Your 10mil is still 10mil. It'll just look different. Each gil will be worth 10x more.
Income is stuff I have had to EARN BACK in order to get to where I was.You forgot 50% of the equation, your income ...
Let's say the double-melded class weapon you're looking for went from 30m in 1.0 to 10m in ARR (33% of current value and not 10%, giving you the feeling to be ripped off).
The mats and materias to make that double-melded class weapon will also be worth roughly 33% of their current values. Guess who sell mats and materias ? Me and you. So your income will fluctuate at the same rate as the market, your buying power will be pretty much the same as of now.
If an item is 30m and goes to 10m, but i go to 3m, I have to EARN BACK that 7m.
Income does not count because you have to obtain it back from what you lost.
And the more I get, the more other people get, and the more likely an item will set in stone at a price higher as it becomes more affordable, thus I have had to earn enough just to get back where I was in the first place.
Smart players would exploit these people.
This.Just pretend the government decides to take away all your dimes and replace it with a silver dollar for every ten dimes. Now all you have is one coin rather than ten. Would you rather have your ten dimes back or better yet, a hundred pennies for quantity sake even though its purchasing power is the same?
Are you willing to pay the price knowing that the items are ridiculously overpriced? Not everyone has max gil and people who couldn't afford certain items in 1.0 for sure won't be able to afford it in 2.0. Factor in new comers that sure as hell won't be able to afford items even if it's sold at half 1.0's price.
Look, the re-denomination does not affect your effective purchasing power with NPCs and other game functions, so let's table that.
After reading (most of) this thread, it seems those who can grasp the re-denomination are more concerned about prices in the Market Wards. You're arguing about arbitrary numbers, chosen/set by players based on a variety of factors, not the least of which are 1) Current Market Value and 2) Effort Involved to Acquire.
For #1, the Market will need to adjust since players will have 1/10th the gil. Base deduction tells us that if you want to sell items to players, you will have to reduce your prices accordingly. How much you need to adjust will depend on roughly how much everyone else has adjusted since this is a Market. People undercut all the time, offer volume discounts, etc.
You should also keep in mind that certain parts of the game are disappearing which may drastically affect the market economy, such as Arrows. Those people who make/made their fortunes selling arrows will now be selling something else, whether it's rings or ingots or whatever it is, a sudden or prolonged influx of supply will affect demand accordingly.
For #2, we don't know yet how game mechanics are changing, particularly at launch. Rare items may be easier to acquire, or briefly easier to acquire due to bugs/exploits or any number of other factors. Valuation of many items will not be the 1/10th it would be in an all-NPC marketplace, and never will be due to #1. Free markets run on competition, so being able to set arbitrary pricing is a vital and key piece--the trick is pricing it effectively (e.g. low enough that people will want to buy it but high enough that you're not losing money).
Also, people who don't want to "lose" their money will be sinking it into items--probably rare or high quality so they can get the most payout. However, not only will these items be devalued due to the re-denomination, but again with the supply/demand principle, if there are a ton of them available the competition will drive the price down. There's no doubt in my mind that people who do this will lose money as a product of their own actions.
There's nothing to be done but see what the end result is and adjust accordingly, but remember that no one is taking money away from you. If you choose to spend your V2 gil on overpriced items, that's very much your own fault.
None of those things have to do with redenomination, which is the subject of the thread. Those are things that may or may not happen, but they aren't this:
If a thing happens and it is not this7. All gil currently held by players will be reduced to 1/10 of current values.
but you still believe this7. All gil currently held by players will be reduced to 1/10 of current values.
is causing you to lose money, then you have confused this7. All gil currently held by players will be reduced to 1/10 of current values.
with another issue.7. All gil currently held by players will be reduced to 1/10 of current values.
OP believes this
will rob him of his buying power.7. All gil currently held by players will be reduced to 1/10 of current values.
This
is not going to affect anyone's buying power.7. All gil currently held by players will be reduced to 1/10 of current values.
On the other hand,
--those things may or may not have an impact on player buying power in 2.0.Changes to item rarity, changes to drop rates, changes to the desirability of certain goods and services, changes to combat mechanics, changes to noncombat mechanics, increased number of players on a server, decreased number of players on a server, exploits with items, exploits with gil, RMT invigorated, RMT destroyed, taxes, Roegadyn tails, the financial shrewdness of players, etc.
But none of those things are, well, you know.
You have some very valid points, I wont counter argue as I have already done so and I don't want to battle out. It is also not the fault of the person. Eventually you may need to purchase something that you need, equipment, shards, whatever. This could be 1 week in or 3 months in, but unfortunately the item did not reduce to 1/10th so you having to pay it at an expensive price.This.
Look, the re-denomination does not affect your effective purchasing power with NPCs and other game functions, so let's table that.
After reading (most of) this thread, it seems those who can grasp the re-denomination are more concerned about prices in the Market Wards. You're arguing about arbitrary numbers, chosen/set by players based on a variety of factors, not the least of which are 1) Current Market Value and 2) Effort Involved to Acquire.
For #1, the Market will need to adjust since players will have 1/10th the gil. Base deduction tells us that if you want to sell items to players, you will have to reduce your prices accordingly. How much you need to adjust will depend on roughly how much everyone else has adjusted since this is a Market. People undercut all the time, offer volume discounts, etc.
You should also keep in mind that certain parts of the game are disappearing which may drastically affect the market economy, such as Arrows. Those people who make/made their fortunes selling arrows will now be selling something else, whether it's rings or ingots or whatever it is, a sudden or prolonged influx of supply will affect demand accordingly.
For #2, we don't know yet how game mechanics are changing, particularly at launch. Rare items may be easier to acquire, or briefly easier to acquire due to bugs/exploits or any number of other factors. Valuation of many items will not be the 1/10th it would be in an all-NPC marketplace, and never will be due to #1. Free markets run on competition, so being able to set arbitrary pricing is a vital and key piece--the trick is pricing it effectively (e.g. low enough that people will want to buy it but high enough that you're not losing money).
Also, people who don't want to "lose" their money will be sinking it into items--probably rare or high quality so they can get the most payout. However, not only will these items be devalued due to the re-denomination, but again with the supply/demand principle, if there are a ton of them available the competition will drive the price down. There's no doubt in my mind that people who do this will lose money as a product of their own actions.
There's nothing to be done but see what the end result is and adjust accordingly, but remember that no one is taking money away from you. If you choose to spend your V2 gil on overpriced items, that's very much your own fault.
This is no ones fault, this is just how some things are, much like how sometimes you will have to pay inflated prices because there is no other option. When I inflated shards by 5 times, people paid it because it was their only choice other than to go get them themselves, some people resorted to shouting, but I always sold. Its not their fault, just bad luck for them XD
@Almalexia, do grow up =)
Yay lol, this part has gets me excited. A lot of the people talking max gil have used the massive gil from leve's thing which is gone now. So.. pretty excited that some of these people are silly, will be glad to see a lot of the gil being finally traded in hands and taken to the sink.
People always try to push prices up and inflation is a normal, ever present process. So buisness as usual then ? Nothing different pre or post ARR ? Why all the freaking out over what SE is doing ? To me this whole thing feels like players complaining about other players ripping off/being ripped off, wether SE cuts a zero or add 10 zeros.
No need for speculation. Enter your bazaar and multiply all the prices by 10. That should tell you if not adjusting your prices in ARR will work for you. I mean... people freak out for being undercut by 1 gil. What are they gonna do when they get undercut by 80-90% !?
@viion
Thanks, trying to keep it civil ^^
I just think a lot of people are looking at this through the lens of "if there were to be a re-domination and nothing else changed," which is invalid. Tons of things are changing, and I believe the re-denomination is a result rather than a driver of those changes. Change is a healthy thing, but you always have folks who will resist it.
TBH I haven't been playing as long as most of you, but I have found some lucrative ways to make gil and have a decent operating budget. These methods include everything from farming to gathering to crafting, all of which rely on the Market Wards to sell to other PCs. For people who only focus on farming and ditch gathering/crafting altogether, I have no sympathy. I know people who are consistently broke (and complain about it) and yet even when handed an opportunity to make money they scoff and refuse to put in the effort.
I get that people don't want their money taken away from them. I guess I just feel like I'm going to have to make new money anyway, so why have a nervous breakdown about it?
It's threads like these that make me wish they would have simply introduced a new currency for ARR called munnies, Realm Gil, New Gil, etc. It'd be an eyesore, but then again so are these threads.
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