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  1. #1
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Firon View Post
    I have to say FF 13 is the only battle system that makes you do more than spam the attack button cause in every other FF Fire water attack don't mean much they all produce the same numbers and everything ends up being the same at some point. At least in 13 it has some type of complexity that if you dive deep into the battle system you feel really good how fast you can destroy your opponents.
    You know, I was about to mention that, but you beat me to it. lol It did have some complexity to it's levelling and battle system. You could even completely skip some perks in favor of others. That's one thing I liked abou FFXIII's levelling-up system. And the summons were also nice. Wish they weren't all transformers, though.
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  2. #2
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    Shurrikhan's Avatar
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    Quote Originally Posted by Pseudopsia View Post
    I'm playing FFXIII and it has great aesthetics. Gameplay is really lacking, I feel like I'm watching a movie rather than playing a game. I do like FFXIII, but not for being a game.

    gameplay > aesthetics
    And what gameplay improvements do you get from the previous games? In either case you're playing an active turn-based game; you input commands within time-constraints and they go off on measure. The strategy is the same. You either prioritize the elimination of a dangerous target or the defensive procedure(s) in relation to its upcoming significant attack. Between those times you apply buffs and debuffs and spam your best spells. Previous games had full control of party which adds a small degree more depth through precision. FFXIII instead had depth through enemy-party timing and party simultaneity.

    If your issue is with everything but the combat system, then I understand, but if it's with the combat system specifically then it sounds like you're asking to trade out a movie for a slideshow (all for the additional option of a 'wait' battle setting).

    Honestly, my favorite combat was in VIII, but I can't really say that combat system was any better than the rest.
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  3. #3
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    Pseudopsia's Avatar
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    Kare Ruhts
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    Quote Originally Posted by Shurrikhan View Post
    And what gameplay improvements do you get from the previous games?
    I probably like the previous games better because they game me more reason to use strategy. FFXIII SE took away a lot of the reason to use strategy. You can micro manage your abilities if you want to, why do that when it's done well with the Paradigm system and the battles are easy?
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  4. #4
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    Firon's Avatar
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    Quote Originally Posted by Pseudopsia View Post
    I probably like the previous games better because they game me more reason to use strategy. FFXIII SE took away a lot of the reason to use strategy. You can micro manage your abilities if you want to, why do that when it's done well with the Paradigm system and the battles are easy?
    It's a lot of thing you can do in 13's battle system. Just wait till you fight an giant turtle you will realize how wrong you were playing the game.
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  5. #5
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    Pseudopsia's Avatar
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    Quote Originally Posted by Firon View Post
    It's a lot of thing you can do in 13's battle system. Just wait till you fight an giant turtle you will realize how wrong you were playing the game.
    I haven't seen any giant turtles yet. I'm on chapter 6, so far it feels like a long movie. So pretty much I have to wait till the end of the game to get into good game play?
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  6. #6
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    Both are important, and we all want both !

    And I'm sure they are trying to do their best so we can have both
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  7. #7
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    But Final Fantasy is a series built on Aesthetics. It's what draws players into the franchise and keeps them coming back.
    I'm sorry but this is a load of crap. Final Fantasy is a series based on good storylines- Not aesthetics. And regardless of what you think the series is "based on", there is no good reason to compromise gameplay for the sake of asthetics. I'm playing the game because it's a fun game, not just because it's pretty to look at.

    Did anyone like Final Fantasy 1/2/3 because of good graphics? No. The graphics were pretty lame even for the NES days. It wasn't until the more recent games that good graphics even came into the picture. To argue that the series as a whole was based on that as a principle is ridiculous.

    Seriously, you people arguing aesthetics. Do you really play FF games just because they have good graphics?
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    Last edited by Alhanelem; 01-18-2013 at 06:34 AM.

  8. #8
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Alhanelem View Post
    I'm sorry but this is a load of crap. Final Fantasy is a series based on good storylines- Not aesthetics. And regardless of what you think the series is "based on", there is no good reason to compromise gameplay for the sake of asthetics. I'm playing the game because it's a fun game, not just because it's pretty to look at.

    Did anyone like Final Fantasy 1/2/3 because of good graphics? No. The graphics were pretty lame even for the NES days. It wasn't until the more recent games that good graphics even came into the picture. To argue that the series as a whole was based on that as a principle is ridiculous.

    Seriously, you people arguing aesthetics. Do you really play FF games just because they have good graphics?
    But, as was said before, a good storyline does add to the aesthetics of a Final Fantasy game. And, whether you'd like to believe it or not, or regardless of why "you" play Final Fantasy games, the series puts a huge emphasis on looks and story, you know, the aesthetics of the world. Yes, people have different reasons for playing games, but the Final Fantasy games are primarily build for people who want to be drawn into a detailed world with a deep and meaningful storyline.

    Yes, gameplay plays a very important role in how a game does. But really, do you think the majority of people who are anticipating a new Final Fantasy game are saying "Geez, I hope I don't have to use so-and-so buttons to fight, or "I hope I can use so-and-so buttons to summon my monsters"? LOL Come on, let's get real here. Fans hear somehting about the new Final Fantasy, here's th details they're asking for...

    "How does it look? Pics, please!"
    "What's the story?"
    "What summons will be available?"
    "Can we see city designs?"
    "Can we see character designs?"

    You know, questions that revolve around the aesthetics of the game.
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  9. #9
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    Shurrikhan's Avatar
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    Quote Originally Posted by SkyeWindbinder View Post
    LOL Come on, let's get real here. Fans hear something about the new Final Fantasy, here's the details they're asking for...

    "How does it look? Pics, please!"
    "What's the story?"
    "What summons will be available?"
    "Can we see city designs?"
    "Can we see character designs?"

    You know, questions that revolve around the aesthetics of the game.
    A lot of that has to do with the simple fact that you can't put a full storyboard on a platter to feed to the fans. For many, that's precisely because it's the meat of the meal meant to be enjoyed later.

    Note that you still had "What's the story?" on that list. While I agree that the as a concept is hugely intertwined with the aesthetics of the game (just as camera work or scene display is with the storytelling), it is also... well... story. And as long as the rest are good (good is enough), that'll be the hook that gets me.
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  10. #10
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Shurrikhan View Post
    A lot of that has to do with the simple fact that you can't put a full storyboard on a platter to feed to the fans. For many, that's precisely because it's the meat of the meal meant to be enjoyed later.

    Note that you still had "What's the story?" on that list. While I agree that the as a concept is hugely intertwined with the aesthetics of the game (just as camera work or scene display is with the storytelling), it is also... well... story. And as long as the rest are good (good is enough), that'll be the hook that gets me.
    I don't know. I think it has more to do with the fast that what pleases Final Fantasy fans most are the story and graphics aspects of the game. I mean, that's what people who create FF games focus on tweaking the most. Because those are the aspects of the game that it's usually built around and for. A huge emphasis is put on gameplay and story. That's what fans of the series clamor for. Not how the game controls. As long as it's at least controllable, awesome. Final Fantasy is graded on mostly aesthetics.
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