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  1. #1
    Player

    Join Date
    Jun 2012
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    11
    Quote Originally Posted by Zezlar View Post
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    Yes but if everything is going to be going down at the same rate, the time it would get to get that 16k would be the same as it takes to get the 160k...so nothing changes the number just looks smaller, if it changes nothing then what's the point? New players are going to get 1/10 the gil we get now so they'll see that 16k and be like "Wow why is that 16k?". It doesn't make getting the gil any easier or makes anything cheaper and it's only reducing one 0.
    (1)

  2. #2
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zezlar View Post
    They want to bring the values of items down to more realistic levels, and eliminate the extra 000's. Have you ever found it odd that a level 16 tool from an NPC can cost as much as 160,000 Gil? Who in the beejezus is going to pay for that, especially a new player? How about for 16k though? That seems more realistic. There is so much Gil in the economy that is takes a mass hoard of it to have any value. Where as with the new system (or the denomination) Gil will have a higher value than it does now.
    LOL i was told by someone else eariler that we shouldnt worry about that because all the rich players will make all those poor little newbies cheap weapons when the time comes. SHould have asked him to pass me what he was smoking on.
    (0)

  3. #3
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TheFrozenOne View Post
    I'm not raging about anything, I'm simply asking what's the point? If it has no bearing on anything and no one should care about it, it comes to the point of why change it in the first place?
    I get this part:

    "However, we're doing this so that when we launch A Realm Reborn and support it for many years to come, it will be easier to play with a more realistic sense of value than just having huge economical digits just because."

    Little fuzzy on:

    "The whole reason for this change is to rectify the increase in cost of items relative to the price of arrows, since archers in A Realm Reborn will no longer need arrows. I'd like to make it clear that we have no other agenda in wanting to reduce the amount of gil everyone has currently. "
    (1)

  4. #4
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Everyone is forgetting the larger picture here: What will we call Molly Millions after 2.0 !?
    (3)

  5. #5
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    But the point is no one is getting hurt here... Gil and npc prices will both be going down. The only thing that might be bad is if in 2.0 sellers are dumb and don't reduce their prices. This should be a short term problem since people who understand what is going on will reduce their prices to a reasonable level and the overpriced stuff just won't sell.
    (9)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Pyretta_Blaze View Post
    But the point is no one is getting hurt here... Gil and npc prices will both be going down. The only thing that might be bad is if in 2.0 sellers are dumb and don't reduce their prices. This should be a short term problem since people who understand what is going on will reduce their prices to a reasonable level and the overpriced stuff just won't sell.
    it won't be the sellers that's the problem if they don't lower the prices. if the buyers are still buying at pre-change prices then sellers are going to keep selling it there. the only real time the sellers would be dumb is if people STOPPED buying for anything above 10% the price it was before, but we all know that you will never convince some people from doing it.

    after the change the value of things will change. some items will become more important than before since people won't have as much disposable income to waste. some will become less important for the same reason though too so it will average out there. the more important will not decrease as much as the less important ones will as far as selling price.
    (3)


    http://crystalknights.guildwork.com/

  7. #7
    Player

    Join Date
    Apr 2012
    Posts
    288
    The people outraged and screaming about this need to sit down and take an intro to economics course... Seriously.

    HAY GUYS. SRSLY GUYS. YO SRSLY GUYS. IT'S ALL OVER! OMFG

    My sig is how I feel when reading so many of the posts here...
    (6)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  8. #8
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    so does this mean that the currency related achievements will also be cut down 1/10? or is it going to be 10 times hard to get that 100 million gil achievement?
    (4)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Shosasosa View Post
    so does this mean that the currency related achievements will also be cut down 1/10? or is it going to be 10 times hard to get that 100 million gil achievement?
    Excellent concern, I'd hope they modify the achievement as well.
    (4)

  10. #10
    Player

    Join Date
    Jul 2012
    Posts
    27
    I admit first reading the news i was like WTF!? but after actually thinking about it in my head (for about 30 seconds) you do realize what SE is getting at with this when the game first came out i had 2 million by the end of the first two weeks a feat that took around 5 months of solid money making in ffxi to achieve when i first started playing. When i had this 2 million gil in ffxiv i can remember saying to my sister "two million is like 200k in ffxi prices are really high" you can see that the economy is screwed up when dodo skins a drop from a low level monster around two of the major towns are 1k-2k each on the AH and are used in low level crafting a new player is not going to spend 1k-2k each a skin that should be worth 100gil for how easy they are to get and the volume of which a crafter needs.

    Nothing has changed the rich are still rich and the poor are poor.
    (3)

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