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  1. #1
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    Quote Originally Posted by Reika View Post
    But they made it so we dont have to pull up wiki anymore! total easy mode.
    Works for me. I don't want to have to use anything that didn't come with the game as far as info resources or addons. Sometimes I like to read the details of the quests, but sometimes I don't, occasionally the NPCs just babble on for too long. Cutscenes really get me more involved ....and then I end up doing quests with people that want me to skip CS just to get to the god damn fight or whatever and that makes me want to kick puppies. lol It's a lose/lose situation no matter what they do for quests.
    (8)
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

  2. #2
    Player
    Sazhka's Avatar
    Join Date
    Apr 2012
    Posts
    51
    Character
    Sazhka Oppress
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Talshara_Blade View Post
    Cutscenes really get me more involved ....and then I end up doing quests with people that want me to skip CS just to get to the god damn fight or whatever and that makes me want to kick puppies.
    thats why i love being WHM... what was that? heal? ohh sorry im still watching CS


    But anyways.. how is this different from 1.0 ? ... same quests..just easier to follow
    (7)
    Last edited by Sazhka; 12-06-2012 at 03:12 PM. Reason: added more instead of another post

  3. #3
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    OMG, that battle music! <3
    (15)

  4. #4
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Nice, no more having to locate quest stuff via that diary. I love how it shows the damage you parry... Quest stuff looks pretty clean overall. Not sure about combat, yet... Looks like we will be more active now, but hard to judge from this.

    And just skimming over some of the responses... Quests are usually pretty "cookie cutter," or whatever you want to call them. Welcome to MMOs. Also realize you're looking at only two low level quests that clearly aren't even balanced yet (15 mage having a hard time with a level 4 quest, 15 melee taking decent damage on a level 10 quest).

    I know I'm expecting too much of you people, but relax a little. I guess now that we get to see the combat video you've been dieing to see, you have to figure a way to complain about it.
    (11)

  5. #5
    Player
    Majoga's Avatar
    Join Date
    Sep 2012
    Posts
    90
    Character
    Mariko Aeiouk
    World
    Balmung
    Main Class
    Blue Mage Lv 50
    Honestly the questing didn't seem that much different than 1.0, I remember pulling up a map to find the location of where to go next. This is just making it easier to access without going through the extra menus. As for new battle system doesn't look that impressive to me but I'm not gonna dis on it until I've had a chance to at least try it.
    (0)

  6. #6
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Majoga View Post
    Honestly the questing didn't seem that much different than 1.0, I remember pulling up a map to find the location of where to go next. This is just making it easier to access without going through the extra menus. As for new battle system doesn't look that impressive to me but I'm not gonna dis on it until I've had a chance to at least try it.
    I think people are bent on taking 10 minutes to read quest text and then an hour or two to trying to figure out what the quest is saying, and then another 10 minutes to pull up the wiki.
    (10)

  7. #7
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Is the handholding any different than a single player RPG world being designed solely with the intent of guiding a player to the next part of the story? (Ex: The only accessible town in FF3 at the beginning just happens to be the starter town, even though you have a boat to explore with.). The game doesn't necessarily have to tell you where to go, because the developer knows that even if you butt your head into every wall available like an idiot, you'll still end up where you need to be. You're not "set free" until the game has - by virtue of design and story telling - guided you through enough of the game to where you feel comfortable in setting out on your own (IE: obtaining an airship in FF6)

    It just can't be the same with MMOs. MMO's are complex beasts from a play design perspective because they have to accommodate for multiple players of all ranges doing all sorts of different things. There are techniques for hinting at where players should be at what level (hostile mobs blocking access to higher level areas), but ultimately in an open world, a new player will get lost when trying to figure out what to do next. First gen MMOs have tried to just let players figure it out for themselves, but it never seems to be enough and it's not a very user-friendly way of doing things. Some players 'enjoy' this. Or rather, they 'enjoy' the status they feel they obtained by roughing it out even though they know it was bad game design (See: FFXI endgame, Legacy Members [like me!], and elite EQ players). The quests offered in modern MMOs are designed to do the same things the story in single player RPGs do: Guide the player from point A to point B until they feel comfortable with the world. At least in ARR, we can expect quests with a good bit of flavor and meaning to them.

    Final Fantasy has never been particularly difficult. I don't recall ever throwing my controller at the screen while fighting my way through Balamb Garden in FF8 (though I did smash in the PSOne power button when I lost my Shiva card to some random jack-off in a TripTriad game). You're constantly going from point A to point B killing hordes of random encounters that mean nothing to the story except to make you stronger. How then, is the quest system XIV:ARR is using such a step back for the genre?
    (27)

  8. #8
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    I'd like to remind people that the main scenario quests have not been implemented into Alpha.

    Also, the red targeting rings are visible in order for players to do positional combos.
    (9)

  9. #9
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Make's feel good that am a legacy member ^_^
    (2)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  10. #10
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I'm loving the pace of the UI shown! LOOKS SO SILKY SMOOTH~!
    (7)

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