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  1. #41
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    If you're not spamming content, how do you come to the conclusion that it won't take long? We know nothing of the actual amount of tokens over time needed to get things. No one can say one way or the other at this point. All I'm saying is that there is a way for it to be balanced and take a good amount of time. If SE chooses to go that route, content would stay relevant for some time.
    That's why I said unless they have a very different definition of spamming, it shouldn't take long to get what you want -- You spam current content now for months on end simply due to RNG, but if they take out the fact you won't be doing as such and making it less based on luck, it means instead of what we get now, you'll actually be rewarded for what you want in a shorter amount of time.
    (0)

  2. #42
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    インドネシア語
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    2,251
    Not spamming probably means, longer timer lockouts so you do different stuff everyday. Doesnt mean it will take short time to obtain gears.
    (4)

  3. #43
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Chardrizard View Post
    Not spamming probably means, longer timer lockouts so you do different stuff everyday. Doesnt mean it will take short time to obtain gears.
    Probably right -- Figured if SE were going to take out spamming it would logically mean shorter time spent doing the same content.
    (1)

  4. #44
    Player
    Matsume's Avatar
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    Nov 2011
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    Gridania
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    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Arcell View Post
    If you're not spamming content, how do you come to the conclusion that it won't take long? We know nothing of the actual amount of tokens over time needed to get things. No one can say one way or the other at this point. All I'm saying is that there is a way for it to be balanced and take a good amount of time. If SE chooses to go that route, content would stay relevant for some time.
    See your problem, Arcell, is you are thinking logically...
    (3)

  5. #45
    Player
    Matsume's Avatar
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    Nov 2011
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    Gridania
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    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jennestia View Post
    Probably right -- Figured if SE were going to take out spamming it would logically mean shorter time spent doing the same content.
    Like Arcell and I and others have brought up... All SE has to do is balance out the lockout times and tokens per run ratio alongside appropriate token cost per gear to extend the life of content while preventing content from being spammable.

    This kils two birds with one stone:

    1) prevents hardcore players from spamming content and getting all gears one month after new patch, thanks to the lock out timers.

    2) rewards players for hard work, effort and persistence over time by allowing them to purchase the gear via tokens.

    You are right when you think that less time will be spent getting gear in that you will have to do less runs on average to get that gear IF you do so by purchasing via tokens. But the time it takes to obtain those tokens might be as long if not longer than it currently takes to get full darklight gear.

    EX: Future - Full Dimlight Set: 6 months spent doing 4 runs per week = 16 runs per months = 74 runs
    Current - Full Darklight Set: 2 months spent doing 50 runs per week = 200 runs per month = 400 runs (probly exagerated)
    (1)

  6. #46
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Matsume View Post
    Like Arcell and I and others have brought up... All SE has to do is balance out the lockout times and tokens per run ratio alongside appropriate token cost per gear to extend the life of content while preventing content from being spammable.
    This is why I feel if they do strike a balance it will still be in such a manner that we won't stick with one content as we do now since the latest interviews stated that we're not going to be reliant on luck.

    EX: Future - Full Dimlight Set: 6 months spent doing 4 runs per week = 16 runs per months = 74 runs
    Current - Full Darklight Set: 2 months spent doing 50 runs per week = 200 runs per month = 400 runs (probly exagerated)
    Exaggerated but it's basically how Limbus and Einherjar contents were, but the bought gear was just "soso" with a few good pieces at the time. This is how I picture the token system honestly.
    (0)

  7. #47
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    Apr 2012
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    Personally, if the token bought items aren't the same stats as dropped items then I'll have little interest in them. Who isn't out for best in slot? I know I am. I'd rather they up the token price and just give me the same items I wasn't as lucky as the next player to receive.
    (9)

  8. #48
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rubyxiii View Post
    Personally, if the token bought items aren't the same stats as dropped items then I'll have little interest in them. Who isn't out for best in slot? I know I am. I'd rather they up the token price and just give me the same items I wasn't as lucky as the next player to receive.
    Honestly, it all depends if the dungeons are actually fun or not -- FF rarely has "fun" dungeons but the ones that do are actually pretty creative. I found Nyzul in XI fun because while you had the same 5 or so objective sets, they weren't always the same every run -- it switches things up and keeps it interesting even if you get screwed out on drops on the boss floor. Assaults were probably the best system SE did for XI since while you can (rarely) get gear from the assault themselves you built up your points to buy the sought after gear (75 cap) -- this took a month due to cooldown on tags used to enter Assault.

    If SE does something similar it won't take long at all to get gear either through drop or through purchasing.
    (0)

  9. #49
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    This is disappointing. I thought the tokens were going to work like a server-wide DKP system but it seems they're going to be irrelevant. People do content in order to get the best gear and they will never be satisfied with sub par gear. I thought tokens were intended to remove a lot of the RNG and luck from drops.

    They really need to re-think this.
    (8)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #50
    Player
    IronSoup's Avatar
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    Mar 2012
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    115
    Character
    Iron Soup
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Wow... I didn't expect people to be against that idea.

    - Just like the Garuda system (you might get a drop but you at least get tokens to buy something in the long run)
    - There is a cooldown (so you can't raid tokens and drops)
    - Items bought with tokens won't be as good as the real ones

    Basically, the only thing that we could be frustrated about is that in no way does it say that you get more tokens based on how well you did the event/run/dungeon. If there were clear objectives earning you an extra token or two in the dungeons which would require time and skill (like killing a tough NM in a room or open all chests), then the "better" players would get more reward tokens for their effort than the ones just completing the run in the same week.

    **We can't assume that they will screw up the "alternate token version" of items and the amount of tokens required to buy them as much as we can't say that the drop rate of excellent gears in new dungeons will be acceptable**
    (0)
    Last edited by IronSoup; 10-17-2012 at 01:41 AM.

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