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  1. #1
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    Quote Originally Posted by Hyrist View Post
    A bit, yeah.

    The problem of course is that the temptation to suck up every bit of information we can get our hands on, especially if we find ourselves stuck, is often overwhelming.



    Cause remembering conquered troubles fondly is always a bad thing.

    You know what nostalgia glasses also give there, golf. A neat little thing called hindsight.
    Oh yeah, because it was so fun having years and years of no information with FFXI.

    Look at Duke Nukem Forever. It's a current example of why being left in the dark for years on end is a bad thing, Stine.
    (2)

  2. #2
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    Hyrist's Avatar
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    Quote Originally Posted by Ingolf View Post
    Oh yeah, because it was so fun having years and years of no information with FFXI.

    Look at Duke Nukem Forever. It's a current example of why being left in the dark for years on end is a bad thing, Stine.
    Yet I purchased FF(VI)III with no information at all and it wound up being the best buy I ever made. Funny that.

    Your argument is a red herring. The information you receive or do not receive on a game before release is irrelevant to the game's actual quality, unless the company actually LISTENS to feedback. And only THEN if the feedback is good (And it most often isn't.)

    The problem is, by the time they usually have the game in a state to display, it is usually too late to change complaints people will have with fundamental mechanics.

    Quote Originally Posted by Ingolf View Post
    I agree. But it's impossible to go back now. If we had the technology back in the day, we would have used it.
    To the determent of both the games and the community.

    Face it. Risks were easier to take back in those days. We diddn't end up with "Generic-Army-Shooter 20, Wisps of minor improvement 3, DLC pack part 2 of 5!" Then either.

    Games were pictured as a complete package, difficulties of budget and technology were overcome through creating interesting mechanics and allowed the player's imagination to fill in the gaps.

    These days if the information isn't provided for you, that minor plothole, or breach in realisim is "OMG I LOST MY IMMERSION!!!!! YOUSUCKWHYDIDYOUDOTHISYOUHADONEJOBALE:KNRA:LKRA!~"

    I do not envy game developers these days.
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  3. #3
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    Quote Originally Posted by Hyrist View Post
    Feedback is pointless
    Maybe you should go and tell Kickstarter that it should stop.
    (0)

  4. #4
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    Hyrist's Avatar
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    Quote Originally Posted by Ingolf View Post
    I look awesome in lolipop subligar, wanna take a sniff?
    I can quote things you didn't say too!


    I also didn't need to tell CDProjekt Red how to make The Witcher either.

    And "Feedback" made Dragon Age II
    (2)
    Last edited by Hyrist; 11-17-2012 at 10:45 AM.

  5. #5
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    Rizon's Avatar
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    Quote Originally Posted by Hyrist View Post
    Yet I purchased FF(VI)III with no information at all and it wound up being the best buy I ever made. Funny that.

    Your argument is a red herring. The information you receive or do not receive on a game before release is irrelevant to the game's actual quality, unless the company actually LISTENS to feedback. And only THEN if the feedback is good (And it most often isn't.)

    The problem is, by the time they usually have the game in a state to display, it is usually too late to change complaints people will have with fundamental mechanics.



    To the determent of both the games and the community.

    Face it. Risks were easier to take back in those days. We diddn't end up with "Generic-Army-Shooter 20, Wisps of minor improvement 3, DLC pack part 2 of 5!" Then either.

    Games were pictured as a complete package, difficulties of budget and technology were overcome through creating interesting mechanics and allowed the player's imagination to fill in the gaps.

    These days if the information isn't provided for you, that minor plothole, or breach in realisim is "OMG I LOST MY IMMERSION!!!!! YOUSUCKWHYDIDYOUDOTHISYOUHADONEJOBALE:KNRA:LKRA!~"

    I do not envy game developers these days.
    In most cases you would be correct. But the again most casrs do not have the history of FFXIV. Remember, this game was a complete failure upon release. In normal cases SE would have written it off and tried again. Instead they decided to salvage the game and in turn their reputation. They took it upon themselves to open up a dialog with their subscribers for which I applaud them. In my opinion once they started down that road with FFXIV they cannot turn back. What I was trying to do with me recommendation was to provide them with an organized approach to the dissemination of that information. I am not asking for a step by step blueprint for each phase of the game. All we need is a general outline of their approach, especially in the areas that caused this game to fail in the first place. I am not looking for the "Flood of Information" that was promised but those of us who have steadfastly supported this game and in turn Yoshi-P and his team deserve something.
    (0)

  6. #6
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    Quote Originally Posted by Rizon View Post
    In most cases you would be correct. But the again most casrs do not have the history of FFXIV. Remember, this game was a complete failure upon release. In normal cases SE would have written it off and tried again. Instead they decided to salvage the game and in turn their reputation. They took it upon themselves to open up a dialog with their subscribers for which I applaud them. In my opinion once they started down that road with FFXIV they cannot turn back. What I was trying to do with me recommendation was to provide them with an organized approach to the dissemination of that information. I am not asking for a step by step blueprint for each phase of the game. All we need is a general outline of their approach, especially in the areas that caused this game to fail in the first place. I am not looking for the "Flood of Information" that was promised but those of us who have steadfastly supported this game and in turn Yoshi-P and his team deserve something.
    I'm not condoning complete silence from them. But here in this thread we have complaints about a perceived (not actual) laps in video releasing and the result is something that could be interpreted as a hissy fit.

    Speaking of that disaster you're talking about when it came to FFXIV 1.0. They did a great job of turning that game around, from the fights to the cut-scenes. It truly began to feel like Final Fantasy, even before the End of the Era. In light of this, I'd actually go so far as to say they've earned a moment's reprise.

    Let them chill out, relax, recharge their batteries and get ready to redouble their efforts on 2.0. We can hound them for more information (and believe me, I have my ways of asking them) once we're done stuffing ourselves full of turkey and the holidays get closer.
    (0)