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  1. #1
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Well the thing is to make it not feel like grinding.

    0.001% drop rates and repeating an instance 1000 times versus doing tiered difficulty(normal>hard mode) but 100% drop rate for succeeding.

    FFxiv 2.0 will be released in 2013.
    "Lets just make everything 0.0001% drop rate and have everyone grinding the same boring instance 1000 times to stretch out content" will not work anymore unless you want to alienate most of the mmo players and have a very small niche community .

    They have to make people "feel" they are progressing meaningfully since people have more choices in mmos now.
    (1)
    Last edited by sharazisspecial; 10-17-2012 at 10:44 AM.

  2. #2
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Well the thing is to make it not feel like grinding.

    0.001% drop rates and repeating an instance 1000 times versus doing tiered difficulty but 100% drop rate for succeeding.
    100% drop rate means

    people grind it out for 3months and never do it again when they obtain the item

    then people complain no one does the instance anymore...
    (3)