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  1. #1
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alhanelem View Post
    They are not enjoyable BECAUSE of animation lock, they're simply enjoyable whilst happening to have it.

    The animation lock in those games is BARELY noticeable. It does not have a great impact on the gameplay. It doesn't disable your character for a couple seconds- on top of that, you can cancel animaitons on many actions- so they don't really even have animation lock on everything.

    Animation lock NEVER has a positive impact. It can either not impact anything because the animations are too fast to be noticeble or you aren't completely locked down, or it can have a negative impact if it's any worse than that.
    It's funny you brought real life into this from a previous post. I clearly remembering seeing plenty of fighters get knocked out when they decided to throw a punch, kick, or even lunge at their opponent and get countered for it cause the momentum of their action didn't allow them to dodge. That's "animation lock" in real life.

    Like I said before, animation locks are not the problem. Animation length were the problem which you even admit. XI's animation locks with getting cured, now that was stupid, especially since it was something the player had no control over.

    @Arkine, that wouldn't be a solution either, since removing mechanics where you need to dodge on the spot, removes difficulty from encounters.
    (4)

  2. #2
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I can't honestly say I hated the lock because.... well I just adapted to it. It just made sense? I dunno lol, people just seem salty over Ifrit. I used fighting games as an example because I see it all as combat.

    I guess the Fighting/Action gamer in me understands the depth the ani-lock gives. I enjoyed timing my attacks on Ifrit the same way you to don't perform certain moves in fighting games because they are easily punished. I can pick out the the flow chart Kens who just LOOOOVE to dragon punch and Hurricane Kick. I pretty much see most actions now as frame data lol.

    I guess I'm picturing a person using a heavy attack, raw launcher, or hyper/super combo but then changes his/her mind and then just walks away. (Which you can with a focus back dash or.. X-factor cancel) Doing so makes you lose crucial resources (meter, gauges etc). With out a system like that, I just see a fighting game where people just spam attacks with no consequence. I only mention that because I saw a few people mention that the combat would get very spammy.

    http://youtu.be/oWz36CfCAv4?t=12s

    Picture that, if you clicked on the video, a person anticipating the super attack, jumped over Ryu (very possible). He ends up behind him and is now awarded a free combo because of that person's mistimed attack. Now, imagine Ryu saying,"oh $h!t." He then decides to walk around while doing that attack. Seems very silly to me.

    When you throw a punch or kick in a fighting game you commit to that action. If you used it in a bad situation you pay for it.

    http://www.youtube.com/watch?v=F1-uYDfrQgo

    In that situation, a person with experience wouldn't randomly throw out a hurricane kick while rose had full super and EX meter. You would have a safer time doing it at the start of the round when the opponent had zero bar, or during a combo when you're obviously hitting them.

    Now, I'm not saying that every time we auto attack we get locked in. For a special move however, It just kinda makes sense in my head. I feel like 1.0's server issues were separate and the latency was the culprit. (Try doing combos online when there is lag. You'll mess it up even though you've practiced the timing in training mode 1000 times. Some Tvs even have more lag (my tv is 2ms, while my GF's is 14 LOL) than others making it even harder to do combinations you know you can do).

    I know many of you have done Miser monk burn. While going through your rotation, did you you wait for her to use Bad Breath/commit to an attack? Or did you just run to the front just to do you Simian Thrash combo? (The latency was so slow, I used to run through her and hit it and run back so it looked like i was hitting her from the back, even though it registered in the front. I'm sure I'm not the only one who did that.)

    Have any of you ever played against someone else online that does the SAME attack over and over? Do you complain that they're spamming? Or do you anticipate and punish? All that person is going to do is stay in the corner and use ranged attacks.

    http://www.youtube.com/watch?v=3LKMjgJn-fk

    It's lame, and yes you feel even lamer when you get beaten by it. I just don't want to be that lamer in ARR just hitting my bar and saying, "oops he's attacking again let me run away while I'm Simian Thrashing..."

    I think that the game would have a deeper richer combat experience with the animation lock. It would allow us to use ALL our weapon skills instead of just the MAIN one. If a boss gives a smaller window of attack. (Ifrit Extreme), you'd use a weapon skill with the least amount of lock.The damage would be lower, but it would add to the reality that the boss is too fast, and you have to attack in smaller openings. If a boss was slower, well then we go balls deep! Until he swings that is... It'll vary from boss to boss.

    I don't really care if it stays or goes. Just as long as the animations make sense and there is a deeper challenge outside of ADDs and hate reset. (I know many of you pretend to want a challenge, but some of us actually want it. *The spammer I mentioned, are the easiest opponents to face ^_^*). Either way I'll be playing the game.

    Apologies for wall o' text
    (4)
    Last edited by GodseijuroHiko; 01-14-2013 at 05:52 PM.

  3. #3
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Remove animation lock would not help you to win Ifrit Battle if you dun understand the fight well. I wonder how many ppl will ask animation lock to remove if Ifrit Battle never exist. I'm fine with Animation Lock but hope the fight wont be too casual after remove it.
    (2)

  4. #4
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'm 100% OK with animation lock and would like it see it stay.

    FFXI has animation lock and it was alright.

    Just remove instances that require you to haul-ass on the drop of a dime to avoid getting 1 shotted.

    Boom, happiness for everybody.
    (3)

  5. #5
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    What if you still had full skill animations,you can move freely during it but the animation and action are cancelled on moving?
    (1)

  6. #6
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sylkis View Post
    What if you still had full skill animations,you can move freely during it but the animation and action are cancelled on moving?
    this is good, much better, penalty for doing so, launch a skill but not finish will result in penalty of wastage
    (0)

  7. #7
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Oh God, people want the game to go backwards now. Thank God Yoshida knows better than to listen to the chronic complainers.
    (6)
    We'll take it into consideration.

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Zitat Zitat von Zantetsuken Beitrag anzeigen
    If the battles and lag are fixed, we won't care about the lock anymore and the whole game will look/play better.
    sorry... using a Weapon Skill -> locked in a place for 3-5 seconds ... run after enemy.. -> use weapon skill -> be frozen on the ground for 3-4 secs again..

    fluent, fun and speed paced combat looks different. its not all about lag and low framerates that drop the fun down.. its also about an animation lock which roots you everytime.

    what is your point? the reason for animation lock is to keep better animations.. but do you say that the battle animations in 2.0. look less good without animation lock than the animations in 2.0.??


    lets compare:
    does this looks exciting to you really?!
    Ifrit 1.0.

    or this more?

    2.0. trailer

    its up to you. and almost EVERYBODY out of these forums are saying that even 2.0. gameplay looks to boring "looks like the player is rooted in a place while casting etc.".. what would they say to a 2.0. final fantasy which has still animation lock?

    i think they would say "god that looks like the most boring crap ever seen in 10 years of my MMorpg career. the dev team seems not to be able to programme a fluent game"

    Quote Originally Posted by Miliant View Post
    Oh God, people want the game to go backwards now. Thank God Yoshida knows better than to listen to the chronic complainers.
    They are the new Tanakas.
    (0)
    Last edited by Tonkra; 01-15-2013 at 12:32 PM.

  9. #9
    Quote Originally Posted by Tonkra View Post
    They are the new Tanakas.
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    (0)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Elexia View Post
    We should only hope, since you know, he was one of the main people responsible for not only this series but other games you like I noticed you use in examples.

    Explain how he caused those series to go backwards.
    sorry just list me some pro's for getting back animation lock (since that was one of THE main reasons why the whole crowd left the game very quickly)


    my contra's for animation lock:

    - less control over your character
    - unable to move or react while abillity animation
    - choppy control over your character
    - slow reaction concerning what is happening around you
    - feels slow and lazy (longer than a GCD)

    my pro for no animation lock:
    - fluent gameplay
    - more active control over your character
    you can cancel your abillities whenever you want to, like in real life. (not like "oh i am swinging my lance for 5 seconds i cant hold on now)
    - faster speed
    - pvp ..imagine running after a player and stop for 3-5s everytime when you attack an other player.. and these procedures over and over again..
    - a much better reacting time
    - you dont have to fight animation lock as a game mechanic, you can concentrate on fighting the monster itself


    and in the end compare yourself..

    [COMPARING GAMEPLAY VIDEOS]
    lazy ifrit boss combat 1.0. (stand still, get rooted by animation lock every time):
    Ifrit 1.0.


    or that in 2.0.? more action paced, more fun, more fluent, more control... running towards an enemy and performing a ranged attack.. and not getting rooted? woo* i feel free...
    FFXIV 2.0. instance

    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer


    not much has changed concerning the animations (when it comes to quality).. (which has been a big "pro argument" for animation lock in this forum here).. but as we see it isnt.. >Animation lock< let it burn in fire.
    (2)
    Last edited by Tonkra; 01-15-2013 at 12:42 PM.

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