

If all the wards were linked, we wouldn't have the space problems we have now. Since they are fixing that, your point is moot.Except there is one key flaw with the ward system, and that is limited space. If they continue to try and make the wards a physical place that people can visit this one flaw will continue to hinder its use.
I vendor 99% of the crap I get for the simple reason that most of it isn't worth the hassle of trying to get one of my retainers on the wards to try and sell it to someone else.
If not everyone can easily get items on the wards for sale it's not a good system.
They've brought it a long way so far... but if they try to keep the function of the wards as renderable space then it is kind of a giant waste of resources.
If they moved it to a theoretical place, and we sent our retainers "off to the wards" via a menu, and it only populated as such it would work significantly better and wouldn't limit the amount of available space on servers with larger populations.
The wards don't need to be some room packed to the gills with lifeless zombie npcs with bazaars that we can check one by one if we want to.



My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.


They are different resources than the rest of the game. The wards (from what I understand) are on physically different servers than other instances. Hence when the wards crash, nothing else is affected.My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.



But they do crash, they require maintenance and they require dedicated servers to run. It doesn't matter that their servers don't directly affect other servers. That they need servers at all is the problem.
They are taking measures to make it more efficient (both in processing and useability) and they'll also be integrating the wards, which will more or less do away with one of the biggest issues they have right now: "The area you designated is full."
Also, the poster above is right- Each "server" is actually a cluster of server machines that each handle different areas and/or tasks. The market wards are on their own server machine.


The only thing that's being suggested is one of the interface we use. Whether it's 3d modeled NPCs, or some board we go to with the same data presented differently won't change the fact that those servers can encounter problems. It's all the same data, that data needs to be stored somewhere, that storage requires a server.



Ugh sorry for the double post, but yes, the DATA servers won't change, but we won't need to have servers devoted to rooms full of mannequins if they make the wards a place you can't visit. That is the resource I am referring to. And seeing how it adds nothing to the gameplay experience having those wards it really shouldn't be that much of a sacrifice to remove them.The only thing that's being suggested is one of the interface we use. Whether it's 3d modeled NPCs, or some board we go to with the same data presented differently won't change the fact that those servers can encounter problems. It's all the same data, that data needs to be stored somewhere, that storage requires a server.
Last edited by Ferth; 10-03-2012 at 06:01 AM.
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