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  1. #1
    Player
    PinkamenaDiane's Avatar
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    Sep 2012
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    54
    Character
    Rainbowdash Pegasus
    World
    Sargatanas
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    Pugilist Lv 4
    Only in the FF community would people actually be arguing for something as game breaking as animation lock.



    I am pretty sure Yoshi-P is smart enough not to listen to you people.
    (8)

  2. #2
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by PinkamenaDiane View Post
    Only in the FF community would people actually be arguing for something as game breaking as animation lock.



    I am pretty sure Yoshi-P is smart enough not to listen to you people.
    I take it you don't visit many other game communities.
    (3)

  3. #3
    Player
    Niqote's Avatar
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    Apr 2011
    Location
    Gridania
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    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    (9)

  4. #4
    Player
    Zezlar's Avatar
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    Mar 2011
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    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
    (1)

  5. #5
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    (2)

  6. #6
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    I know how to play Dark Souls.. I have a level 300 lol.. >.<

    New Game + + +..

    But Dark souls was nothing like FFXIV's system, you would have died anytime you did any action if FFXIV system was in dark souls - dark souls is much more of a weighted system. Not only that but Dark Souls has a different take on action and art style, if you've ever seen a SE game or video (and I know you have) you'd know SE has a much broader stroke of what the body can do - like using friends to jump up towers and kill giant dragons with a sword.

    Btw, the person in the gif took a nice gif but also sucks at dark souls.. :P Why would you ever ever let the enemy look at your back in that game.. or not roll out / shield up lol.

    Quote Originally Posted by Zezlar View Post
    I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
    With animation blending if you are running and attacking it will blend the two animations together, that way it doesn't look so bad. Blending hasn't been shown yet.
    (1)
    Last edited by Shougun; 01-14-2013 at 04:20 PM.

  7. #7
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I agree. Like I said earlier, it's a tool that was used in the wrong place.
    (1)

  8. #8
    Player
    Irana's Avatar
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    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Ifrit is my only complaint
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
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    4,948
    Animation Lock do not ruin PVP in any way at all, See LoL, see HoN, see DOTA2 they have animation lock and they are still enjoyable, giving more challenge than any PvP games out there.
    They are not enjoyable BECAUSE of animation lock, they're simply enjoyable whilst happening to have it.

    The animation lock in those games is BARELY noticeable. It does not have a great impact on the gameplay. It doesn't disable your character for a couple seconds- on top of that, you can cancel animaitons on many actions- so they don't really even have animation lock on everything.

    Animation lock NEVER has a positive impact. It can either not impact anything because the animations are too fast to be noticeble or you aren't completely locked down, or it can have a negative impact if it's any worse than that.

    That was queuing a skill.
    No. he's not talking about queuing actions. You could perform other actions while you were locked by an animation- just not MOVING AROUND. and in certain battles where you need to move around a lot, that is a major, major hinderance. Yes, you can work around it and yes you can still beat those contents. But that doesn't mean it's good game design- I can assure you of that, as someone who has some experience interacting with the industry.

    B) Limit your movement in battle and have animation lock in place of the visual global cool down on your skill bar.
    Why do people keep talking about animation lock and global cooldown as if you have to have one or the other of these things?

    ANIMATION LOCK IS NOT INTENTIONALLY PLACED IN MOST GAMEs AS A GAME MECHANIC. It is there for visual quality purposes only. Some games that have an emphasis on realism will have an unobtrusive animation lock intended to keep the player's actions looking realisitc. However, there is NOTHING realistic about being frozen in place because someone cast a buff on you or you finished casting a spell 3 seconds ago.

    There are many games that have neither animation lock or global cooldowns.

    MMORPGS tend to have global cooldowns not because they limit actions, but for network performance reasons- by limiting most nonmovement actions to 1 per server 'tick', the server is able to handle a greater number of simultaneous players.

    By the way, many here seem to be forgetting something:
    I prefer Animation Lock for aesthetics in most cases, but I recall it being a problem for many in general.
    The ORIGINAL POSTER of this thread was advocating animation lock on AESTHETIC grounds.

    That I can understand and respect (whilst disagreeing, but still, I respect it). Personally, I don't feel animation lock compromises my immersion enough to be worth having to deal with.
    (0)
    Last edited by Alhanelem; 01-14-2013 at 05:28 PM.

  10. #10
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alhanelem View Post
    No. he's not talking about queuing actions. You could perform other actions while you were locked by an animation- just not MOVING AROUND. and in certain battles where you need to move around a lot, that is a major, major hinderance. Yes, you can work around it and yes you can still beat those contents. But that doesn't mean it's good game design- I can assure you of that, as someone who has some experience interacting with the industry.
    Yes, we're talking about the same thing. You could not perform actions on top of each other. In ARR, your GCD starts when the animation starts. In legacy, while you can que the action and perform the skill, it was a few seconds apart from each other. You always had a global cool down.

    Some animations would be interrupted because they were lengthy. For instance, Bloodletter. After using that WS, then queuing up another WS or Skill you had to wait a certain amount of seconds after the animation had started. It's the same thing in that sense, but it just looks different and the way it functioned was to lock you in place.

    The problem is how people perceive the function of the two. All people are seeing is the visual, but those cannot be compared because the visuals and blending are not complete. I think some people are confused about what they want and how either of them actually function. Some people want something visually that they are already getting when the game is complete and some just have no clue at all what they are talking about.
    (1)

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