Quote Originally Posted by Reynhart View Post
Isn't that sad for a game to require "time" over "skill" ?
no it should be equal if not more time. My favorite thing about MMOs are they can take YEARS to actually beat everything. I love games with good stories that are really long cause if you could beat all the content fast how fun could that be. unless your the person who also complains about how primal drops should be 100%. Like 11, well not so much now but when level caps and all that crap existed. If it didnt the game would be beaten in a week then all the players who beat everything leave and the new player who cant learn how to do stuff get screwed. game dies.

Perfect example CoP in 11, the pinnacle of perfection, Hard content that you couldnt just breeze through you know like walking through The shrouded maw but instead of not crammed full of trees that would one shot you just a bunch of tough mobs that you had to remain alert about in the Promiviyons. Tough bosses fights that yes required some items but very decent strategies to fight most of them that you could do with any jobs. But yes there was elitism there with people only wanting to do it the cookie cutting way.