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  1. #1
    Player
    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Quote Originally Posted by Tonkra View Post
    and i wouldnt say that 2.0. animations are less good? i mean.. watch the Paladin 2.0. WS, Monk 2.0. WS...
    Limit Break Trailer
    Whoa, look at them move around all over the place while they do those WS!

    Really, those WS do look cool, but at least try to imagine one of them while the characters are running backwards or strafing or whatever. ESPECIALLY that PLD WS. The animations would make absolutely no sense. They would look completely retarded. Do you seriously think they'd purposefully show you something that looks bad in a trailer?

    Now look at it from a gameplay point of view. Don't you think that pulling off the strongest move you have - say, a six hit combo with a spear or whatever - with completely unrestrained movement would be juuust a lil' bit broken? Or spamming your skills while dodging enemy attacks at the same time? Could you imagine if it was just like that for mobs also? Like, say, having Moggle Mog XII doing Pom Flare WHILE chasing you around? Yeah, that would be perfectly fine, I would imagine.

    But hey, since it's just a nuisance that cripples gameplay and only serves to make it slower and boring, why don't they just get rid of cooldowns as well? Those do that too, don't they? And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
    (2)
    Last edited by Klefth; 01-15-2013 at 12:59 PM.

  2. #2
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    Quote Originally Posted by Klefth View Post
    Whoa, look at them move around all over the place while they do those WS!
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    (0)

  3. #3
    Player
    Klefth's Avatar
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    Quote Originally Posted by Warlock View Post
    Have we watched the same video? because i can't see for the life of me them characters moving ALL OVER while they are executing the WS other than the WS animation itself. Hyperbole much?
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    (1)
    Last edited by Klefth; 01-15-2013 at 01:33 PM.

  4. #4
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    Quote Originally Posted by Klefth View Post
    Did you read the whole post? In case the sarcasm wasn't terribly obvious, that was exactly my point: they aren't moving at all. How the hell can people tell how those animations will look when people move while performing them based on that video?
    Sarcasm sux in text you should know that
    (1)

  5. #5
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Quote Originally Posted by Klefth View Post
    Whoa, look at them move around all over the place while they do those WS!

    Really, those WS do look cool, but at least try to imagine one of them while the characters are running backwards or strafing or whatever. ESPECIALLY that PLD WS. The animations would make absolutely no sense. They would look completely retarded. Do you seriously think they'd purposefully show you something that looks bad in a trailer?
    well when you havent played the alpha or havent seen it yet.. the discussion is just senseless..


    this discussion should be shelved.. you say the abillity animations look good in 2.0. but you are afraid of them to look bad while moving.. its all about what you >>"think"<< its going to look like. when there is a good blending option between moving and doing a ws it shouldnt need any discussion.

    and it also it is not even all about Weapon skill animation lock. as the same for casting spells. when i healed in 1.0. and wanted to abort healing and ran away.. but had almost finished casting and got rooted by animation lock for 2-3 seconds in the end ... it was just too bad to be true.. this isnt in 2.0. you REALLY can abort spells while running, at EVERYTIME. which just feels good. and not like the crappy system in 1.0. where you could cancel your spell in the end of 1.0. by just moving.. but did it work for 100%? no it didnt.. because of animation lock!! it was a very crappy gameplay mechanic in 1.0.
    END of discussion

    this should not be a reason to cry for animation lock to get back into the game.. because.... you havent seen it yet. thats just absurd. its like crying for the game to flop again. because animation lock isnt up-to-date


    i myself dont want to have back that crappy, slow and choppy gameplay experience back.


    And while they're at it, why don't they remove casting times for any sort of spells altogether? That would certainly make everything much faster and fun!
    there is a difference between a gameplay mechanic which feels like a bug (like animation lock), because it did not work accuratley, especially for mages. and a gameplay style.

    have you seen what happened to casters in GW2 or TERA doing that? they spam 1 spell over and over every second and almost doing no damage.

    i say it shouldnt become one of those action hack and spam games out of there, because it is still a final fantasy game. your matter of taste is badly just saying.

    Quote Originally Posted by Niqote View Post
    Honestly to me it's also an issue of fairness. A mage can't move while performing a task (a spell) but a DD can (a Weapon skill) that is truly unfair.
    well a mage isnt bound to the ground while casting like it was in 1.0. (in the end) ... it feels just soo good, that the spell is canceled for 100% everytime you move.. even its 5% before you finish the spell.. and thats the difference to 1.0.

    where you still got rooted although you moved 1-2 seconds ago.


    that casters needs to concentrate on a spell while melee chars can hit there opponents isnt a bad thing for me.. im used to it since Dark Age of Camelot. I mean therefore Mages have the advantage of range and different ullities like crowd controll spells, mezz skills (sleep etc), healing and damage.. i think these are their advantages, having more strategy options.. it really does not need a spell system to cast all instant "on the fly" like TERA or GW2.. and where mages ended up with doing not that much more damage than a melee character.
    (0)
    Last edited by Tonkra; 01-16-2013 at 01:26 AM.

  6. #6
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    GodseijuroHiko's Avatar
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    Godseijuro Hiko
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    Sargatanas
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    Quote Originally Posted by Tonkra View Post
    well when you havent played the alpha or havent seen it yet.. the discussion is just senseless..


    this discussion should be shelved.. you say the abillity animations look good in 2.0. but you are afraid of them to look bad while moving.. its all about what you >>"think"<< its going to look like. when there is a good blending option between moving and doing a ws it shouldnt need any discussion.

    and it also it is not even all about Weapon skill animation lock. as the same for casting spells. when i healed in 1.0. and wanted to abort healing and ran away.. but had almost finished casting and got rooted by animation lock for 2-3 seconds in the end ... it was just too bad to be true.. this isnt in 2.0. you REALLY can abort spells while running, at EVERYTIME. which just feels good. and not like the crappy system in 1.0. where you could cancel your spell in the end of 1.0. by just moving.. but did it work for 100%? no it didnt.. because of animation lock!! it was a very crappy gameplay mechanic in 1.0.
    END of discussion

    this should not be a reason to cry for animation lock to get back into the game.. because.... you havent seen it yet. thats just absurd. its like crying for the game to flop again. because animation lock isnt up-to-date


    i myself dont want to have back that crappy, slow and choppy gameplay experience back.




    there is a difference between a gameplay mechanic which feels like a bug (like animation lock), because it did not work accuratley, especially for mages. and a gameplay style.

    have you seen what happened to casters in GW2 or TERA doing that? they spam 1 spell over and over every second and almost doing no damage.

    i say it shouldnt become one of those action hack and spam games out of there, because it is still a final fantasy game. your matter of taste is badly just saying.



    well a mage isnt bound to the ground while casting like it was in 1.0. (in the end) ... it feels just soo good, that the spell is canceled for 100% everytime you move.. even its 5% before you finish the spell.. and thats the difference to 1.0.

    where you still got rooted although you moved 1-2 seconds ago.


    that casters needs to concentrate on a spell while melee chars can hit there opponents isnt a bad thing for me.. im used to it since Dark Age of Camelot. I mean therefore Mages have the advantage of range and different ullities like crowd controll spells, mezz skills (sleep etc), healing and damage.. i think these are their advantages, having more strategy options.. it really does not need a spell system to cast all instant "on the fly" like TERA or GW2.. and where mages ended up with doing not that much more damage than a melee character.
    This seems more like crying to me.

    Saying over and over how much you hate something.

    I've seen many comments say that they didn't mind the lock/no lock.

    I have no idea what you're really trying to say to be honest. All anyone is saying that animation lock isn't a foreign concept and it just exists naturally.

    Jabs in boxing have very low animation lock, while hay-makers carry longer ones. Simply put, the more powerful a blow the more animation lock it carries. It's why boxers use jabs to feel out their opponents. Also, why counters exist. It's a counter because it's faster.. (ie, less lock!) If we could just throw out powerful punches while completely running away.... Actually never mind, keep pretending you don't understand just because animation lock was annoying during Ifrit. It was never an issue till that fight. I call bs on hating animation lock on just principle. It exists naturally. I'll save you the trouble of lecturing me on games not being real life. Animation lock wasn't as bad as people crying out it was.

    It's gone now. I don't mind, as long as animations don't look silly.
    (4)

  7. #7
    Player
    KiriA500's Avatar
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    Doctor Beatbox
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    Excalibur
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    Quote Originally Posted by GodseijuroHiko View Post
    Jabs in boxing have very low animation lock
    (6)

  8. #8
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    GodseijuroHiko's Avatar
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    Quote Originally Posted by KiriA500 View Post
    Yes pick one line to carry your joke across. It did make me laugh too though!
    (0)