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  1. #1
    Player
    Klefth's Avatar
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    Klefth Reinhart
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    Quote Originally Posted by Ruisu View Post
    "I don't like animation lock so it's a bad game design!"
    Quote Originally Posted by Alhanelem View Post
    lol.

    "I don't like this guy's post so im just going to make fun of him, stamp my foot and leave!"

    I don't like animation lock BECAUSE it's bad game design- Not the other way around.
    That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.

    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.

    Animation locks are such bad game design, that they are present in the majority of games out there. It is a perfectly normal game mechanic. I think this is the first time I've ever seen people complaining about this now that I think of it.

    I'm gonna ask again, since I didn't get a reply the last time: could you name me a few good examples of games without any sort of animation locks whatsoever? Like, none at all?
    (2)
    Last edited by Klefth; 01-20-2013 at 01:38 PM.

  2. #2
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Klefth View Post
    That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.

    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.

    Animation locks are such bad game design, that they are present in the majority of games out there. It is a perfectly normal game mechanic. I think this is the first time I've ever seen people complaining about this now that I think of it.

    I'm gonna ask again, since I didn't get a reply the last time: could you name me a few good examples of games without any sort of animation locks whatsoever? Like, none at all?
    People claim Dark Souls as an animation lock game but I'd say they are miss defining or cant play well, the game has many animations that can be ejected or canceled early - therefore the game isnt animation locked.

    Which is What Alhan. is talking about, where the animations are not the dependent of where things are locked - but the logic is the dependent of where things are locked.

    When, or at least when I, discuss animation lock in terms of this forum (FFXIV) and our past history, animation lock is locking till animation completion. Animation lock in these terms is horrible design.
    (4)

  3. #3
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    "I don't like animation lock so it's a bad game design!"

    All you do is repeat yourself despite what anybody else adds to the discussion. It's like talking to a wall.
    You're absolutely right. Talking to you IS like talking to a wall. Have no fear, talk to you I will no longer! Instead, I'll talk to people who may better understand my position. I find it amusing though, that your only reubttal to my argument is I"m repeating myself. You don't seem to be very interested in actually discussing the topic, so you just criticize me for my participation in it.

    Fortunately, I've been able to agree with, and disagree with, other people in a reasonably intelligent discussion.

    Many games lock part of an attack or action based on the developer's judgement about when you should or shouldn't be able to move. These games give reasonable freedom while also preventing illogical/physically impossible motions. There is a big difference between games like what I'm describing, and those with full fledged animation lock where the entire animation is always locked, regardless of how much sense it makes.
    (2)
    Last edited by Alhanelem; 01-20-2013 at 06:14 PM.

  4. #4
    Player
    Klefth's Avatar
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    Quote Originally Posted by Alhanelem View Post
    You're absolutely right. Talking to you IS like talking to a wall. Have no fear, talk to you I will no longer! Instead, I'll talk to people who may better understand my position. I find it amusing though, that your only reubttal to my argument is I"m repeating myself. You don't seem to be very interested in actually discussing the topic, so you just criticize me for my participation in it.
    Proof that you didn't even bother with my posts. I did stop trying to explain my position in this thread a long while ago because discussions with people like you never go anywhere. They're an endless loop.

    Quote Originally Posted by Alhanelem View Post
    Fortunately, I've been able to agree with, and disagree with, other people in a reasonably intelligent discussion.
    You only agree with people that share your exact same position, though, and disagree with anything else. There have been plenty of reasonable arguments in this thread, to which you have pretty much responded "lol, you have no idea what you're talking about. Animation locks are BAD. Period."

    Quote Originally Posted by Alhanelem View Post
    Many games lock part of an attack or action based on the developer's judgement about when you should or shouldn't be able to move. These games give reasonable freedom while also preventing illogical/physically impossible motions. There is a big difference between games like what I'm describing, and those with full fledged animation lock where the entire animation is always locked, regardless of how much sense it makes.
    Hence why I've said many times that the "lock" should remain for certain actions, not all. An animation lock on, say, a mage waving their hand to cast a spell, is pretty stupid, but removing it from everything is also stupid. We have animations during which moving freely would make no sense, such as Spirits Within, Goring Blade, Doom Spike, Ring of Talons, Steel Cyclone and pretty much every PGL/MNK WS. It is for those that I've said the lock should remain, but it seems you've ignored all I've said to this point. O_o
    (4)
    Last edited by Klefth; 01-20-2013 at 11:53 PM.

  5. #5
    Player
    Firon's Avatar
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    Quote Originally Posted by Klefth View Post
    Proof that you didn't even bother with my posts. I did stop trying to explain my position in this thread a long while ago because discussions with people like you never go anywhere. They're an endless loop.

    You only agree with people that share your exact same position, though, and disagree with anything else. There have been plenty of reasonable arguments in this thread, to which you have pretty much responded "lol, you have no idea what you're talking about. Animation locks are BAD. Period."


    Hence why I've said many times that the "lock" should remain for certain actions, not all. An animation lock on, say, a mage waving their hand to cast a spell, is pretty stupid, but removing it from everything is also stupid. We have animations during which moving freely would make no sense, such as Spirits Within, Goring Blade, Doom Spike, Ring of Talons, Steel Cyclone and pretty much every PGL/MNK WS. It is for those that I've said the lock should remain, but it seems you've ignored all I've said to this point. O_o
    One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.
    (4)

  6. #6
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Firon View Post
    One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.
    ^^THIS.

    Geez, why is it that certain people insist that those didn't like that battle mechanic must want to remove any and all kinds of animation lock from any and all games? I mean, are they just exaggerating to try to make their own point look good? It's just... stupid. L2READ, for Twelve's sake!
    (0)

  7. #7
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by Klefth View Post
    You only agree with people that share your exact same position, though, and disagree with anything else.
    Welcome to the internet. I happen to agree with him 100% though.
    (4)

  8. #8
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Molly_Millions View Post
    Welcome to the internet being a human with an opinion.
    Fixed that for ya!
    (5)

  9. #9
    Player
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    Indeed, opinions are like assholes.
    (1)

  10. #10
    Player
    moriandrio's Avatar
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    Mayoi Hachikuji
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    That's basically what you've been saying for days though. No matter what anyone says, no matter how well anyone else explains their position regarding this topic, all you do is reply the same thing.
    That what he does in every thread. He repeats the same argument, think he is right and everybody else is just talking nonsense and ignore everybody else even if they have reasonable arguments.

    Discussing with that guy is just a waste of time.
    (3)

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