No, WoW has gotten popular. MMORPGs are still something that typecasts you negatively in even other gaming circles. To say nothing of other social circles.
Hell even Final fantasy fans in the US consider 11 and 14 the red headed stepchildren.
The peak of MMO subscribers was half a mil before WOW launched. Post WOW launch, there are a few MMOs at 900k or more, several more between 100k and 500k, and a TON of free/freemium small scale MMOs and pseudo-MMOs.
Sorry dudes, WOW brought MMOs from something only basement dwellers played, to something casual and/or normal people play. It did the very opposite of kill MMORPGs.
But you will still be viewed as the former (or at least one with no social life) if you start talking about it in casual conversation. Gods help you if you even consider putting guild management as a skill on a resume. I've seen Final Fantasy panels that were loath to talk about it due to the fans, while jumping on the "remake past titles" bandwagon.The peak of MMO subscribers was half a mil before WOW launched. Post WOW launch, there are a few MMOs at 900k or more, several more between 100k and 500k, and a TON of free/freemium small scale MMOs and pseudo-MMOs.
Sorry dudes, WOW brought MMOs from something only basement dwellers played, to something casual and/or normal people play. It did the very opposite of kill MMORPGs.
This man does not speak for all of us.No, you stop being ridiculous.
Questing in Final Fantasy XI was simply for fame. You earned 0 experience from them (aside from the few that gave you an EXP scroll, which was entirely random), so they were only there for fame. Once you had the proper fame, nobody quested.
Imoen makes a very good point. If you do these quests once say as a lowbie lancer, will you be able to do the same quests as a lowbie conjurer? Or will you be using leves or getting into exp party grinds? If there are 3 different options to level, the more the better is what I say.
Per the questing argument, good game design is developing quests that have a natural progression along with your character. There should be some reward (just like in most FF games) for exploring a whole town and talking to every npc. I don't see any issue if some of these quests do not tell you exactly where to go but that you may uncover it further down the road due to your dedication to exploration and investigation. So I think both sides have valid points.
If a quest says go kill 6 hogs down by the lake and they also put it on your map, np. There should be a quest too when you open a secret door in a shop or house, you talk to an npc mentioning how they wish to be reunited with their brother but haven't heard where he went. Through your exploration and talking to everyone, certain npcs give you clues and maybe you find him a couple levels later and the reward is higher than kill 6 hogs.
Don't quote me on this, but I think almost any quest that is not part of the main story lines can be repeated after a certain time. Would make sense, the small time quests don't seem too significant.Imoen makes a very good point. If you do these quests once say as a lowbie lancer, will you be able to do the same quests as a lowbie conjurer? Or will you be using leves or getting into exp party grinds? If there are 3 different options to level, the more the better is what I say.
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lmfao what?But you will still be viewed as the former (or at least one with no social life) if you start talking about it in casual conversation. Gods help you if you even consider putting guild management as a skill on a resume. I've seen Final Fantasy panels that were loath to talk about it due to the fans, while jumping on the "remake past titles" bandwagon.
How socially inexperienced does someone have to be to list video game skills on a resume? What the Christ?
What I'm saying is that before WOW, if you wanted to play an MMO, you had about half a dozen to choose from, your peers probably weren't playing or going to join you, and they were all subscription based.
After WOW, you have at least a dozen decent to good MMOs to choose from, dozens of psedo/free/fremium MMOs to choose from, and chances are your friends are probably already playing an MMO.
You cannot deny the fact that the MMO industry exploded (in a good way) after WOW was released.
There, you see? I say "being a Guild Leader", you say "video gaming?? Lolz."
How normal is it to play MMOs again, to society? Remember the circus show that is the VGAs.
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