


Why were we able to activate skills while animation locked if it was our "global cooldown?"Also, what you had failed to see in both systems is that THEY ARE THE SAME. Animation lock WAS the global cool down. When you cast a spell in 1.0 you had a certain amount of down time where you couldn't spam the next spell. The current version does the same thing, the only difference is, you can move around while doing it. (At least when you're a melee)
Oh right, because they weren't the same thing at all!


That wasn't activating the skill immediately. That was queuing a skill. After you initiated the skill, the one qued took a few seconds for it to actually go off. Thus, a global cool down, but it had a more limited approach since when you performed these skills in succession you were planted in the same spot til you were finished.
Hope that clears up a few things. I didn't think I had to explain how the game functioned to anyone who had played it for two years, but it looks like I did. You had your global cool down the entire time and the debate more comes down to if you:
A) Want unlimited movement while in battle with visual clues in the UI on when the next action can be activated.
or
B) Limit your movement in battle and have animation lock in place of the visual global cool down on your skill bar.
This is preference. Some people like battles at a slower pace and some do not. FFXIV:ARR is being developed to be a little faster than legacy version. If you do not prefer this system it's either relearn how to battle with this new system or lay down your sword. Nothing is being done to revert it.



/slap
A global cool-down is the mandatory delay between the input of any command and when it is permitted to be input again.
Get your terms right.
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