They don't have to give us every sliver of information available, just keep us apprised as to the current developments.Problem is, what benefits from giving us every sliver of information possible about something before it even hits retail? Like reading the full synopsis of a movie before it even releases in the cinema (exaggeration)? I don't mind hints and pieces of things, as they're doing atm, but some people think they should even release the coding for the game for us to examine...
The Internet has changed the way we interact and get informations.
It also has spoiled the old tradition.
Yet I purchased FF(VI)III with no information at all and it wound up being the best buy I ever made. Funny that.
Your argument is a red herring. The information you receive or do not receive on a game before release is irrelevant to the game's actual quality, unless the company actually LISTENS to feedback. And only THEN if the feedback is good (And it most often isn't.)
The problem is, by the time they usually have the game in a state to display, it is usually too late to change complaints people will have with fundamental mechanics.
To the determent of both the games and the community.
Face it. Risks were easier to take back in those days. We diddn't end up with "Generic-Army-Shooter 20, Wisps of minor improvement 3, DLC pack part 2 of 5!" Then either.
Games were pictured as a complete package, difficulties of budget and technology were overcome through creating interesting mechanics and allowed the player's imagination to fill in the gaps.
These days if the information isn't provided for you, that minor plothole, or breach in realisim is "OMG I LOST MY IMMERSION!!!!! YOUSUCKWHYDIDYOUDOTHISYOUHADONEJOBALE:KNRA:LKRA!~"
I do not envy game developers these days.
SE is horrible at marketing and communicating with their fans. They should really revamp their PR department.
Jesus Christ.
Its ok, I get your point. But the future isn't all glory and sunshine either. Good games come out without any feedback at all. Yet it seems like we have to hold the hand of AAA titles in order for them to even be "meh" level good these days.
It's a backwards system and we know it is.
But there are times where I really think we should stand back and let the artists create, just to see for once what they would do if we weren't screaming at them every second to cater to us and no-one else. If anything, that's what I miss the most about the old days. There was far less pandering and more earnest expression without fear of rebuttal.
(You know what reminded me of the good ole days? Lost Odyssey)
In many ways, we cannot go back. But moving forward, it would be nice if we collectively reorganized our priorities.
Let's face it, since the Internet has taken over our lives in terms of community interaction, we have access to hear people's opinion and also have more power to change an event such with enough people's petitions.
It's a good thing at the same time it's also maybe a bad thing.
I however, grew up from the 80s and up. I'm discipline in manners and patients while also grew up using my imagination all things comes to video games, stories et etc.
The newer generation that grew up with Internet, are more inclined on wanting what they need without giving in some patience. It's part of society within the gaming community in this age we have to deal with. (Not all young generation feels inclined on demanding what they want).
Internet opens the gateway to people's mind of expression which is a make or break.
I would not have much to say or even overly demand too much because if I put myself in the shoes of the Dev Team and or Yoshi, it's not always easy as it is easy to say in words.
Last edited by Totorixiii; 11-17-2012 at 10:57 AM.
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