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  1. #121
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Zumi c'mon. I'm not saying I want that kind of thing to come back. I'm just saying the way it was structured made you actually care about whats going on instead of rolling through quest hubs. Did you play FFXI? That kind of thing wasn't as prevalent as some people are trying to make it out to be.
    (1)

  2. #122
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by IloveYouPumpkin View Post
    This progression you talk about I call a different kind of game. It seems like we'll have the quest-hub idea of accepting a dozen meaningless quests, going to an area, killing things / picking up items. Rinse and repeat to level up. When you have quest-hubs generally they're all the same quest with different mobs to kill and different things to pick up. I mean, if you guys hated FFXI so much I'm curious why you expected FFXIV to change into this..

    I played WoW and it feels more like an arcade or something than an RPG. If you were to read any of those quests you'd bore yourself to death because it's all the same thing and nothing different ever happens. I personally liked FFXI. Forgive me for expecting another Final Fantasy. Not that I want to bring up wiki's again, but the general feel of FFXI quests was far more interesting than the quest hub idea. I'm sure other parts of the game will hold my interest but I'll miss having that feeling of actually being in a society and not just having a sandbox of helpless NPC's that need you to go fetch and kill over and over until you're 50.

    Point is if the quests are like that, no one will want to read any of them including me, because they're all the same thing. I'm not abandoning ship I'm just wondering how people feel like this is evolution in an MMO.
    FFXI was all grind, but it was fun back in the old days before they screwed the game up with TP burning & blm burns, now i see its 30-99 leach partys in abyessa (however you spell it). they threw you in the game and you just killed things with people while using .
    modern games do it in a different way you grab a quest finsh it then look for more in the same place till your lead in another zone. they added a wall of text for you to read but i dont read it and i know im not the only one since people hit cap way before me. SWTOR changed the wall of text to voice acting i still skipped it, just for the same old kill this many mobs quest and being a stale wow clone its already doomed in less then a year.

    fields of valor and things like it from FFXI hands down is the ultimate kill quest its simple, get page kill whatever is asking you to kill then get a XP chunk right after you meet your goal while grinding. then repeat without having to leave your camp you can even buy buffs with the "currency" it gives you.
    (1)

  3. #123
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zumi View Post
    http://wiki.ffxiclopedia.org/wiki/To..._Not_to_Bee%3F

    Here is an perfect example of a cryptic FFXI quest. The quest giver gives you no info at all because he can't talk. The game says something like . . . . . when you talk to him. Now unless you looked at the wiki you have to wonder aimlessly around town to figure out which npcs you need to talk to. Eventually find out you need to trade the guy 5 honey which drop from bees outside of town, which you probably wouldn't know if just starting the game. Then its up to you that you can't trade him all 5 honey at once but 1 at a time.

    Stuff like this is archaic and won't fly in today's MMOs.
    No instructions at all is annoying. Gerenal area instructing or hints (looks for the exploding trees in North Shroud) are not so much.
    (0)
    Last edited by Kallera; 12-07-2012 at 10:04 AM.

  4. #124
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I don't think people want one extreme or the other, but bear in mind these are really low level ones so it's nice for newcomers that they start out simple. There's nothing really wrong with a bit of hand-holding when you first start the game, it's preferable to XI's extreme opposite of 'Here's 200 gil to get you started, now gowai and be an adventurer'.

    I'm sure storyline/class/job and higher level quests will have a bit more meat to them.
    (2)

  5. #125
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IloveYouPumpkin View Post
    Zumi c'mon. I'm not saying I want that kind of thing to come back. I'm just saying the way it was structured made you actually care about whats going on instead of rolling through quest hubs. Did you play FFXI? That kind of thing wasn't as prevalent as some people are trying to make it out to be.
    Yes I did, I did almost every single quest in the game as one of the goals I had in that game. Went through wiki to clear most of them. They were pretty bad got to admit.

    Link to my character
    http://fanzone.playonline.com/lscom/...QEGTY3eU2M0-3D
    (2)

  6. #126
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by IloveYouPumpkin View Post
    This progression you talk about I call a different kind of game. It seems like we'll have the quest-hub idea of accepting a dozen meaningless quests, going to an area, killing things / picking up items. Rinse and repeat to level up. When you have quest-hubs generally they're all the same quest with different mobs to kill and different things to pick up.
    You think FFXI's quests were radically different? Every quest boils down to kill X/get Y item/talk to Z person. Once you get your formula down, you build your story around it, and how good that story is dependent on how good your writers are, not the fundamentals of your quest system. The difference between WOW-style questing and FFXI-style questing is pacing and accessibility. FFXI quests few and far between, and take a long time to finish because of low drop rates or spawn rates, or because of pre-quest requirements that also take a lot of grinding. WOW quests are typically shorter and only have level requirements, but are made to combine into quest chains.

    And don't think I can't tell the difference between the "Quest Helper is for dumb people, take it out!" argument, and the "I want meaningful quests!" argument. Not sure if you can though.

    I mean, if you guys hated FFXI so much I'm curious why you expected FFXIV to change into this..
    Yoshi-P literally said that FFXIV:ARR is going to be modeled after WOW and other successful, modern western MMOs. I'm not sure why you expect it to change into FFXI.
    (3)

  7. #127
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    http://wiki.ffxiclopedia.org/wiki/To..._Not_to_Bee%3F

    Here is an perfect example of a cryptic FFXI quest. The quest giver gives you no info at all because he can't talk. The game says something like . . . . . when you talk to him. Now unless you looked at the wiki you have to wonder aimlessly around town to figure out which npcs you need to talk to. Eventually find out you need to trade the guy 5 honey which drop from bees outside of town, which you probably wouldn't know if just starting the game. Then its up to you that you can't trade him all 5 honey at once but 1 at a time.

    Stuff like this is archaic and won't fly in today's MMOs.
    The funny part is that this quest is literally "get X of item Y and turn them in at the NPC."
    (3)

  8. #128
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wolfie View Post
    The funny part is that this quest is literally "get X of item Y and turn them in at the NPC."
    Na bro its different cause XI did it.
    (3)

  9. #129
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    Na bro its different cause XI did it.
    Just so I can really drive my point home about the hilarious/horrendous double standard, let me bring up the Star Onion Brigade quests which people loved.

    1st quest: Bring Rarab Tail, dropped by Bumblebee, to NPC.
    2nd quest: Bring 4 Wild Onion, dropped by Goblins, to NPC.
    3rd quest: Bring 4 Saruta Cotton, harvested or dropped, to NPC.
    *4th quest: Go to an area, get cutscene, come talk to NPC.
    5th quest: Bring 1 Star Spinel, dropped by Sabotenders, to NPC.
    6th quest: Bring Joker Card, from chest spawn, to NPC.
    7th quest: Bring Shoalweed, dropped by Recluse Spider, to NPC.

    Out of 7 quests, only one could be considered non-standard and formulaic, and that's arguable too.
    (3)

  10. #130
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Wolfie View Post
    You know what makes you and Preypacer the cancer of MMO gaming? It's not the fact that you want to be challenged while playing, it's the fact that you want everyone else to be set back and that your way of providing feedback is by belittling people who don't have the same opinions as you and who derive enjoyment out of the game in a different fashion than you.

    Instead of asking for the ability to toggle quest help and other in-game helpers off -- a solution that would give you literally everything that you want -- you s**t all over the idea and ask for it to be removed as a whole, while masturbating your ego over every word you type.
    You have done exactly same thing with the majority of your post...everyone is entitled to their point of view...good, bad or indifferent...we all want something...we all want everyone else to see things our way...you have your wants and we have ours...
    (0)

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