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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thunderz View Post
    Its called grinding
    its how an MMO keeps you playing
    if all the gear was handed to you after a month would you keep playing
    and don't give me that social (chill / help with friends, etc etc) garbage
    Grinding is boring, and a pretty lazy way to keep you playing.
    And please...stop the "gear handed to you". Anytime someone says "random is bullshit", this reply bursts into the thread.

    Don't you know any other way to give rewards ? Challenge, difficulty, long series of quests ? Does it ring a bell ?
    I'd prefer getting my ass kicked for months before winning a fight and getting a reward than beating the crap out of a primal several times a day and still getting nothing.

    This way, I'll know I need to improve myself to deserve my gear and not just waiting for a lucky roll.

    And, by the way. "Social" is a very important part of an MMO. Otherwise, they just offer nothing compared to offline games, wether it is gameplay, scenario, world or characters.
    (4)
    Last edited by Reynhart; 12-22-2012 at 10:12 AM.

  2. #2
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    Grinding is boring, and a pretty lazy way to keep you playing.
    And please...stop the "gear handed to you". Anytime someone says "random is bullshit", this reply bursts into the thread.

    Don't you know any other way to give rewards ? Challenge, difficulty, long series of quests ? Does it ring a bell ?
    I'd prefer getting my ass kicked for months before winning a fight and getting a reward than beating the crap out of a primal several times a day and still getting nothing.

    This way, I'll know I need to improve myself to deserve my gear and not just waiting for a lucky roll.

    And, by the way. "Social" is a very important part of an MMO. Otherwise, they just offer nothing compared to offline games, wether it is gameplay, scenario, world or characters.
    If you make content harder, ppl will start to cry for nerfs...
    (1)

  3. #3
    Player
    Forgo's Avatar
    Join Date
    Oct 2012
    Location
    In a place time forgot
    Posts
    1,008
    Character
    Forgo Tego
    World
    Excalibur
    Main Class
    Marauder Lv 50


    its the best thing i can think of...
    (1)
    "I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
    Credit goes to Denmo and Nique from Masamune for this art :3

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The actual possibility of truly combating elitism aside, the best work-around I can see is for casual gamers to essentially have some manner of community outside of the game as well, to better bridge the time-gap and actually reduce the lack of experience through these networks. It doesn't actually take that much. Just have a party you normally work with that you can easily stay updated despite not making all the events. In-game features that would help this... probably some equally simple stuff like the old Vanguard-proposed Caravan system, allowing you to log in at your party's location, occasionally skip a small trigger or step of quest-chains (your journal being automatically updated given this choice), etc.

    Honestly, the only way I'm going to trust someone new to a dungeon as much as someone experienced to the dungeon is if he or she is coming with people he/she can work well with, and I can trust as a group to fulfill their role. [Multiple consistent parties, one raid]

    I'm sure there's a lot more that could expand on this, but I do think this is the right direction. The relatively strange bonuses that would force players with more time played to take on less frequent players for full bonuses doesn't seem nearly so much a service to the casual as some features actually aiding the casuals (or everyone, really, though their advantage is clearest to those who have less play-time available to them) directly.
    (0)

  5. #5
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    The new "item level" system probably has a word for you.
    (0)

  6. #6
    Player

    Join Date
    May 2012
    Posts
    290
    So nobody actually read the OP at all, nice one.
    (0)

  7. #7
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    If they did that most players would just invite their noobie friends before random players anyway, that's what I'd do
    (0)

  8. #8
    Player

    Join Date
    Dec 2011
    Posts
    165
    To respond directly to the OP- Help is coming, but not rewards for inviting. Cross server content finder, lotting limitations, instant join mass battles and so on.

    To reiterate the reality of elitism - Don't subject others to your inability to perform and you'll be fine. That's how to counter it. If you aren't ready to do Raven hard mode, don't join that pickup. On the other hand if your gear makes sense and isn't below being effective at whatever you are doing, no one actually cares.
    (0)

  9. #9
    Quote Originally Posted by Yashnaheen View Post
    no one actually cares.
    Unless, of course you like to play MNK or DRG when most people only want BLMs for 99% of XIV's content, then people care and will tell you to gtfo despite content being beatable with varied setups. Luckily SE is making ARR so easy that it won't really matter much lol.
    (0)

  10. #10
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    Unless, of course you like to play MNK or DRG when most people only want BLMs for 99% of XIV's content, then people care and will tell you to gtfo despite content being beatable with varied setups. Luckily SE is making ARR so easy that it won't really matter much lol.
    i don't think making things easy is the way to counter class stacking <_< just like the ranged overpower in 1.0 isn't because they were difficult.
    Raven, nevermore is the right way to do a balanced encounter: something impossible to kill just adding the same type of jobs
    (0)

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