you could kite the melee the whole time while damaging him.
    (0)

  10. #150
    Player
    KaiTBF's Avatar
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    Dec 2011
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    Gridania
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    107
    Character
    Kai Khada
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Warlock View Post
    I have yet to see this...didn't even happen in basic alpha build footage why should later?
    Check some of the live letters, it was shown there. Used it on a tree if I recall.
    (0)

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