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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AzuraSin View Post
    These forums in general confuse me, NoctisUmbra, since there is such a thing as too much transparency ... but seeing as my at-launch friends have told me the game used to be nigh unplayable I can understand a certain amount of entitlement. I guess maybe it's just crossing a threshold with this money thing.

    I guess I'm in a unique position; the more I think about it, the more I consider that about 90% of the money I spend these days goes toward making money anyway. So maybe I've just convinced myself that it's not affecting me in the slightest.

    Then again, if our PCs needed to pay for food/water/shelter or would die, we could argue about the severity of the impact of lost gil. Since none of that applies, and having gil (therefore being able to buy materials and/or better gear rather than farm for/earn it) is about as close to a convenience factor as you can get. For folks who have put in that farming/earning for a couple years and think their nest egg is being stolen from them, I get it. Just no way to convince them that's not the case.
    The honest (fairly logical break down):

    It will affect you for the first while, people will put a lot of items above 1/10 their original cost. People will buy those items, but those will be people wasting their money. Once players start producing items (gathering, killing, making) people will start to undercut each other, people will undercut each other till equilibrium. The real point will rubber band above and below equilibrium, however the price WILL , WILL , reach to that rubber band point. Just like it has in 1.0 currently (you can watch a price bounce between a very consistent range).

    However whenever SE adds or changes content price changes will always occur, like when new expansions are added they usually sell for 100X more or less then what they should - this equals out over time.

    Even if SE didnt do this 1/10 thing we would still have economic unstability for the first month or so as content has changed in difficulty and reward (some items better or worse, easier/harder, new/better).

    Will there be something different ? Yes.

    In the long run however it wont matter, the economy will be the economy and only the size of the number and not the power of the number has been effected (specially since gil is the only currency in this game).


    Its not worth talking about really. But I can understand some people feel cheated - but those people either a) dont understand it doesnt matter, or b) will always be the people that feel cheated at anything SE does, like adding new content that makes their gear no longer the best. (Which they will do, and have to do in order to keep the MMO going)
    (3)
    Last edited by Shougun; 10-09-2012 at 02:15 AM.