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  1. #1
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by EinSoFZ View Post
    So you can spend time exploring or go afk they're pointless? I think removing the timers would remove an incentive for players to actually try to play the game. Point being, we're supposed to work together towards an accomplishment based on our need to complete it within "x" amount of time.

    Removing speed runs I agree with. Removing timers on all instanced dungeon content? Bad. You're ignoring what you're being told; that the timer serves an actual purpose.
    Why? IS doom wall going to crush me if i don't hurry, or maybe the caves going to trap us alive?

    besides im pretty sure my journal says to kill the imperial operatives( for that one quest that actually has you do something besides run past everything, Kill bosses and grab the chests). it doesn't say kill the imperial operatives in 15 minutes or your a horrible crappy unskilled player.
    (2)

  2. #2
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Valmonte View Post
    Why? IS doom wall going to crush me if i don't hurry, or maybe the caves going to trap us alive?

    besides im pretty sure my journal says to kill the imperial operatives( for that one quest that actually has you do something besides run past everything, Kill bosses and grab the chests). it doesn't say kill the imperial operatives in 15 minutes or your a horrible crappy unskilled player.
    I still don't see a reason for removing them besides irrelevant behavior like going afk (which can you still do) or exploring (an instance of all places). Even if we ignore resources, the timers are what make an instance. Honestly, I don't know why you guys are complaining about them. Should you fail, re-entry is a matter of only a few minutes. In a decent group, 30 minutes is usually more than enough time to take care of business, get everyone their chest, etc. Do you want easy mode even easier or something?
    (0)

  3. #3
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by EinSoFZ View Post
    I still don't see a reason for removing them besides irrelevant behavior like going afk (which can you still do) or exploring (an instance of all places). Even if we ignore resources, the timers are what make an instance. Honestly, I don't know why you guys are complaining about them. Should you fail, re-entry is a matter of only a few minutes. In a decent group, 30 minutes is usually more than enough time to take care of business, get everyone their chest, etc. Do you want easy mode even easier or something?
    then have a 15 minute timeout, if a player goes in with a group and AFK's the entire group gets the boot. there is absolutely zero need for a timer in an instance that doesn't have an actual event( like Flooding, Collapsing, Defuse the Garlean Bomb, Kill Doom Wall before pushes your party back down to the starting floor, etc etc.) not to mention Rushing people leads to class stacking on the bases of efficiency.

    whether you have speed runs or not means nothing at all, would you rather complete an instance in 15 minutes with class stacking for the most efficiency or 30 to 45 minutes without? i know which time id be aiming for if it get me 3 runs to your 1. Remove the time all together and you remove the Stigmatism of Gotta rush it, no time to loose, GO GO GO. while it wont disappear immediately people will eventually chill the hell out.

    With nearly half of the game being instanced, your dame right i want to explore the other half of it.
    (0)
    Last edited by Valmonte; 11-10-2012 at 02:51 AM. Reason: Continuation of a thought

  4. #4
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    then have a 15 minute timeout, if a player goes in with a group and AFK's the entire group gets the boot. there is absolutely zero need for a timer in an instance that doesn't have an actual event( like Flooding, Collapsing, Defuse the Garlean Bomb, Kill Doom Wall before pushes your party back down to the starting floor, etc etc.) not to mention Rushing people leads to class stacking on the bases of efficiency.

    whether you have speed runs or not means nothing at all, would you rather complete an instance in 15 minutes with class stacking for the most efficiency or 30 to 45 minutes without? i know which time id be aiming for if it get me 3 runs to your 1. Remove the time all together and you remove the Stigmatism of Gotta rush it, no time to loose, GO GO GO. while it wont disappear immediately people will eventually chill the hell out.
    You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

    There is no ONE reason to keep timers, NO ONE.
    (0)

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Dragonheart View Post
    You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

    There is no ONE reason to keep timers, NO ONE.
    XI Didn't time limit every last instance Either, instead they treated it as just another Zone, with the Timer Starting at the Boss Fight and im cool with that. I'd be to preoccupied with that Mini castle or dragon trying to eat me, to sight see anyway
    (0)