Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 195
  1. #21
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Elexia View Post
    You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.

    It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."

    You do know MMORPGs die out quick when people clear and obtain everything quickly..right?

    again.... won't be a reward from one single run.... possibly it could take 20+ runs to get all the tokens needed.... imagine going to Rowena asking for a primal weapon in exchange of tokens and getting a gimped one.... that would piss you off I guess. Same story here.
    (7)

  2. #22
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Guevara View Post
    Not a consolation prize really, since it is to be obtained by tokens and getting all required tokens will surely take many runs.... it's more like: "I did the dungeon MANY TIMES but NEVER got the main drop....I DESERVE SOMETHING FOR MY EFFORT"
    Exactly. Done too many AV runs to count and have yet to get a Corselet lol. I think if people put the time in to run the dungeon 50+ times, they should at least get something.

    Can we not have 2 sets of stats for items just so the elite/lucky can look down upon us commoners? If they make it so you need to do a good deal of runs to get enough tokens to get the gear, it's just as much effort. Those who are unlucky with the actual drops should be rewarded too after so many runs. They're just as good, and sometimes better, than those who just get lucky and get the drop.
    (6)

  3. #23
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Elexia View Post
    You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.

    It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."
    Tell that to everyone who bought primal weapons with tokens.

    Quote Originally Posted by Elexia View Post
    Indeed, but given the nature of MMORPGs nowadays I doubt it would really take awhile to get something since people are complaining about 5-15 minute cooldown timers on spammable content lol.
    Supposedly, in ARR, you won't be able to do the same dungeon more than 4 times per week (unconfirmed)
    (3)

  4. #24
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Elexia View Post
    Indeed, but given the nature of MMORPGs nowadays I doubt it would really take awhile to get something since people are complaining about 5-15 minute cooldown timers on spammable content lol.
    Yeah this could be an issue. they just need to balance very well re-entry times and tokens needed.

    I would say that if one player wins around 20-30 runs of any dungeon, then he deserves a drop. and not a gimped one.

    So a 1 day re-entry time could be good; by cycling through different dungeons, looting trice a week per dungeon and collecting tokens, I am sure the content will last quite long and people will be pleased ad rewarded for their efforts.



    EDIT: Just one more thought: the point of tokens should be for anyone to know that if he plays a certain dungeon n times the reward will be there for him; not like today where you never know when (AND IF) something is gonna drop.
    (3)
    Last edited by Guevara; 10-17-2012 at 12:13 AM.

  5. #25
    All that was known was "You won't be spamming content"..so yeah that pretty much confirms its definitely in the "short amount of time" raid time frame.

    Token systems are either very good or very bad..SE is in a weird spot between the games they made (XI/XIV) and publish (Wakfu for example)..so we'll see how it ends up.
    (0)

  6. #26
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Elexia View Post
    You do realize in his example unless they significantly change the calculations when they go 1:1 that's pretty much giving away the same gear as the main drop, right? 2 extra stats will do absolutely nothing lol so you may as well just hand out the main gear for doing the dungeon once.

    It's pointless to give away basically the same gear for failing to obtain the gear you wanted, there has to be a clearcut difference between a "here's your parting gift" type of gear and "here's the shit you want."

    You do know MMORPGs die out quick when people clear and obtain everything quickly..right?
    You do realize you just made a statement as if it were fact, but in the same breath acknowledged there will be sweeping changes to gear or at least stat distribution?

    I stick by what I said. No one is in favor of doing a shitty dungeon run for 3 months with nothing to show for it. Good thing is Yoshi feels the same way. If you're looking for that style of gameplay there are dozens of shitty Korean MMOs that will cater to you.
    (1)
    Last edited by Baxter; 10-20-2012 at 07:54 AM.

  7. #27
    Quote Originally Posted by Baxter View Post
    there are dozens of shitty Korean MMOs that will cater to you.
    Plenty of MMOs out there that cater to you as well.
    (0)

  8. #28
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Baxter View Post
    You're realize you just made a statement as if it were fact, but in the same breath acknowledged there will be sweeping changes to gear or at least stat distribution?

    I stick by what I said. No one is in favor of doing a shitty dungeon run for 3 months with nothing to show for it. Good thing is Yoshi feels the same way. If you're looking for that style of gameplay there are dozens of shitty Korean MMOs that will cater to you.
    People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
    (1)

  9. #29
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jennestia View Post
    People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.

    Obviously, so is Yoshi. You don't like it you can always go play something grindy that you will wait years for a full set of armor to drop.
    (1)

  10. #30
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jennestia View Post
    People are getting sick of MMORPGs that will have you do a dungeon a few times and never touch it again -- Get to the rest of end-game and there's nothing there because you went through most content so quickly you reached the end of the MMO and now have to wait for the developer to make more. You seem to be thinking of the extreme opposite and supporting such.
    Who's fault is that exactly? The developer for making content that is spammable or the player for playing 16 hours a day?
    (2)
    Last edited by Matsume; 10-17-2012 at 12:24 AM.

Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast