I think this thread sums it up nicely. They aren't used and aren't needed, so they are being removed. They are instead giving us more space to sell things in the MW that will be used as intended.Well, that was a rather monster topic regarding re-denomination and equipment. They haven't gone into any fine detail yet on the market system as a whole, so maybe they'll be able to explain their philosophy behind removing bazaars when that topic hopefully arises. It could be as simple as other people mentioned though; they were pretty underutilized and people just tended to use them as storage space.
We already have a "full fledged auction house" complete with item search and direct purchases." Listing items for sale may be a hassle at the moment, but beyond that, the current system has everything an AH has and more except timed auctions, which I DO NOT WANT. I don't want to wait hours to buy an item, I want the item right then and there. All they need to do is fully integrate all three nations (which is planned) so there is plenty of space for everything, and do something to accelerate the process of listing items. Once that happens, I will have no complaints.
Beyond that, with this change we will also be able to list twice as many items for sale on the markets.
The only reason player bazaars are being removed is because nobody really used them much, except for things they weren't really designed for.
Except there is one key flaw with the ward system, and that is limited space. If they continue to try and make the wards a physical place that people can visit this one flaw will continue to hinder its use.We already have a "full fledged auction house" complete with item search and direct purchases." Listing items for sale may be a hassle at the moment, but beyond that, the current system has everything an AH has and more except timed auctions, which I DO NOT WANT. I don't want to wait hours to buy an item, I want the item right then and there. All they need to do is fully integrate all three nations (which is planned) so there is plenty of space for everything, and do something to accelerate the process of listing items. Once that happens, I will have no complaints.
Beyond that, with this change we will also be able to list twice as many items for sale on the markets.
The only reason player bazaars are being removed is because nobody really used them much, except for things they weren't really designed for.
I vendor 99% of the crap I get for the simple reason that most of it isn't worth the hassle of trying to get one of my retainers on the wards to try and sell it to someone else.
If not everyone can easily get items on the wards for sale it's not a good system.
They've brought it a long way so far... but if they try to keep the function of the wards as renderable space then it is kind of a giant waste of resources.
If they moved it to a theoretical place, and we sent our retainers "off to the wards" via a menu, and it only populated as such it would work significantly better and wouldn't limit the amount of available space on servers with larger populations.
The wards don't need to be some room packed to the gills with lifeless zombie npcs with bazaars that we can check one by one if we want to.
If all the wards were linked, we wouldn't have the space problems we have now. Since they are fixing that, your point is moot.Except there is one key flaw with the ward system, and that is limited space. If they continue to try and make the wards a physical place that people can visit this one flaw will continue to hinder its use.
I vendor 99% of the crap I get for the simple reason that most of it isn't worth the hassle of trying to get one of my retainers on the wards to try and sell it to someone else.
If not everyone can easily get items on the wards for sale it's not a good system.
They've brought it a long way so far... but if they try to keep the function of the wards as renderable space then it is kind of a giant waste of resources.
If they moved it to a theoretical place, and we sent our retainers "off to the wards" via a menu, and it only populated as such it would work significantly better and wouldn't limit the amount of available space on servers with larger populations.
The wards don't need to be some room packed to the gills with lifeless zombie npcs with bazaars that we can check one by one if we want to.
Right now, 98% of all retainers are in the uldah ward, because the other two aren't truly integrated. Once they are integrated, there will be plenty of space, even with more players supported on each server (which will probably result in a higher limit per area anyway). they already have plans to address this key issue.Except there is one key flaw with the ward system, and that is limited space.
I'd imagine that they are removing it because its just an extra system they'd have to manage. Its also very rarely used as intended. Most people just use their bazaar space as storage.
Other than to fix someone's gear, I don't know when the last time I even checked anyone's bazaar with the intent of buying anything.
Even then its a pain. Who else in the early days had to run after a player because they had something you wanted? To use the system is the same as it was before the market wards were "fixed". To purchase anything you'd have to be close enough to that player and hope they don't run off while you are browsing the things they are selling. Why bother with all that trouble when you you can go to the new wards and search out the item you want and be able to benefit from competitive pricing?
Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com
My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
They are different resources than the rest of the game. The wards (from what I understand) are on physically different servers than other instances. Hence when the wards crash, nothing else is affected.My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
But they do crash, they require maintenance and they require dedicated servers to run. It doesn't matter that their servers don't directly affect other servers. That they need servers at all is the problem.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.