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  1. #31
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I would personally like to see them aggressive again.
    (0)

  2. #32
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    They should be aggressive.
    (1)

  3. #33
    Player
    Angelas's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    169
    Character
    Angelas Diabolos
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    I really think the fact they are unrealistically hard by gaming dynamics right now.. I would vote no.. even in a full party mobs of level 90+ are out of reach
    (0)

  4. #34
    Player
    Aleyah's Avatar
    Join Date
    Mar 2012
    Posts
    37
    Character
    Elisa Hearthome
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pooky View Post
    I mean who didn't love to hate goblins in FFXI? Everytime you saw one, you were overcome by dread and hatred. But, in FFXIV they are no more than scenery. Kinda disappointing. I'd love if Dalamud does something to the goblins in ARR that make them creatures to be feared and hated again.
    Leveling my jobs outside San d'oria in West Ronfaure avoiding all the Orcish and Goblins till I got high enough to kill them and make good money off the corpse XD And this act of killing and pillaging was never shown any form of distastes but encouraged!
    (0)

  5. #35
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Their lore already instates that they're not an aggressive tribe. Making them an aggressive tribe would go against that. There can be Goblin bandits or whatever, similarly to how there are hyur/roe/miqo'te bandits, but overall they're pretty calm.

    But hey who gives a shit about lore so long as I get my fix of nostalgia, am I right?
    (8)

  6. #36
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Don't see how it would make sense for them to be universally aggressive. It's not like with the other beastman tribes who are nominally at war with the city-states; they are actually on friendly trading terms, just like the Qiqirn and Sylphs. Now, I wouldn't see any issues with select types of Goblins being aggressive, or having them be aggressive the further away from established city-state zones one travels. But universally aggressive? Nope, just doesn't fit.

    As a slightly tangential issue, I think it would be kind of fun if they added a behavior to Goblins when fighting. Randomly when in combat, if their hp goes to 10% or so, battle stops and they try to bribe their way out of the fight, offering gil or items in exchange for sparing their life.
    (0)
    Last edited by AlexNiculaie; 09-21-2012 at 03:50 AM.

  7. #37
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Doesn't matter waste of a thread. They'll do what they want. Yes, this was a waste of a post too.
    (0)

  8. #38
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ruisu View Post
    Their lore already instates that they're not an aggressive tribe. Making them an aggressive tribe would go against that. There can be Goblin bandits or whatever, similarly to how there are hyur/roe/miqo'te bandits, but overall they're pretty calm.

    But hey who gives a shit about lore so long as I get my fix of nostalgia, am I right?
    Not to mention that there's already a group of goblin bandits, haughtypox blarghblargh and his friends.
    (0)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Delsus View Post
    I would love aggressive goblins, it will bring the memories of the dooms, *aggros goblin near the beach* "Run run get to Selbina" *everyone dies*

    I would love leeches that mass link again nothing more funny than seeing the BLM AOE at the oasis
    Why should it be goblins?
    why not " *aggros sahagins near the beach* "Run run get to Limsa" *everyone dies* " ?

    Quote Originally Posted by AlexNiculaie View Post
    As a slightly tangential issue, I think it would be kind of fun if they added a behavior to Goblins when fighting. Randomly when in combat, if their hp goes to 10% or so, battle stops and they try to bribe their way out of the fight, offering gil or items in exchange for sparing their life.
    I like this
    "Give me your black pearl +1 or die!" ^^
    (0)
    Last edited by Felis; 09-21-2012 at 01:25 AM.

  10. #40
    Quote Originally Posted by Ruisu View Post
    Their lore already instates that they're not an aggressive tribe.
    Explain why the HNM and his minions are aggressive? Oh what you're going to say some bullshit like "that doesn't count"? But I thought every goblin is passive, since their entire tribe is fucking hippies. Amiryte?
    (3)

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