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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jennestia View Post
    People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
    Though to be fair, you're discussing an extreme as well. Who's to say that you'll do a dungeon a few times and never touch it again with the token system? They can balance the amount of tokens given and whatnot so that you still have to put in a good deal of effort to get the drop. Just like with Garuda, if you're not all passing to one person, you have to win 20 times to get a weapon from tokens. I feel like if you beat Garuda 20 times, it's fair to award you with ONE weapon if nothing else. The same goes for dungeons. If you run a dungeon 20+ times successfully, you've proven you're skillful enough to do it (or your group is) so you should be given something at least.
    (5)

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Arcell View Post
    Though to be fair, you're discussing an extreme as well. Who's to say that you'll do a dungeon a few times and never touch it again with the token system? They can balance the amount of tokens given and whatnot so that you still have to put in a good deal of effort to get the drop. Just like with Garuda, if you're not all passing to one person, you have to win 20 times to get a weapon from tokens. I feel like if you beat Garuda 20 times, it's fair to award you with ONE weapon if nothing else. The same goes for dungeons. If you run a dungeon 20+ times successfully, you've proven you're skillful enough to do it (or your group is) so you should be given something at least.
    Quote Originally Posted by Guevara View Post
    Yeah this could be an issue. they just need to balance very well re-entry times and tokens needed.

    I would say that if one player wins around 20-30 runs of any dungeon, then he deserves a drop. and not a gimped one.

    So a 1 day re-entry time could be good; by cycling through different dungeons, looting trice a week per dungeon and collecting tokens, I am sure the content will last quite long and people will be pleased ad rewarded for their efforts.
    Agreed. A Token reward to players not gettng a drop + appropriate lock out timers in conjunction with a correct token price per piece of gear can easily keep content relevant for a long time.

    For example:
    Lockout timer prevents you from doing CC/AV more than 4 times per week. You get 1 token per run, 4 tokens per week. One piece of Dimlight cost 20 tokens. Cost in time per token bought Dimlight piece = 5 weeks at the rate of 4 runs per week. If runs take 1 hour to complete that's 20 hours per Dimlight piece using tokens alone, over a 5 week period. Full Dimlight purchased via tokens would take 5 weeks x 5 pieces = 25 weeks / 4 weeks per month = 6 months 1 week. And that doesn't even take into account the odds of you getting a boss dropped Darklight piece effectively reducing hte time spent farming tokens.

    The question at hand is: do you get rewarded a token for using AND losing one of your three weekly Need rolls on an item OR does anyone not obtaining one of the 2-3 rare boss dropped items get rewarded a token regardless of his or her use of the Looting system?
    (2)