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  1. #111
    Player
    sharazisspecial's Avatar
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    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Well the thing is to make it not feel like grinding.

    0.001% drop rates and repeating an instance 1000 times versus doing tiered difficulty(normal>hard mode) but 100% drop rate for succeeding.

    FFxiv 2.0 will be released in 2013.
    "Lets just make everything 0.0001% drop rate and have everyone grinding the same boring instance 1000 times to stretch out content" will not work anymore unless you want to alienate most of the mmo players and have a very small niche community .

    They have to make people "feel" they are progressing meaningfully since people have more choices in mmos now.
    (1)
    Last edited by sharazisspecial; 10-17-2012 at 10:44 AM.

  2. #112
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Well the thing is to make it not feel like grinding.

    0.001% drop rates and repeating an instance 1000 times versus doing tiered difficulty but 100% drop rate for succeeding.
    100% drop rate means

    people grind it out for 3months and never do it again when they obtain the item

    then people complain no one does the instance anymore...
    (3)

  3. #113
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Arent new players already finding it difficulty to join groups. Because people are running their dungeon groups in their small cliques and linkshells(terrible community seriously) . They wont invite new players to their groups. In ffxi it took too long to find groups as well.

    Isnt ifrit and moogle outdated compared to garuda and darklight. Also materia melding makes lower tier dungeon drops obsolete . Also there is the fact that newer/casuals player cant afford triple melded gears.

    The question should be
    Is Yoshida and the higher ups satisfied with having a very grindy model but smaller hardcore/diehard ff fan niche group of suscribers
    versus
    Having much larger amount of suscribers but having a model that is less grindy by pumping out those content updates but with some negatives such as outdating content with weaker gear.

    Because very low drop rates will push out alot of potential players. Especially ones who didnt like ffxi's model.
    (3)
    Last edited by sharazisspecial; 10-17-2012 at 11:02 AM.

  4. #114
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by sharazisspecial View Post
    Arent new players already finding it difficulty to join groups. Because people are running their dungeon groups in their small cliques and linkshells(terrible community seriously) . They wont invite new players to their groups. In ffxi it took too long to find groups as well.

    Isnt ifrit and moogle outdated compared to garuda and darklight. Also materia melding makes lower tier dungeon drops obsolete . Also there is the fact that newer/casuals player cant afford triple melded gears.

    The question is Yoshida and the higher ups satisfied with having a very grindy model and thus having smaller hardcore/diehard ff fan niche group of suscribers versus having much larger amount of suscribers but having a model that is less grindy with some negatives such as outdating content.
    Because very low drop rates will push out alot of potential players
    The reason it's hard to find groups for things is not because of drop rates. It's because the level of competency (in gear and skill) required for things like Garuda and speed running dungeons is far higher than you'll find in most random players. Most people don't want to deal with pick-ups so they form statics, people they can trust to play well and get things done. This will always happen, unless the content is so easy that any random group can do it no problem.
    (1)

  5. #115
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by sharazisspecial View Post
    Arent new players already finding it difficulty to join groups. Because people are running their dungeon groups in their small cliques and linkshells(terrible community seriously) . They wont invite new players to their groups. In ffxi it took too long to find groups as well.

    Isnt ifrit and moogle outdated compared to garuda and darklight. Also materia melding makes lower tier dungeon drops obsolete . Also there is the fact that newer/casuals player cant afford triple melded gears.

    The question is Yoshida and the higher ups satisfied with having a very grindy model and thus having smaller hardcore/diehard ff fan niche group of suscribers versus having much larger amount of suscribers but having a model that is less grindy with some negatives such as outdating content.
    Because very low drop rates will push out alot of potential players


    The issue isnt them being new players, the issue is they cant play their job, dont want to listen or just plain dont want to put effort into much of anything. This is not WoW, we dont need a FF game thats in anyway, shape or form like WoW. From all your post it seems you are in the give it to me know crowd and refuse to do anything that requires some effort. Again if you dont want to work or put effort into obtaining what ever it is you want you dont deserve to acquire it!
    (1)

  6. #116
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    I dont believe anyone has earned an item by beating the rng gods . Only people who can defend a model that rewards spamming rather then skill. Is imo people who have no life and no skill. So the only way they can feel special is by getting a full set of these really low drop rate items. Becuase i said multiple times that the super rare items should a rare because skill level filter rather then a low drop rate.

    This i prefer 0.0001% drop rate is the thinking of a very small amount of the population.
    So either you want SE to do well in ffxiv and have a large diverse playerbase
    or
    You want SE to satisfy your need to feel superior to everyone who is unlucky or has other time comitments but then SE have very small barely profitable playerbase. STOP BEING SO SELFISH . FFXIV isnt just your own personal mmo they need more players .

    I want only 100% drop rate but hard and epic fights for epic gear. They must figure out a way to make the grind feel less or they lose alot of non-hardcore player subs.

    IF FFXIV MANAGES TO DO WELL AND PROFIT WITH VERY OUTDATED GRINDY MODEL THEN WELL SMASHING WELL DONE YOSHIDA
    (1)
    Last edited by sharazisspecial; 10-17-2012 at 11:26 AM.

  7. #117
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    I dont believe anyone has earned an item by beating the rng gods . Only people who can defend a model that rewards spamming rather then skill. Is imo people who have no life and no skill. So the only way they can feel special is by getting a full set of these really low drop rate items. Becuase i said multiple times that the super rare items should a rare because skill level filter rather then a low drop rate.

    This i prefer 0.0001% drop rate is the thinking of a very small amount of the population.
    So either you want SE to do well in ffxiv and have a large diverse playerbase
    or
    You want SE to satisfy your need to feel superior to everyone who is unlucky or has other time comitments but then SE have very small barely profitable playerbase. STOP BEING SO SELFISH . FFXIV isnt just your own personal mmo they need more players .

    I want only 100% drop rate but hard and epic fights for epic gear. They must figure out a way to make the grind feel less or they lose alot of non-hardcore player subs.

    IF FFXIV MANAGES TO DO WELL AND PROFIT WITH VERY GRINDY MODEL THEN WELL SMASHING
    an MMO is a time sink

    the more you put in the more you get

    you cant expect to log for 1hr a day and get completion on all Quest, obtain gear and relic weapons

    be happy with the token system your getting for start ~ mid-game gear

    if you want to obtain more then put more time in simple

    That is why static and guilds are formed

    To work together and obtain stuff
    (3)

  8. #118
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by sharazisspecial View Post
    I dont believe anyone has earned an item by beating the rng gods . Only people who can defend a model that rewards spamming rather then skill. Is imo people who have no life and no skill. So the only way they can feel special is by getting a full set of these really low drop rate items. Becuase i said multiple times that the super rare items should a rare because skill level filter rather then a low drop rate.

    This i prefer 0.0001% drop rate is the thinking of a very small amount of the population.
    So either you want SE to do well in ffxiv and have a large diverse playerbase
    or
    You want SE to satisfy your need to feel superior to everyone who is unlucky or has other time comitments but then SE have very small barely profitable playerbase. STOP BEING SO SELFISH . FFXIV isnt just your own personal mmo they need more players .

    I want only 100% drop rate but hard and epic fights for epic gear. They must figure out a way to make the grind feel less or they lose alot of non-hardcore player subs.

    IF FFXIV MANAGES TO DO WELL AND PROFIT WITH VERY GRINDY MODEL THEN WELL SMASHING

    Speak for yourself you are the 1 who wants easy mode. Speed runs I have done and I have done hundreds of them so I have earned my darklight pieces and bodies. Once you learn how to do something you can do it again, but if you put no effort into anything than you dont learn anything and guess what you dont earn or get rewarded!! So how about you stop bitching about how things are and actually go learn how to do speed runs, garuda or what not. Oh btw 100% drop rates no thanks, you want 100% drop rates than this game isnt for you.
    (2)

  9. #119
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Also we got 3 Darklight piece drop in one night of running it... i've heard other groups get 4

    so its not 0.0001% stop exaggerating it

    I wouldn't mind if they did bump the drop rate but NOT 100%
    (2)

  10. 10-17-2012 11:32 AM

  11. #120
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    it's funny you mention epic gear with epic rewards, but then say it's a struggle to get into a group. if the fights get harder then how do you think you are going to have more luck getting into a group? people will just go even farther into their static group and then you'll just be left to your own.

    now looking at your profile i can see just how much skill you have. no wins on moogle, garuda, av, cc, or even raven yet you want to talk about fights that involve skill. maybe after you actually complete the content that's already in game you can come back and talk. once you actually beat the more challenging content then maybe you can complain about the drop rates on that content.
    (5)


    http://crystalknights.guildwork.com/

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