You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.
It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."
You do know MMORPGs die out quick when people clear and obtain everything quickly..right?
again.... won't be a reward from one single run.... possibly it could take 20+ runs to get all the tokens needed.... imagine going to Rowena asking for a primal weapon in exchange of tokens and getting a gimped one.... that would piss you off I guess. Same story here.
Exactly. Done too many AV runs to count and have yet to get a Corselet lol. I think if people put the time in to run the dungeon 50+ times, they should at least get something.
Can we not have 2 sets of stats for items just so the elite/lucky can look down upon us commoners? If they make it so you need to do a good deal of runs to get enough tokens to get the gear, it's just as much effort. Those who are unlucky with the actual drops should be rewarded too after so many runs. They're just as good, and sometimes better, than those who just get lucky and get the drop.
Tell that to everyone who bought primal weapons with tokens.You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.
It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."
Supposedly, in ARR, you won't be able to do the same dungeon more than 4 times per week (unconfirmed)
Yeah this could be an issue. they just need to balance very well re-entry times and tokens needed.
I would say that if one player wins around 20-30 runs of any dungeon, then he deserves a drop. and not a gimped one.
So a 1 day re-entry time could be good; by cycling through different dungeons, looting trice a week per dungeon and collecting tokens, I am sure the content will last quite long and people will be pleased ad rewarded for their efforts.
EDIT: Just one more thought: the point of tokens should be for anyone to know that if he plays a certain dungeon n times the reward will be there for him; not like today where you never know when (AND IF) something is gonna drop.
Last edited by Guevara; 10-17-2012 at 12:13 AM.
All that was known was "You won't be spamming content"..so yeah that pretty much confirms its definitely in the "short amount of time" raid time frame.
Token systems are either very good or very bad..SE is in a weird spot between the games they made (XI/XIV) and publish (Wakfu for example)..so we'll see how it ends up.
You do realize you just made a statement as if it were fact, but in the same breath acknowledged there will be sweeping changes to gear or at least stat distribution?You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.
It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."
You do know MMORPGs die out quick when people clear and obtain everything quickly..right?
I stick by what I said. No one is in favor of doing a shitty dungeon run for 3 months with nothing to show for it. Good thing is Yoshi feels the same way. If you're looking for that style of gameplay there are dozens of shitty Korean MMOs that will cater to you.
Last edited by Baxter; 10-20-2012 at 07:54 AM.
People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.You're realize you just made a statement as if it were fact, but in the same breath acknowledged there will be sweeping changes to gear or at least stat distribution?
I stick by what I said. No one is in favor of doing a shitty dungeon run for 3 months with nothing to show for it. Good thing is Yoshi feels the same way. If you're looking for that style of gameplay there are dozens of shitty Korean MMOs that will cater to you.
People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
Obviously, so is Yoshi. You don't like it you can always go play something grindy that you will wait years for a full set of armor to drop.
Who's fault is that exactly? The developer for making content that is spammable or the player for playing 16 hours a day?People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
Last edited by Matsume; 10-17-2012 at 12:24 AM.
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