Results 1 to 10 of 1269

Dev. Posts

Hybrid View

  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tonkra View Post
    are you really thinking that the team for animations is sleeping till beta phase?
    I don't think anyone thinks that but this.

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Is the real concern, they said remove. Not temporary dissable, remove.
    (6)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Jynx View Post
    Is the real concern, they said remove. Not temporary dissable, remove.
    Well i cant really tell you if i'm going to miss these "tiny" animations till i played it. Because i cant remember even one mmorpg/rpg who has a stoping animation like that (no drama if you ask me)

    ok its these little things that make a game some kind of special. but i also think its not the most important part. since i think the walking animation itself was not really much different to what we have now (except the stop movement and back walking).. and other things are also so much better than what we have now.
    (0)
    Last edited by Tonkra; 09-17-2012 at 03:13 AM.

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Jynx View Post
    I don't think anyone thinks that but this.



    Is the real concern, they said remove. Not temporary dissable, remove.
    I keep telling him to read the thread...

    Quote Originally Posted by Tonkra View Post
    Well i cant really tell you if i'm going to miss these "tiny" animations
    They're not tiny. If the running animation of a character was made out of 5 parts...

    1) Gaining momentum
    2) Actual running
    3) Inertia on stopping
    4) Leaning left and right
    5) Changing direction more than 90 degrees

    Now it only has 1 part, the actual running.

    Quote Originally Posted by Tonkra View Post
    Because i cant remember even one mmorpg/rpg who has a stoping animation like that
    That's why they were so great, setting this game apart from others.

    And that's why we're going to miss them. At least 80% of the game-time in an MMO is watching a character run. Even between fights, you run. Having to look at a character that moves so stiff is a turn off for many.

    You might not be so bothered now, because the majority of other MMO's don't have movement animation of such quality, but the truth is that the animation model that they intend to use for 2.0 is already outdated. GW2 is not suppose to be the epitome of innovation when it comes to animation and immersion, and yet its movement animation includes things like inertia.

    So in terms of movement animation, we went from FFXIV 1.0 >>>>>> GW2 to GW2 > FFXIV 2.0

    FFXIV is suppose to be incredibly future-proof, and having an already outdated movement animation is, in my opinion, detrimental to the game.
    (7)
    Last edited by Nemy; 09-17-2012 at 03:47 AM.