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  1. #1
    Player
    RudyFails's Avatar
    Join Date
    Jun 2012
    Posts
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    This absolute best part of this was when they were like "Yea 2-3 drops guaranteed!" and then in the past people were like "Yo! Make some drops guaranteed!" and then today people were like "OMG stop rewarding luck, bc tokens! Grumble grumble still not good enough!".

    You just want it now now now, just admit it already. There's no shame.

    How bout they just make daily dungeon quest like wow. Where if you do a certain instance/instances you get a relevant reward. That is a motivation enough to do outdated content.

    Relic items are also a way for people who like to do old repeat instance x infinity model. They shouldn't force the outdated model on all players. Unless they don't want the subs of a large portion of non hardcore players.
    I don't like that very much, so don't force it on me. Poof, out the window.
    (2)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    If they token gear is going to have lower stats then they better take the time to change the models. (remove a shoulder pad or something).
    (1)

  3. #3
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Look you are getting tokens for starter gear, mid range gear.

    Rare gear should remain hard to obtain? because that is the main reason people will keep running the instance

    if I run AV/CC/(insert new dungeon) 50x and obtain all I want then I will stop running the instance and this will probably be the mentality of several other people

    because whats the point of doing it... I got what I wanted right

    Within 6 months most endgame shells would obtain their gear and completely stop running it and then how are you going to get your gear when no one is doing it except PUGs

    BTW even if the gear drops doesn't mean you will obtain it...you still have to random against people

    IF SE decides to make everything easy to obtain they will need to release content every 3~6months to keep the population active... and you know SE
    (1)

  4. #4
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    So...we STILL have to spam content over and over because no one is going to want the garbage one. And will the lesser stat one prevent you from holding the REAL one? If so, that's REALLY stupid.
    (1)

  5. #5
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Punainen View Post
    So...we STILL have to spam content over and over because no one is going to want the garbage one. And will the lesser stat one prevent you from holding the REAL one? If so, that's REALLY stupid.
    you want stuff now go play a single player game

    welcome to the world of MMORPGs

    Spamming content is how it works...

    you get entry and mid-range gear

    Rare gear = HARD TO OBTAIN

    so bro, why you mad
    (1)

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thunderz View Post
    Within 6 months most endgame shells would obtain their gear and completely stop running it and then how are you going to get your gear when no one is doing it except PUGs

    IF SE decides to make everything easy to obtain they will need to release content every 3~6months to keep the population active... and you know SE
    So you're proposing we need to run something like Sky for the next 4 years? I think six months is an acceptable amount of time to design new content to replace your older gear. A year at MOST.
    (1)

  7. #7
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    So you're proposing we need to run something like Sky for the next 4 years? I think six months is an acceptable amount of time to design new content to replace your older gear. A year at MOST.
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thunderz View Post
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    This always makes me puzzled to talk about.

    Gear that takes a long time to get, and isnt replaced because the new content isnt competitive enough or just doesn't happen.

    Or gear that takes less time to obtain but is then replaced by better gear not so long afterwards because new competitive gear is created as new content is being created.


    That isnt to say you cant create new content and have gear that takes a long time - but it is more doubtful of an operation.

    While some people are annoyed I think a year to half a year cycle is long enough.

    FFXI seemed to run in the first way for a long time as the grinds for things where = insane =, but then development teams changed or something as level cap went to 99 in a hurry.
    (0)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thunderz View Post
    One to a max of 2 years

    When you put a ton of time to obtain a rare piece of gear trust me your not gonna enjoy seeing something replace that slot in just 6months

    and like I said SE will probably not have updates out every 6months
    Prior to the lettered 1.23 patches, SE has been pushing a new patch out within every three months.

    I agree that some things need to hold their value as something totally badass (D. Ring, Kraken Club, etc.) but we don't need another situation where people were level 75 for 7 years, then all of a sudden, "Hey we're increasing the cap and putting in brand new gear! " invalidating almost all the work you did for that period of time. SE needs to keep things changing at a pace that's acceptable enough that you don't feel you wasted nearly a decade of your life. At least this is one of the common complaints I hear about Abyssea. I stopped playing FFXI long before that happened.
    (1)

  10. #10
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Well i am going to get ton of hates for this but this what i would have .

    5 tokens=1 armor
    10 tokens=1 weapon

    Each dungeon has 3 modes and 3 tiers of gear . You choose which mode at enterence

    Normal mode-
    ------------------
    Shared loot pool- homogenized appearance

    Boss drops- 1 normal item and 1 normal tokens for each party member

    *Last boss can only be accessed after killing all bosses

    Last boss drops- 3 normal items and 1 normal token for each party member

    Hard mode
    ----------------
    -Perhaps Additional boss/bosses. Additonal areas. Also bosses are have more damage and more health + extra mechanics and enrage timers
    -each boss has a few items only they can drop though there are a few shared items . The last boss has multiple items only they it drop

    normal boss drops 1 rare and 1 rare token for each party member
    last boss drops 3 rare items and 1 rare token for each party member

    Challenge mode -
    ----------------------
    Loot Pool is NOT shared at all - when dungeon is finished for the first time a worldwide shout/message seen by players not in an event,dungeon or pvp saying "GUILD ????? or list the name of the players if their guild name is not the same HAS BEATEN CHALLENGE MODE OF CRYSTAL TOWER"
    Perhaps npcs could cheer.

    bosses are completed under an extremly unforgiving challenging condition ,have enrage timer Gains extra challenging mechanics. Enviroment change ,Instant death, additonal adds, aura of hurt. Basically play perfect or wipe.

    E.G ifrits nails are invicible , dalamud spams more meteors.So far ffxiv battles havent exactly been very imaginative. Basically dodge the fire , kill adds.
    In future there could more unique mechanics to make crazy for challenge mode

    Normal boss drops 1 epic items and 1 rare token for each party member
    Last Boss drops 3 epic item and 1 epic token for each party member

    Ok so normal armor will be named like darklight. So for ifrit it will be named. Infernal robe, infernal chestplate, Infernal breeches etc
    Rare armor has more unique name
    Epic armor would a really grand name.
    I would like a colour coded system for epeen reasons.

    Instead of 1000 easy 15min mind numbing speed runs for full set of gear

    We go like
    10 runs easy mode lasting 15-30mins
    10 hard mode 2+hr
    10 Challenge mode 2+hr

    Though there are less runs consider the amount of wipage that will occur and time spent learning fights. Too bad they have already have released relic weapons because i was think have currency or items needed for relic to drop from challenge mode.

    Btw if you have a 25 man alliance requiring dungeon then bosses would drop more like 3 peices per normal and last boss would drop 5 peices.

    Problem is current materia makes challenge mode gear less shiny.

    Normal for extremely casual players. Normal/hard progression for casual/normal gamers. Challenge mode for hardcore gamers.
    (0)
    Last edited by sharazisspecial; 10-17-2012 at 08:29 AM.

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