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  1. #1
    Player
    IronSoup's Avatar
    Join Date
    Mar 2012
    Posts
    115
    Character
    Iron Soup
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Wow... I didn't expect people to be against that idea.

    - Just like the Garuda system (you might get a drop but you at least get tokens to buy something in the long run)
    - There is a cooldown (so you can't raid tokens and drops)
    - Items bought with tokens won't be as good as the real ones

    Basically, the only thing that we could be frustrated about is that in no way does it say that you get more tokens based on how well you did the event/run/dungeon. If there were clear objectives earning you an extra token or two in the dungeons which would require time and skill (like killing a tough NM in a room or open all chests), then the "better" players would get more reward tokens for their effort than the ones just completing the run in the same week.

    **We can't assume that they will screw up the "alternate token version" of items and the amount of tokens required to buy them as much as we can't say that the drop rate of excellent gears in new dungeons will be acceptable**
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    Last edited by IronSoup; 10-17-2012 at 01:41 AM.

  2. #2
    Quote Originally Posted by IronSoup View Post
    **We can't assume that they will screw up the "alternate token version" of items and the amount of tokens required to buy them as much as we can't say that the drop rate of excellent gears in new dungeons will be acceptable**
    Assuming something will get screwed up is just the natural reaction to SE after many years of odd design choices in their games.
    (0)