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  1. #1
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    Quote Originally Posted by Zezlar View Post
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    Yes but if everything is going to be going down at the same rate, the time it would get to get that 16k would be the same as it takes to get the 160k...so nothing changes the number just looks smaller, if it changes nothing then what's the point? New players are going to get 1/10 the gil we get now so they'll see that 16k and be like "Wow why is that 16k?". It doesn't make getting the gil any easier or makes anything cheaper and it's only reducing one 0.
    (1)

  2. #2
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    Shougun's Avatar
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    Jan 2012
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by TheFrozenOne View Post
    Yes but if everything is going to be going down at the same rate, the time it would get to get that 16k would be the same as it takes to get the 160k...so nothing changes the number just looks smaller, if it changes nothing then what's the point? New players are going to get 1/10 the gil we get now so they'll see that 16k and be like "Wow why is that 16k?". It doesn't make getting the gil any easier or makes anything cheaper and it's only reducing one 0.
    If a potion costs 10 gil, but takes 2 minutes to make (gil). Or a potion takes 100,000,000 gil, but takes 2 minutes to make (gil).

    Which system would you prefer to look at. Which system looks like the inflation god just took a giant dump on it?

    You can say its perspective, makes things look better. Or you can say SE is hiding the bad economy, ^_^.

    Either way it will look better and put more value in the larger numbers as they are harder to reach.
    (4)

  3. #3
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    Quote Originally Posted by Shougun View Post
    If a potion costs 10 gil, but takes 2 minutes to make (gil). Or a potion takes 100,000,000 gil, but takes 2 minutes to make (gil).

    Which system would you prefer to look at. Which system looks like the inflation god just took a giant dump on it?

    You can say its perspective, makes things look better. Or you can say SE is hiding the bad economy, ^_^.

    Either way it will look better and put more value in the larger numbers as they are harder to reach.
    We aren't talking about the difference between 10 gil and 100 Million gil, we're talking about the difference of 1 digit, so if you use your example, 10 gil or 100 gil. or you could take it the other way what if 1 potion = 1 gil. It only really effects how things are preceived at the higher prices, and it's all just preception in the first place, it won't change the value of anything, it'd just change the preception of the value. If it takes as much time/effort to get 1 mil then as it takes to get 10 mil now, that 1 mil isn't inheritly more valuable, it would be the same value if everything else is reduced by the same ratio. It just might seem more valuable.
    (2)

  4. #4
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    Shougun's Avatar
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    Quote Originally Posted by TheFrozenOne View Post
    We aren't talking about the difference between 10 gil and 100 Million gil, we're talking about the difference of 1 digit, so if you use your example, 10 gil or 100 gil. or you could take it the other way what if 1 potion = 1 gil. It only really effects how things are preceived at the higher prices, and it's all just preception in the first place, it won't change the value of anything, it'd just change the preception of the value. If it takes as much time/effort to get 1 mil then as it takes to get 10 mil now, that 1 mil isn't inheritly more valuable, it would be the same value if everything else is reduced by the same ratio. It just might seem more valuable.

    Thats pretty much what I just said lol.

    You asked why they are doing it. In a nut shell I said perception, which is an important aspect of a game.

    Unless I am mistaken thats what you are saying in the quote (only change is perception and not value).
    (0)