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  1. #351
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by TheFrozenOne View Post
    I see where you're coming from but I have no horse in the race either way, I'm not 'raging' that all of our gil is getting cut into 1/10th, I've never said I was going to quit. I just don't get the justification of why they're doing it in the first place. They say it's based off of arrow prices and that since arrows are going away they're cutting everything 90%. It just seem like a very vague and honestly odd reason to justify cutting everyone's gil by 90%. If they just said "We want to lose the extra digit, you're losing 90% of your gil but everything is also losing 90% of its value, we're SE so ya know deal with it" it'd be more upfront than some explantion involving arrows, because according to them, that's the only reason they're doing it.
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    (10)

  2. #352
    Player

    Join Date
    Jul 2012
    Posts
    27
    I admit first reading the news i was like WTF!? but after actually thinking about it in my head (for about 30 seconds) you do realize what SE is getting at with this when the game first came out i had 2 million by the end of the first two weeks a feat that took around 5 months of solid money making in ffxi to achieve when i first started playing. When i had this 2 million gil in ffxiv i can remember saying to my sister "two million is like 200k in ffxi prices are really high" you can see that the economy is screwed up when dodo skins a drop from a low level monster around two of the major towns are 1k-2k each on the AH and are used in low level crafting a new player is not going to spend 1k-2k each a skin that should be worth 100gil for how easy they are to get and the volume of which a crafter needs.

    Nothing has changed the rich are still rich and the poor are poor.
    (3)

  3. #353
    Player
    Aku's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Aku Crimson
    World
    Ragnarok
    Main Class
    Archer Lv 80
    We need to ask for a ARR Collector's Edition that includes a math textbook.
    (14)

  4. #354
    Player

    Join Date
    Jun 2012
    Posts
    11
    Quote Originally Posted by Zezlar View Post
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    Yes but if everything is going to be going down at the same rate, the time it would get to get that 16k would be the same as it takes to get the 160k...so nothing changes the number just looks smaller, if it changes nothing then what's the point? New players are going to get 1/10 the gil we get now so they'll see that 16k and be like "Wow why is that 16k?". It doesn't make getting the gil any easier or makes anything cheaper and it's only reducing one 0.
    (1)

  5. #355
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zezlar View Post
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    LOL i was told by someone else eariler that we shouldnt worry about that because all the rich players will make all those poor little newbies cheap weapons when the time comes. SHould have asked him to pass me what he was smoking on.
    (0)

  6. #356
    Player
    Stromgarde's Avatar
    Join Date
    Jun 2012
    Posts
    7
    Character
    Stromgarde Siren
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    A tempest in a teapot. Prices self-correct within a short period of time, and with 2.0 coming out odds are pretty good they'll either wipe the price history entirely or adjust it commensurate with the re-denomination.
    (6)

  7. #357
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TheFrozenOne View Post
    Yes but if everything is going to be going down at the same rate, the time it would get to get that 16k would be the same as it takes to get the 160k...so nothing changes the number just looks smaller, if it changes nothing then what's the point? New players are going to get 1/10 the gil we get now so they'll see that 16k and be like "Wow why is that 16k?". It doesn't make getting the gil any easier or makes anything cheaper and it's only reducing one 0.
    If a potion costs 10 gil, but takes 2 minutes to make (gil). Or a potion takes 100,000,000 gil, but takes 2 minutes to make (gil).

    Which system would you prefer to look at. Which system looks like the inflation god just took a giant dump on it?

    You can say its perspective, makes things look better. Or you can say SE is hiding the bad economy, ^_^.

    Either way it will look better and put more value in the larger numbers as they are harder to reach.
    (4)

  8. #358
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    It's actually Louisoix's teleportation fee. Sneaky, sneaky Elezen.
    (7)

  9. #359
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Trotsky View Post
    Who the $@#& cares about NPC prices?
    I do. And buying a, say, level 10 sword for a few thousand Gil is just weird. I always felt like the last digit should be removed for prices to make more sense. I am happy that Yoshi seems to feel the same way.
    (6)

  10. #360
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    102
    Like many have said, nothing really changes except the value of Gil will INCREASE in ARR. The shock of 10mil gil reduced to 1mil can be well... shocking lol, but all in all with the reduction to all mechanics (i.e. NPC prices, Market Ward prices etc...) it will make it much more enjoyable in the end.
    (4)

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