They are different resources than the rest of the game. The wards (from what I understand) are on physically different servers than other instances. Hence when the wards crash, nothing else is affected.My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
But they do crash, they require maintenance and they require dedicated servers to run. It doesn't matter that their servers don't directly affect other servers. That they need servers at all is the problem.
I do know that. But do those servers need to be able to support hundreds of npcs and players that need to be rendered should someone decide to visit them? that requires a bit of a beefier server than something that just supports menu coding and item lists.
You are neglecting the fact that while browsing the MW, players are actually moved off of the servers for the cities at large and onto a physically different server, thus reducing stress in the cities. This is a huge benefit that goes unmentioned in all of the threads talking about MW vs AH.
They are taking measures to make it more efficient (both in processing and useability) and they'll also be integrating the wards, which will more or less do away with one of the biggest issues they have right now: "The area you designated is full."
Also, the poster above is right- Each "server" is actually a cluster of server machines that each handle different areas and/or tasks. The market wards are on their own server machine.
The only thing that's being suggested is one of the interface we use. Whether it's 3d modeled NPCs, or some board we go to with the same data presented differently won't change the fact that those servers can encounter problems. It's all the same data, that data needs to be stored somewhere, that storage requires a server.
Ugh sorry for the double post, but yes, the DATA servers won't change, but we won't need to have servers devoted to rooms full of mannequins if they make the wards a place you can't visit. That is the resource I am referring to. And seeing how it adds nothing to the gameplay experience having those wards it really shouldn't be that much of a sacrifice to remove them.The only thing that's being suggested is one of the interface we use. Whether it's 3d modeled NPCs, or some board we go to with the same data presented differently won't change the fact that those servers can encounter problems. It's all the same data, that data needs to be stored somewhere, that storage requires a server.
Last edited by Ferth; 10-03-2012 at 06:01 AM.
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