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  1. #111
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by PinkamenaDiane View Post
    Only in the FF community would people actually be arguing for something as game breaking as animation lock.



    I am pretty sure Yoshi-P is smart enough not to listen to you people.
    I take it you don't visit many other game communities.
    (3)

  2. #112
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SkyeWindbinder View Post
    I read the rest of your post. But your ad hominem pretty much took away most, if not all, of the credibility of your argument.
    My point stands (I just had to get the crappy BRD part out of myself at last).
    (0)

  3. #113
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Klefth View Post
    My point stands (I just had to get the crappy BRD part out of myself at last).
    Pro tip: Personal attacks take credibility away from your "point" in a debate.
    (1)

  4. #114
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post

    You should not be frozen in place for several seconds while you watch an animation play! Any intelligent real person in real life would be able to run around while swinging their sword, and be able to run around after finishing their incantation for a magic spell! there is NO GOOD REASON to freeze the player in place for that long! NONE.
    /Thread destroyed.

    Besides the locking we are talking about in popular games isnt even the same as in FFXIV - FFXIV was to watch your character act retarded for 2 seconds, while other games that use a sort of "weighted actions" its like .5 seconds at max (also these games, like dota have such a skill known sometimes as animation canceling - and also like in Dark Souls its a "weighted" action not a "locked" action).

    There is no intelligence in 1.0's lock.
    (3)
    Last edited by Shougun; 01-14-2013 at 03:59 PM.

  5. #115
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
    (1)

  6. #116
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    (2)

  7. #117
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    In the Souls Games, your survival depends a great deal on your understanding of animation locks for both you and everything that wants to kill you horribly.
    I know how to play Dark Souls.. I have a level 300 lol.. >.<

    New Game + + +..

    But Dark souls was nothing like FFXIV's system, you would have died anytime you did any action if FFXIV system was in dark souls - dark souls is much more of a weighted system. Not only that but Dark Souls has a different take on action and art style, if you've ever seen a SE game or video (and I know you have) you'd know SE has a much broader stroke of what the body can do - like using friends to jump up towers and kill giant dragons with a sword.

    Btw, the person in the gif took a nice gif but also sucks at dark souls.. :P Why would you ever ever let the enemy look at your back in that game.. or not roll out / shield up lol.

    Quote Originally Posted by Zezlar View Post
    I hope they can or have already changed how cutting an animation short works. Rather then slide I should be running. Looks so awkward just sliding around. It's one of the things i'll be looking for in beta.
    With animation blending if you are running and attacking it will blend the two animations together, that way it doesn't look so bad. Blending hasn't been shown yet.
    (1)
    Last edited by Shougun; 01-14-2013 at 04:20 PM.

  8. #118
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I agree. Like I said earlier, it's a tool that was used in the wrong place.
    (1)

  9. #119
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Ifrit is my only complaint
    (0)

  10. #120
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by KiriA500 View Post
    Why were we able to activate skills while animation locked if it was our "global cooldown?"

    Oh right, because they weren't the same thing at all!
    That wasn't activating the skill immediately. That was queuing a skill. After you initiated the skill, the one qued took a few seconds for it to actually go off. Thus, a global cool down, but it had a more limited approach since when you performed these skills in succession you were planted in the same spot til you were finished.

    Hope that clears up a few things. I didn't think I had to explain how the game functioned to anyone who had played it for two years, but it looks like I did. You had your global cool down the entire time and the debate more comes down to if you:

    A) Want unlimited movement while in battle with visual clues in the UI on when the next action can be activated.

    or

    B) Limit your movement in battle and have animation lock in place of the visual global cool down on your skill bar.

    This is preference. Some people like battles at a slower pace and some do not. FFXIV:ARR is being developed to be a little faster than legacy version. If you do not prefer this system it's either relearn how to battle with this new system or lay down your sword. Nothing is being done to revert it.
    (2)

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