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  1. #1
    Player
    AzuraSin's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    72
    Character
    India Paleale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by hua View Post
    Just pretend the government decides to take away all your dimes and replace it with a silver dollar for every ten dimes. Now all you have is one coin rather than ten. Would you rather have your ten dimes back or better yet, a hundred pennies for quantity sake even though its purchasing power is the same?

    Are you willing to pay the price knowing that the items are ridiculously overpriced? Not everyone has max gil and people who couldn't afford certain items in 1.0 for sure won't be able to afford it in 2.0. Factor in new comers that sure as hell won't be able to afford items even if it's sold at half 1.0's price.
    This.

    Look, the re-denomination does not affect your effective purchasing power with NPCs and other game functions, so let's table that.

    After reading (most of) this thread, it seems those who can grasp the re-denomination are more concerned about prices in the Market Wards. You're arguing about arbitrary numbers, chosen/set by players based on a variety of factors, not the least of which are 1) Current Market Value and 2) Effort Involved to Acquire.

    For #1, the Market will need to adjust since players will have 1/10th the gil. Base deduction tells us that if you want to sell items to players, you will have to reduce your prices accordingly. How much you need to adjust will depend on roughly how much everyone else has adjusted since this is a Market. People undercut all the time, offer volume discounts, etc.

    You should also keep in mind that certain parts of the game are disappearing which may drastically affect the market economy, such as Arrows. Those people who make/made their fortunes selling arrows will now be selling something else, whether it's rings or ingots or whatever it is, a sudden or prolonged influx of supply will affect demand accordingly.

    For #2, we don't know yet how game mechanics are changing, particularly at launch. Rare items may be easier to acquire, or briefly easier to acquire due to bugs/exploits or any number of other factors. Valuation of many items will not be the 1/10th it would be in an all-NPC marketplace, and never will be due to #1. Free markets run on competition, so being able to set arbitrary pricing is a vital and key piece--the trick is pricing it effectively (e.g. low enough that people will want to buy it but high enough that you're not losing money).

    Also, people who don't want to "lose" their money will be sinking it into items--probably rare or high quality so they can get the most payout. However, not only will these items be devalued due to the re-denomination, but again with the supply/demand principle, if there are a ton of them available the competition will drive the price down. There's no doubt in my mind that people who do this will lose money as a product of their own actions.

    There's nothing to be done but see what the end result is and adjust accordingly, but remember that no one is taking money away from you. If you choose to spend your V2 gil on overpriced items, that's very much your own fault.
    (1)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by AzuraSin View Post
    This.

    Look, the re-denomination does not affect your effective purchasing power with NPCs and other game functions, so let's table that.

    After reading (most of) this thread, it seems those who can grasp the re-denomination are more concerned about prices in the Market Wards. You're arguing about arbitrary numbers, chosen/set by players based on a variety of factors, not the least of which are 1) Current Market Value and 2) Effort Involved to Acquire.

    For #1, the Market will need to adjust since players will have 1/10th the gil. Base deduction tells us that if you want to sell items to players, you will have to reduce your prices accordingly. How much you need to adjust will depend on roughly how much everyone else has adjusted since this is a Market. People undercut all the time, offer volume discounts, etc.

    You should also keep in mind that certain parts of the game are disappearing which may drastically affect the market economy, such as Arrows. Those people who make/made their fortunes selling arrows will now be selling something else, whether it's rings or ingots or whatever it is, a sudden or prolonged influx of supply will affect demand accordingly.

    For #2, we don't know yet how game mechanics are changing, particularly at launch. Rare items may be easier to acquire, or briefly easier to acquire due to bugs/exploits or any number of other factors. Valuation of many items will not be the 1/10th it would be in an all-NPC marketplace, and never will be due to #1. Free markets run on competition, so being able to set arbitrary pricing is a vital and key piece--the trick is pricing it effectively (e.g. low enough that people will want to buy it but high enough that you're not losing money).

    Also, people who don't want to "lose" their money will be sinking it into items--probably rare or high quality so they can get the most payout. However, not only will these items be devalued due to the re-denomination, but again with the supply/demand principle, if there are a ton of them available the competition will drive the price down. There's no doubt in my mind that people who do this will lose money as a product of their own actions.

    There's nothing to be done but see what the end result is and adjust accordingly, but remember that no one is taking money away from you. If you choose to spend your V2 gil on overpriced items, that's very much your own fault.
    You have some very valid points, I wont counter argue as I have already done so and I don't want to battle out. It is also not the fault of the person. Eventually you may need to purchase something that you need, equipment, shards, whatever. This could be 1 week in or 3 months in, but unfortunately the item did not reduce to 1/10th so you having to pay it at an expensive price.

    This is no ones fault, this is just how some things are, much like how sometimes you will have to pay inflated prices because there is no other option. When I inflated shards by 5 times, people paid it because it was their only choice other than to go get them themselves, some people resorted to shouting, but I always sold. Its not their fault, just bad luck for them XD

    @Almalexia, do grow up =)
    (1)