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  1. #41
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Just add factions into the game. Kill a couple of goblins and they'll turn aggressive toward you. Then you can have all the pleasures of constantly looking over your shoulder to see if some crazed goblin is about to railroad you. Maybe they could even send out hunting parties for you. You're randomly walking down the road when suddenly... "a group of Goblin Bounty Hunters appears!".
    (0)

  2. #42
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    Explain why the HNM and his minions are aggressive? Oh what you're going to say some bullshit like "that doesn't count"? But I thought every goblin is passive, since their entire tribe is fucking hippies. Amiryte?

    There can be Goblin bandits or whatever, similarly to how there are hyur/roe/miqo'te bandits, but overall they're pretty calm.
    Learn how to read.
    (3)

  3. #43
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ruisu View Post
    Learn how to read.
    Pretty sure she was talking about the fact you stated it would go against lore, but ignore that there's already a hostile goblin crew out there then admit there could be more bandit types all the while ending with:

    But hey who gives a shit about lore so long as I get my fix of nostalgia, am I right?
    So you were basically saying no because they were hostile in FFXI, even though in FFXI they were largely neutral and worked for either side ("Players" or Shadowlord if the money was right lore wise, yet they were simply aggressive enemies for the sake of having aggressive enemies.)

    So that last bit of your post was unnecessary if you were trying to make a point.
    (3)

  4. #44
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Jennestia View Post
    Pretty sure she was talking about the fact you stated it would go against lore, but ignore that there's already a hostile goblin crew out there then admit there could be more bandit types all the while ending with:
    The point he (and others, including me) are trying to make is that goblins are described as an all around peaceful race lore wise, and would make little sense to make them aggressive (which, let's face it, is the point of this thread). Goblins don't have (as far as we know) a primal. They don't attack any city state, they don't sell our secrets to the garleans, they don't cause any trouble and some goblins like mutamix are directly helping us. There's no point in making em agressive by default and doing that would require a complete rewrite of the current goblin lore.

    Everyone for it is just riding the XI nostalgia wave and asking for aggresssive goblins. Not more goblin bandits. Not more aggro enemies to "avoid" (IE: Cast sneak) while exploring. More aggro goblins. Yes, most of these people are indeed thinking "Screw the lore, I wanna get killed by gobbies just like when I was trying to explore in XI >:"

    That said, doesn't mean that there can't be any aggressive goblins anywhere (and there's at least one such group already), it would be interesting in the same way that adding more friendly Kobolds would be interesting. Heck, make a goblin bandit hideout as a sort of mini stronghold for em. Make some mixed race bandit groups attack the roads. Mix agressive Qiqirns with the La Noscea pirate groups, etc.

    But keep the majority of goblins non aggressive, because that's how gobbies are in Eorzea.
    (9)
    Last edited by AdvancedWind; 09-21-2012 at 02:34 AM.

  5. #45
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Lol..I was just thinking this exact same thing in game the other day. It just feels wierd to run right in front of a gob and not have him do anything.
    (1)

  6. #46
    Quote Originally Posted by AdvancedWind View Post
    Everyone for it is just riding the XI nostalgia wave and asking for aggresssive goblins.
    Some of the first enemies you fought in FF games were goblins so it's not even "XI nostalgia" despite the fact they use the same exact models no one is complaining about. :\
    (1)

  7. #47
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zezlar View Post
    They should be aggressive.
    /target & /slap <Goblin> = "aggressive"

    Problem solved.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #48
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elexia View Post
    Some of the first enemies you fought in FF games were goblins so it's not even "XI nostalgia" despite the fact they use the same exact models no one is complaining about. :\
    Come on, you know very well that no one is thinking about FFI when they want aggro goblins. No one even cared about the goblins before XI >:

    Also, nothing wrong with the goblins having the exact models as XI, it is a nice, iconic look that already serves as an example of well applied nostalgia. But everyone would explode if XIV goblins didn't look like XI goblins.

    (btw, FFXIII goblins are ugly as sin, but I digress)
    (4)
    Last edited by AdvancedWind; 09-21-2012 at 02:50 AM.

  9. #49
    Indeed. I still don't understand the XIII Cherrio monsters.
    (0)

  10. #50
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AdvancedWind View Post
    Lore wise goblins are mostly friendly, as well as Sylphs and Quifims or whatever are those things that work on the limsa lominsa ships, which is why there are almost no aggro enemies from these races. Makes a lot of sense.

    In other words:

    No.
    This. A few more characters.
    (3)

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