Reading about these changes I'm wondering if they are still going with this retarded market wards idea or will they finally put a full fledged Auction House.
Reading about these changes I'm wondering if they are still going with this retarded market wards idea or will they finally put a full fledged Auction House.
Still wards from what I understand, but we will be able to search for hq or nq items separately, and well as for melded or non-melded items, maybe some other improvements as well.
I'd love the improvement for being able to sell stuff and locate my retainer in the wards somehow.
So they giving us AH functionality, without making an AH, going by the trouble of making this all via retainers and market wards. I'm sure it would sound as stupid in a SE review board.. They could save a lot of effort by doing a normal AH from the start.
They're adding in "AH functionality" because the Market Wards are the same thing as an Auction House -- Your retainers can seek and buy items for you which is something a standard auction house cannot do.
If you're not selling stuff, that has nothing to do with the design of the MW. You are pricing stuff too high. The only thing design changes will do for you is make it more convenient to buy and sell things, but if you price stuff wrong, it's still not gonna sell.
Also, if you don't remember where you put your retainer, you could do one of two things; make a note of where you put them, or always put them in the same ward. Mine have been in the tanners row in uldah for months for example.
Last edited by Molly_Millions; 10-03-2012 at 02:16 AM.
We already have a "full fledged auction house" complete with item search and direct purchases." Listing items for sale may be a hassle at the moment, but beyond that, the current system has everything an AH has and more except timed auctions, which I DO NOT WANT. I don't want to wait hours to buy an item, I want the item right then and there. All they need to do is fully integrate all three nations (which is planned) so there is plenty of space for everything, and do something to accelerate the process of listing items. Once that happens, I will have no complaints.
Beyond that, with this change we will also be able to list twice as many items for sale on the markets.
The only reason player bazaars are being removed is because nobody really used them much, except for things they weren't really designed for.
Except there is one key flaw with the ward system, and that is limited space. If they continue to try and make the wards a physical place that people can visit this one flaw will continue to hinder its use.We already have a "full fledged auction house" complete with item search and direct purchases." Listing items for sale may be a hassle at the moment, but beyond that, the current system has everything an AH has and more except timed auctions, which I DO NOT WANT. I don't want to wait hours to buy an item, I want the item right then and there. All they need to do is fully integrate all three nations (which is planned) so there is plenty of space for everything, and do something to accelerate the process of listing items. Once that happens, I will have no complaints.
Beyond that, with this change we will also be able to list twice as many items for sale on the markets.
The only reason player bazaars are being removed is because nobody really used them much, except for things they weren't really designed for.
I vendor 99% of the crap I get for the simple reason that most of it isn't worth the hassle of trying to get one of my retainers on the wards to try and sell it to someone else.
If not everyone can easily get items on the wards for sale it's not a good system.
They've brought it a long way so far... but if they try to keep the function of the wards as renderable space then it is kind of a giant waste of resources.
If they moved it to a theoretical place, and we sent our retainers "off to the wards" via a menu, and it only populated as such it would work significantly better and wouldn't limit the amount of available space on servers with larger populations.
The wards don't need to be some room packed to the gills with lifeless zombie npcs with bazaars that we can check one by one if we want to.
If all the wards were linked, we wouldn't have the space problems we have now. Since they are fixing that, your point is moot.Except there is one key flaw with the ward system, and that is limited space. If they continue to try and make the wards a physical place that people can visit this one flaw will continue to hinder its use.
I vendor 99% of the crap I get for the simple reason that most of it isn't worth the hassle of trying to get one of my retainers on the wards to try and sell it to someone else.
If not everyone can easily get items on the wards for sale it's not a good system.
They've brought it a long way so far... but if they try to keep the function of the wards as renderable space then it is kind of a giant waste of resources.
If they moved it to a theoretical place, and we sent our retainers "off to the wards" via a menu, and it only populated as such it would work significantly better and wouldn't limit the amount of available space on servers with larger populations.
The wards don't need to be some room packed to the gills with lifeless zombie npcs with bazaars that we can check one by one if we want to.
My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
They are different resources than the rest of the game. The wards (from what I understand) are on physically different servers than other instances. Hence when the wards crash, nothing else is affected.My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
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