There is no shame in hope. Hope is a wonderfully human concept and I like to hope every day, from innocent hopes born of laziness to more serious hopes born of concern, I shall not cease in my hoping.
I can't "get my hopes up" because I don't harbor such a concept in my being. I hope long, I hope full, I hope even when one is (said to be) silly to have done so, and in the end, even if that hope brings no good reward, I will know that it was not my error - it was not my error to hope - and thus, there is no shame to do so. Disappointment must happen, but that doesn't mean hope should leave me when it does.
Thank you for providing me this opportunity to wax poetic.
Look at me, being silly again.Oh well.
Out of context? The first quest in that video had 11 lines worth of dialogue. You're telling me that's a quality quest? 10 of those with voice acting counterweights 290 more of those?
I have high standards is all, and it's one of the main factors I don't play Terra/WoW/Aion and so on. I hate that type of Quest system. Don't get me wrong it's not wrong to have some of that type of Quest, but I fear they will follow the trend and implement thousands of those over ARRs lifetime. I pray i'm wrong.
Last edited by Zezlar; 12-06-2012 at 04:13 PM. Reason: Added more.
There is no denial. It's clear that MMOs will use these quest systems. It just comes with being an MMO. Are you asking for quests like:Yeah, I'm still waiting for an MMO to do the quest progression differently, so far as of today, they all end up exactly. the. same. way.
Deny it as much as you want, you're guaranteed to see the same style quest repeated everywhere you go even if it mixes it up between:
"Kill 10 boars!"
"Go pick 5 vegitables!"
"Roll that rock down the hill!"
You'll repeat these 3 types of quests 100x over every hub you go to. Let's not forget the dungeons that tend to also repeat in objectives unless they're linked to a story, which is very rarely.
"Protect this valuable figure while he carries this valuable item, from point A to B!"
"Disguise yourself as these guys and listen in on this conversation to see what they are planning!"
"Make it to this switch in ? minutes before this devastating effect happens!"
"Talk to all these people, figure out who is not saying who they say they are!"
?
TLDR not sure if this was said but no matter how you look at it, almost all games are the same... just how you go about it, get quest go kill x# of mobs or gather x# of items to lvl, then go kill boss for gears, then lvl some more then kill the boss at end game and save the worldthat covers most game out there...
I made it past level 7 and enjoyed the direction of quest leveling progression as opposed to monster grinding. It's not a console rpg so it works.
SWTOR already tried pushing for full-voiced quests filled with cut scenes and various dialog options and interactions with NPC's for their quests. Just isn't good enough for gamers. People need more than 10 quests per patch. A whole lot more. I'll gladly take 300 voiceless quests over just 10 of the same quests with voices any day.Out of context? The first quest in that video had 11 lines worth of dialogue. You're telling me that's a quality quest? 10 of those with voice acting counterweights 290 more of those?
I have high standards is all, and it's one of the main factors I don't play Terra/WoW/Aion and so on. I hate that type of Quest system.
Last edited by Virtuso; 12-06-2012 at 04:18 PM.
yet by your medal count you grinded in 14 1.0 way longer then my brain could handle.. your point is invalid sir. 14 pre patch 1.9 was bad sooo... I don't really see your logic? Especially when you consider wow,terra,Aion?
Out of context? The first quest in that video had 11 lines worth of dialogue. You're telling me that's a quality quest? 10 of those with voice acting counterweights 290 more of those?
I have high standards is all, and it's one of the main factors I don't play Terra/WoW/Aion and so on. I hate that type of Quest system. Don't get me wrong it's not wrong to have some of that type of Quest, but I fear they will follow the trend and implement thousands of those over ARRs lifetime. I pray i'm wrong.
That's pretty much levequests in 1.0. And we still have yet to look forward to those (if they're still the same). And we've yet to see class/guild specific quests that usually house a different pot of tricks(usually, haven't done all of them but some of them were definately different from the norm).There is no denial. It's clear that MMOs will use these quest systems. It just comes with being an MMO. Are you asking for quests like:
"Protect this valuable figure while he carries this valuable item, from point A to B!"
"Disguise yourself as these guys and listen in on this conversation to see what they are planning!"
"Make it to this switch in ? minutes before this devastating effect happens!"
"Talk to all these people, figure out who is not saying who they say they are!"
?
Yet people think these two quests we see in the video are all it's ever going to be...
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