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  1. #1
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Really? I recall a plethora of battles in FFXI that required skill of everyone present. One small mess up and it could cost everyone the fight. This was especially fun in alliances. Getting through CoP for example with players that were awful was just a nightmare if you ever had to experience it.
    (1)

  2. #2
    Quote Originally Posted by EinSoFZ View Post
    Really? I recall a plethora of battles in FFXI that required skill of everyone present. One small mess up and it could cost everyone the fight. This was especially fun in alliances. Getting through CoP for example with players that were awful was just a nightmare if you ever had to experience it.
    People confuse twitch gameplay with skillful gameplay, it's a common misconception.
    (3)

  3. #3
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    People confuse twitch gameplay with skillful gameplay, it's a common misconception.
    I think sometimes the divide between taking skill vs. not taking skill is obscure. In FFXI I definitely could see the difference between a skilled WHM player and one who was not, as an example. It was clear by how they used their abilities during battle, the timing of their use and their reaction to bad situations. Same goes for melee classes. This was something that you could definitely see and observe. I don't get this feeling in this game.

    I'm not saying everything in XI was challenging or required skill, but I couldn't possibly tell myself that it didn't require any overall. Then again, maybe this depends on ones definition of skillful gameplay and twitch gameplay.

    How would one make FXIV take more skill without the use of timers to artificially add challenge?
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