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  1. #41
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    they could make massive fun dungeons that has many ways to tackle content instead of the Corridor Doom Style runner. besides i want to take my time in a dungeon, explore it and sight see not be rushed through it by some timer of non impeding doom. now if the Dungeon was flooding with water or the volcano were to explode then i could live with a timer.
    This.
    That's exactly what i mean.

    If i want to stay there just to watch how beautiful the rocks on the ground are for 3 hours, Why i can't?

    Really, find me just 1 reason to keep the timers (except cases like the nice examples you made )
    (0)

  2. #42
    Because this community fought against open world dungeons. Instance dungeons needs some form of restriction on it or being instanced serves little purpose, you can have 'unlimited instancing' but you also waste resources going that route and a timer is usually a form of allocating your playerbase on those instances.

    Usually you do:

    -Open world dungeons
    -Numerous paths for exploration
    -Chests littered around (like any good FF or RPG.)
    -Instanced Boss arena.

    No problems except people who like having things all to themselves.
    (0)

  3. #43
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Because this community fought against open world dungeons. Instance dungeons needs some form of restriction on it or being instanced serves little purpose, you can have 'unlimited instancing' but you also waste resources going that route and a timer is usually a form of allocating your playerbase on those instances.

    Usually you do:

    -Open world dungeons
    -Numerous paths for exploration
    -Chests littered around (like any good FF or RPG.)
    -Instanced Boss arena.

    No problems except people who like having things all to themselves.
    In poor words, you said that they're keeping timers, for limited resources?
    I can understand this in the old XIV, but not in ARR.

    Every MMO even the worst f2p don't have this limit and a company like
    SE is afraid of their technical possibilities so they use timers? ... in 2013.. Really?

    Oh and FFXIV also, is the only game where to enter in a dungeon, you need to be in a full or half pt..
    I suppose to save resources from entering alone...

    (0)
    Last edited by Dragonheart; 11-10-2012 at 01:49 AM.

  4. #44
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragonheart View Post
    In poor words, you said that they're keeping timers, for limited resources?
    Every MMO even the worst f2p don't have this limit and a company like
    SE is afraid of their technical possibilities so the use timers? ... in 2013.. Really?

    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    (0)

  5. #45
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EinSoFZ View Post
    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    No, it's pointless to keep them, there is simply no reason to keep them,
    expeciially now that speed runs are gone.
    (0)
    Last edited by Dragonheart; 11-10-2012 at 01:53 AM.

  6. #46
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    The time limits on 1.0 dungeons were quite reasonable. We don't want the instances getting overloaded with afkers.
    (2)

  7. #47
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Elexia View Post
    Because this community fought against open world dungeons. Instance dungeons needs some form of restriction on it or being instanced serves little purpose, you can have 'unlimited instancing' but you also waste resources going that route and a timer is usually a form of allocating your playerbase on those instances.

    Usually you do:

    -Open world dungeons
    -Numerous paths for exploration
    -Chests littered around (like any good FF or RPG.)
    -Instanced Boss arena.

    No problems except people who like having things all to themselves.
    instancing is already a restriction. a restriction based on very poor server's or very Little technical know how.
    whats the problem with summoning Bubbly Bernie with fish? besides whatever he drops is mine as i spawned him.

    its alot less about Me & Mine incorporated than many people make it out to be.
    (0)

  8. #48
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragonheart View Post
    No, it's pointless to keep them, there is simply no reason to keep them,
    expeciially now that speed runs are gone.
    So you can spend time exploring or go afk they're pointless? I think removing the timers would remove an incentive for players to actually try to play the game. Point being, we're supposed to work together towards an accomplishment based on our need to complete it within "x" amount of time.

    Removing speed runs I agree with. Removing timers on all instanced dungeon content? Bad. You're ignoring what you're being told; that the timer serves an actual purpose.
    (2)

  9. #49
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by EinSoFZ View Post
    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    How about throwing some of that money there going to rake in when re subs start towards servers that can actually live up to the Massive part of this MMO. how about a Micro Server on the Main Servers Dedicated for instances, the Wards are already done like this.

    your going to like this one, how about No Instances. *Gasp* the horror of it all!
    (0)

  10. #50
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EinSoFZ View Post
    I think removing the timers would remove an incentive for players to actually try to play the game.
    Then, I feel sorry for the 10m of players playing WoW, 3M of players Playing GW2, and also i feel sorry for everyone who play Rift, SW, Tera and of course the tons of f2p that DON'T have timers in instances. They're not incetivated to play? C'mon -.-"
    (0)

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