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  1. #1
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Reynhart View Post
    Indeed you're not guaranteed to get exactly what you want. But getting Dark Matter nine times out of ten after beating the crap out of a Primal is maybe too far in the wrong direction.
    You see, if dungeons and primals always dropped one good item for the party, I'd think that would be fair. You had to win the loot to get your item, but in a static PT, you know you'd get a reward at least for the 8th run.

    I don't understand how "winning over a dice roll" is "satysfying". Cause basically it's how the drops work.
    It's "satisfying" because of the feelings of happiness that come after you win a roll and gain a very awesome drop. I mean, that's usually why it's satisfying, lol. If you wind up doing a dungeon a few times and not getting the item you want, then that means your luck hasn't come in yet. Maybe you'll get it next time. Maybe the time after that. Who knows? The element of skill and luck when fighting in a dungeon for an epic drop make getting the drop all the more gratifying and rewarding. I'm sorry, I just don't think that just because you do content you should automatically be entitled to the epic reward for said content. I also believe that the luck factor makes the reward far more special than the "farm the dungeon for tokens to get the reward" factor.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    It's "satisfying" because of the feelings of happiness that come after you win a roll and gain a very awesome drop. I mean, that's usually why it's satisfying, lol. If you wind up doing a dungeon a few times and not getting the item you want, then that means your luck hasn't come in yet. Maybe you'll get it next time. Maybe the time after that. Who knows? The element of skill and luck when fighting in a dungeon for an epic drop make getting the drop all the more gratifying and rewarding. I'm sorry, I just don't think that just because you do content you should automatically be entitled to the epic reward for said content. I also believe that the luck factor makes the reward far more special than the "farm the dungeon for tokens to get the reward" factor.
    I think the issue Reynhart is talking about wouldn't go away even if you had a set 20 times you had to redo the instance to get your loot. Why not just have something (at most) 20 times as long or (at most) 20 times as hard, as long as it could still be done in reasonable particulate spans of time? Simple answer: because it's lazier design. You put in a 20th of the work that you require of players for their drops. A reasonable strategy, but a dull one.

    To be honest, I could go either way between preferring to be told straight-up to run something 20 times, or having a 5% chance of getting my item each run. Luck, and drops, have a way of being more distributed based on the wants of the (consistent and/or sympathetic) party, allowing the patient ones to stay in the pool for a while longer at aid to the less patient or further behind. That said, for those without such understanding team members and perpetual bad luck, it can really suck.

    Actually, on the whole I slightly prefer RNG as it applies to dungeon drops, but that's still only as the lesser between two evils. I'm in no way condoning the design as anything more than cost-effective, and adding familiarity and longevity (for their time) to content locations (whether we like it or not...).
    (0)

  3. #3
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SkyeWindbinder View Post
    It's "satisfying" because of the feelings of happiness that come after you win a roll and gain a very awesome drop
    It's not called "happiness" (Yeah, I got an awesome drop), it's called "end of frustration" (At last...now I can stop doing this dungeon...)
    (4)

  4. #4
    Quote Originally Posted by Reynhart View Post
    It's not called "happiness" (Yeah, I got an awesome drop), it's called "end of frustration" (At last...now I can stop doing this dungeon...)
    That definitely describes XIV's setup. Luckily, SE is making ARR so easy that Yoshi himself stated you won't ever spam a dungeon, so that means you'll most likely get what you want very quickly if not on the first 2 run through.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Elexia View Post
    That definitely describes XIV's setup. Luckily, SE is making ARR so easy that Yoshi himself stated you won't ever spam a dungeon, so that means you'll most likely get what you want very quickly if not on the first 2 run through.
    In either case though, you do need the dungeons to be used enough to warrant the time needed to develop them. No MMO has yet managed to make something fresh of this repetition, and it'd probably be hard to pull off, but be it through a slow token-grind or low drop rates or both every MMO has covered their dungeon-making costs in some way.
    (0)

  6. #6
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    Join Date
    Sep 2012
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    Quote Originally Posted by Elexia View Post
    That definitely describes XIV's setup. Luckily, SE is making ARR so easy that Yoshi himself stated you won't ever spam a dungeon, so that means you'll most likely get what you want very quickly if not on the first 2 run through.

    I would love to have a link to the source of this because i have yet to see Yoshi-P say ARR will be laughable easy....all he said was drop rates will be more generous and in my understanding more effort based and not random number generator,you will only have 3 "i want this" chances per week after that you will only get tokens ..where does it say a dungeon will only have 3 different drops?
    And to get said drops you have to beat the dungeon first...Raven Nevermore gave earring 100% ..but did you see 100% of your server sporting it? "The Labyrinth of Bahamut" for example will be the hardest of the dungeons ..his description sounded worse than Raven Nevermore and i'm sure the rest of the raids won't be that much easier either
    (1)

  7. #7
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Reynhart View Post
    It's not called "happiness" (Yeah, I got an awesome drop), it's called "end of frustration" (At last...now I can stop doing this dungeon...)
    lol Well, it really depends on how you personally view it. I don't know about you, but I was turning cartwheels when my primal weapon dropped.
    (0)

  8. #8
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SkyeWindbinder View Post
    lol Well, it really depends on how you personally view it. I don't know about you, but I was turning cartwheels when my primal weapon dropped.
    When my Ifrit weapon dropped...oh, well...it didn't
    When my Mog weapon dropped, it was a useless one for my jobs
    (1)

  9. #9
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Reynhart View Post
    When my Ifrit weapon dropped...oh, well...it didn't
    When my Mog weapon dropped, it was a useless one for my jobs
    why aren't you going for a relic? Primal weapons are so 1.0. jk. but as of right now 14 is FAR to easy for 100% drop rates all the content would be blown through in a DAY. what was the fasted time for garuda 5 hrs after release? Ifrit Extreme is like the first this besides Garuda gave us a challenge. (and the times for relic AV and CC drops but we got those done actually swimmingly). Do i think that drops rates could be better? as of now? no. If i could change anything i would say what ever job you are should highly raise the item that drops like if your a war the Ifrit Axe has a higher chance of popping.
    (2)