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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    I know how to play Dark Souls.. I have a level 300 lol.. >.<

    New Game + + +..

    But Dark souls was nothing like FFXIV's system, you would have died anytime you did any action if FFXIV system was in dark souls - dark souls is much more of a weighted system. Not only that but Dark Souls has a different take on action and art style, if you've ever seen a SE game or video (and I know you have) you'd know SE has a much broader stroke of what the body can do - like using friends to jump up towers and kill giant dragons with a sword.

    Btw, the person in the gif took a nice gif but also sucks at dark souls.. :P Why would you ever ever let the enemy look at your back in that game.. or not roll out / shield up lol.

    Quote Originally Posted by Zezlar View Post
    I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
    With animation blending if you are running and attacking it will blend the two animations together, that way it doesn't look so bad. Blending hasn't been shown yet.
    (1)
    Last edited by Shougun; 01-14-2013 at 04:20 PM.