Quote Originally Posted by Shougun View Post
The honest (fairly logical break down):

It will affect you for the first while, people will put a lot of items above 1/10 their original cost. People will buy those items, but those will be people wasting their money. Once players start producing items (gathering, killing, making) people will start to undercut each other, people will undercut each other till equilibrium. The real point will rubber band above and below equilibrium, however the price WILL , WILL , reach to that rubber band point. Just like it has in 1.0 currently (you can watch a price bounce between a very consistent range).

However whenever SE adds or changes content price changes will always occur, like when new expansions are added they usually sell for 100X more or less then what they should - this equals out over time.

Even if SE didnt do this 1/10 thing we would still have economic unstability for the first month or so as content has changed in difficulty and reward (some items better or worse, easier/harder, new/better).

Will there be something different ? Yes.

In the long run however it wont matter, the economy will be the economy and only the size of the number and not the power of the number has been effected (specially since gil is the only currency in this game).


Its not worth talking about really. But I can understand some people feel cheated - but those people either a) dont understand it doesnt matter, or b) will always be the people that feel cheated at anything SE does, like adding new content that makes their gear no longer the best. (Which they will do, and have to do in order to keep the MMO going)
Very valid, but that price the item will reach to, that "rubber band point", may not be 1/10th ever, even after 10 years it may never reach that reduction. If all prices drop to 2/10ths and get to this over a period of 1 year and stay for 10 years like this, you are losing out because they are twice as expensive now. This is how we understand it. We are also not wrong to have this opinion or expectation.