They are different resources than the rest of the game. The wards (from what I understand) are on physically different servers than other instances. Hence when the wards crash, nothing else is affected.My point isn't moot at all. The wards are a tremendous waste of resources. We do not need to be wasting server space for a bunch of copy pasted rooms full of npcs.
Linking the search to all of the wards would be amazing, but it will still mean every ward packed full of needlessly rendered npcs is a huge waste of game resources.
A theoretical location that doesn't need to be visited and doesn't need to be filled with a bunch of random npcs would free up server space and function exactly the same as your proposed ward link.
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